Niiai wrote:Hello.
Brushing the dust of my dark eldar I got to think that they probably will play a lot like my
GSC. This got me thinking, is there a way to group different armies into categories?
Dark Eldar and
GS both have some OK shooting, but the real strenght is mobilaty (often with transports) and melee attacks.
Chaos Knights and Knights play very unique, but can they be grouped.
Blood angels melee and orks both play very similar. Push up with good melee units. One with jump pack, one with whaag.
Slow moving sturdy midrange armies are probably a category. Tyranids and votan comes to mind. Deathguard beeing on the exstreme end of the scale.
I do not know gunlines well enough to group.
Shooting marine armies and thousand suns are probably similar, and are probably in that midrange category.
Mind you I do not know if it is possible. There are also stand out exceptions. Tyranid harpies really break the mold. As does tyranid kraken who advance and charge. Some armies are so flexible they probably could fit in several categories (but not at the same time/with the same armylist.)
Any thoughts?
I would say that in general:
Armies that
have access to good close assault troops are "melee armies".
Armies that don't, and
must derive a significant majority of their capability at range are "shooting armies".
Notably, all melee armies except Daemons [Orks, Tyranids,
CSM,
SoB] can shoot, and shoot very well, and are set apart as "melee armies" by having
the choice to leverage exceptional CQC ability compared to the shooting armies [
IG, Tau], which are characterized by a
lack of effective CQC ability.
If an army fields more than about 30-50 basic infantry
by default, it is a "horde army". Typically this entails coming in squads of 10+
If an army fields less, it is an "elite army". Typically, this entails coming in squads of 5.
If an army generally wants to field a large number of units with the minimum side, it is a "
MSU army".
If it doesn't, it isn't.
Now, for the real definitions:
A
MEQ army/unit consists of models that are BS4 [3+], Sv3+, with a bolter or similar weapon. This is
SM,
CSM,
SoB, and
GK.
A
GEQ army/unit consists of models with that have are Sv5+ or Sv6+, sometimes extended to 4+, and typically a "base" BS3 [4+]. It includes Guard, Orks, Tyranids, etc.
A
TEQ unit consists of models with a 2+ save.
I never found a consensus on what the wide on what the mid-range units were. I've often had Fire Warriors counted as
GEQ because they're T3 and BS3, but Necron Warriors as something else because despite not having a 3+, they have a "bolter" [S4, AP5, Rapid Fire].