A few of the discussions here on Dakka made me wonder what is the scope of different games played by the Dakkanauts

Please feel free to add your own categories or tell us why you don't have favourites in some of them. For me the task proved to be easier than I expected it to be. Once I thought of a genre, my top choice usually sprang to mind pretty instantenously. Let's start with the most "dakka" choice
A miniatures wargame - Warmachine, hands down. Oh, the multitude of options and choices! Ah, the scope of creative, out-of-the-box problem solving! Hardly anything comes close in this category. I could write an essay about the things Warmachine could do better but at the same time I have never played another miniatures wargame that didn't feel like checkers (or actually, more often, Snakes&Ladders) compared to Warmachine's chess.
A non-miniatures wargame - this one was actually tough as it turned out that I'd rather put my similar favourites in either 4X or area control category and I don't play actual wargames that often. As a result I choose one, which I (sadly) do not have a lot experience with yet, but which impressed me a lot and I hope I will play it more and more - War of the Ring. (the lack of titles in this category may soon change, as I am looking forward to the
SAS Rogue Squadron I've just backed on
KS and certainly want to try out the game praised as the most ground-breaking wargame of the last few years - the Undaunted series)
A light Euro - I really, really wanted to choose the sleek Concordia, which for me epitomises elegance of design across the entire hobby of tabletop gaming (what other game requires heavy thinking but describes the player turn with one short sentence?) but I realised that I actually get that little bit more pleasure out of playing the evergreen classic - Agricola. It may be more bloated and clunkier, but watching this farm grow is just so satisfying!
A heavy Euro - Terra Mystica. Just enough interaction with other players to make this complex puzzle an extra challenge to play. I know many players prefer Project Gaia, but for my Terra feels tighter, denser and more intense. Maybe I haven't played Gaia enough...
4X - technically Forbidden Stars lacks the Explore aspect, but it just feels so 4X otherwise! Great mechanics, wonderful combat system (although the players not taking part may just go on a walk

) and so many interesting and important decisions where every move matters. Twilight Imperium is of course an extraordinary experience too, but, much as I like playing it, many outdated mechanisms (like dull combat) stop it from reaching the top. If Forbidden Stars can be qualified in this category, I choose Clash of Cultures: Monumental Edition - an awesome game, but it just isn't Forbidden Stars.
Area control - A Game of Thrones. 20 years old now and the combat system is still my firm favourite of all time! Fully deterministic, player-driven and so suspenseful and unpredictable at the same time - but these things originate from player decisions and bluffs, not blind luck. All the elements of the game work so well together and are so incredibly thematic in the setting! If only the map could be better balanced between different houses...I don't think I have ever seen the Lannisters win.
Dungeon Crawler - another hands down choice, Gloomhaven. Wonderful combat (best skirmish-style combat I have experienced in a tabletop game) incredibly satisfying progression and a stunning range of unique enemies to fight. A game we just couldn't stop thinking about for a year - it took a year to finish the campaign.
Card game - Aeon's End. Such an incredibly smart design, where you can see how the designers were bent on putting at least a tiny player decision in every nook and cranny of the system. Flipping the deck instead of shuffling it is pure genius! Yeah, it requires expansions at some point to add new Nemeses and tricks to the players' arsenal, but whenever a new expansion is to be released I'm not annoyed by having to buy it - I just can't wait to play it!
Co-op - if we don't want to repeat Gloomhaven and Aeon's End I'd have to say Pandemic Legacy Season 1. It was a breath of fresh air and kept us hooked for the entire campaign! Maybe it's simpler than
GH and AE, but definitely something worth playing.
Solo - Aeon's End. I've played dozens of solo games with this system and I'm looking forward to playing more. I tried many other great titles during the pandemic - for example Mage Knight, Machina Arcana - but they never came close to AE.
Quick filler - Splendor. Surprisingly for a group of players mostly dealing with more complex titles, at some point we just wore down two sets of Splendor by playing it with competitiveness usually reserved for bigger games. Tiny package with a lot of hidden depth.
Skirmish combat - technically it should be my most played genre, as I love the concept. Sadly, most games were a disappointment for me, so my choice will be timless and ingenious design of Neuroshima Hex. I wish I could mention something more involved and colourful, but nothign really made as lasting an impression on me as
NH.
RPG - I actually haven't played a lot of different systems, but there's one that stands head and shoulders above all these other attempts - Warhammer Fantasy Roleplay, which I've played the most of in my
RPG days. The grim, depressing, realistic setting is absolutely first thing that comes to my mind when someone mentions
RPG and for me and my friends is the epitome of what
RPG is.