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Made in ch
Fresh-Faced New User




Hive Fleet Jormungandr, hyper adaptation: territorial instincts (Monstrous creatures get Obsec).
Strategems: warlord trait, relic
CP: 4

HQ:
Hive Tyrant: Shard Gullet, Monstrous bonesword with lash whip, Adaptive Biology. Psychic powers: Catalyst, The Horror, Smite, Lurking Maws

Neurothrope: Lurking Maws, Smite, Neuroparasite, Onslaught

Elites:
4x Tyrant Guard with lash whips and swords, adrenal glands.
3x Venomthropes
3x Zoanthropes

Heavy Support:
3 Screamer killers
3 Screamer killers
3 Screamer killers


That's 10 monstrous units that can all claim objectives, and can basically wreck anything that gets close short of Abbadon. I originally took Zoanthropes, but then I realized giving all 9 screamer killers the 4+ invul was about the same price as bying 3 Zoes, so they went out the window.

EDIT: Zoes are back, since you cannot take more than one dermic symbiosis per army. The basic idea is to get to three objectives that are within move+charge distance of each other, and just rack up points. Maybe send out 6 of the screamer killers into enemy lines to wreck stuff. The hive fleet adaptation would put everyone into dense cover if the enemy was over 18" away (12" for the Guard and Venomthropes). Combined with the venomthropes, it should limit the shooting damage pretty well.

Only question is whether my 2nd edition screamer-killer models would be allowed . . . otherwise it's going to be hard to get 9 ready.

This message was edited 3 times. Last update was at 2023/01/16 10:04:05


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

You can only give one of each Physiology. You cannot have nine of one.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ch
Fresh-Faced New User




 JNAProductions wrote:
You can only give one of each Physiology. You cannot have nine of one.


Looks like using the app has some limitations, since it did not pick up on that, and I forgot.

I'll put the Zoanthropes back in.
   
Made in us
Fresh-Faced New User




Fun list, but I just dont see this doing much in a tournament world. I think killing 3 fex a turn will be a breeze for most armies come AoO in a tournament. Id argue that behemoth will do ob sec monsters better, the venomthropes wont be much use since you will nees to spread your monsters across the board, and you could just do 3 tyrant guard because your not relying on imperitives past the zoanthropes so the inveitible tyrant death isnt as detrimental.

What you do in place of all that I have no idea. You need some more synapse to actually make the zoanthrope imperativr matter. A maleceptor could help, and its aura isnt bad for fex. Try to figure out what you actually want to take as secondaries and get some units that can help there. Right now I just see most of your army gone by turn 3 and no ideal secondary almost at all. Good luck, I think playing nids in tournaments is going to feel very bad for the next couple months. Literally going to be out bodied by space marines in some cases lol.
   
Made in ch
Fresh-Faced New User




nopeace wrote:
Fun list, but I just dont see this doing much in a tournament world. I think killing 3 fex a turn will be a breeze for most armies come AoO in a tournament. Id argue that behemoth will do ob sec monsters better, the venomthropes wont be much use since you will nees to spread your monsters across the board, and you could just do 3 tyrant guard because your not relying on imperitives past the zoanthropes so the inveitible tyrant death isnt as detrimental.

What you do in place of all that I have no idea. You need some more synapse to actually make the zoanthrope imperativr matter. A maleceptor could help, and its aura isnt bad for fex. Try to figure out what you actually want to take as secondaries and get some units that can help there. Right now I just see most of your army gone by turn 3 and no ideal secondary almost at all. Good luck, I think playing nids in tournaments is going to feel very bad for the next couple months. Literally going to be out bodied by space marines in some cases lol.


It's an idea for now. The hope is that first turn shooting won't be too bad due to the 18" dense cover rule. Most of the time, three objectives are within 12-18" of each other and constitute the majority of the objectives on the board. So, you'd plop the army on those and wait until the enemy came within 18", at which point they're in charge range. The army would be very densely packed--I am thinking less than half of the deployment zone. Just concentrate everything there and push it forward towards three objectives. I am fairly sure I could put 10 monstrous models in a 6" oval around 3 Venomthropes, and within the Neurothrope+HT+Zoanthrope synapse bubble. The opponent would need to get an Obsec unit on the objectives I am occupying to grab them, so that would limit which units he can move forward with. Secondaries may be a problem.

Also, besides the 18" dense cover rule, Jormungandr gets the Buried in Wait strategem pre-deployment. It can be to get the opponent to spread out to cover all angles for the incoming carnifexes, and then condense everything on one side. I am pretty sure the strategem works for a whole 3-fex unit, since they get deployed all at once, 6" apart. So, 6 carnifexes could pop up anywhere outside of 9" of the enemy first enemy turn, near where the rest of my army advanced. It could also be used to limit shooting, and ensure everyone else is in the venomthrope/zoanthrope bubble.

This message was edited 2 times. Last update was at 2023/01/20 11:31:29


 
   
 
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