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![[Post New]](/s/i/i.gif) 2023/01/21 00:17:45
Subject: Malevolent covenant and smite
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Nihilistic Necron Lord
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With the new AoO detachment its possible for CSM to play with up to 16 psyker units, 4 HQ psykers and 12 legionaries units with balefire tome. Lets say i try to manifest 8 smites, and i want to do another one. The required minimum warp charge is now 13. Can i use that stratagem to manifest the 9th smite at a minimum required warp charge value of 13, which then does D6 MW, because it is manifested at 13 ?
What if i roll a double 1 or double 6 for the 9th smite and the psyker unit dies due to perils of the warp ? Can i still play the stratagem and pass the psychic test, even if the psyker dies, and the rules say that the power automatically fails ? Does the psyker unit survive, because the stratagem says without a double having been rolled ?
SMITE
Smite has a warp charge value of 5. Add 1 to the warp charge value of this psychic power for each other attempt that has been made to manifest this power by a unit from your army in this phase, whether that attempt was successful or not. If manifested, the closest enemy unit within 18" of and visible to the psyker suffers D3 mortal wounds. If the result of the Psychic test was 11 or more, that unit suffers D6 mortal wounds instead.
PERILS OF THE WARP
When a PSYKER unit suffers Perils of the Warp, it suffers D3 mortal wounds. If a PSYKER unit is destroyed by Perils of the Warp while attempting to manifest a psychic power, that power automatically fails to manifest. If a PSYKER unit is destroyed by Perils of the Warp, then just before removing the last model in that unit, every unit within 6" of it immediately suffers D3 mortal wounds.
MALEVOLENT COVENANT
Use this Stratagem in your Psychic phase, when a WORD BEARERS PSYKER unit from your army fails a Psychic test. You can choose for that PSYKER unit to suffer 1 mortal wound; if you do so, this Stratagem costs 1CP (otherwise, it costs 2CP). In either case, that psychic test is considered to have been passed at the minimum required warp charge value, without a double having been rolled, and cannot be denied by any Deny the Witch tests.
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This message was edited 2 times. Last update was at 2023/01/21 00:39:05
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![[Post New]](/s/i/i.gif) 2023/01/21 06:21:23
Subject: Malevolent covenant and smite
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Fully-charged Electropriest
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The way I read this,
There is nothing that prevents you from attempting a psychic test above 12 so you can take a psychic test by rolling a 2D6.
You will fail regardless of the result but immediately after that, before a perils of the warp roll is made, you can play the stratagem.
The test is considered to have been passed at thirteen, with no doubles (so no perils will happen), and can not be denied at D6MW.
The stratagem is played before the perils happen and prevent it from happening so nothing will happen to the unit.
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![[Post New]](/s/i/i.gif) 2023/01/21 07:14:15
Subject: Malevolent covenant and smite
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Grim Dark Angels Interrogator-Chaplain
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Agreed. Cheesy, but allowed!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2023/01/21 15:44:39
Subject: Malevolent covenant and smite
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Confessor Of Sins
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A legal exploit that requires a strange list. More of a curiosity than a tactic.
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![[Post New]](/s/i/i.gif) 2023/01/21 17:46:59
Subject: Malevolent covenant and smite
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[DCM]
Tzeentch's Fan Girl
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This 'tactic' suggests spending 1740 points on 4 HQ's (I'm assuming all Masters of Possession because... why wouldn't you?) and 12 5-man Legionnaire squads. And, just think of how many times you're going to fail Smite in order to use this 'exploit'.
And, to make it even worse, it costs 2 CP unless you poke the casting unit with a mortal wound.
Legal? Sure. Worth your time? Not at all.
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![[Post New]](/s/i/i.gif) 2023/01/21 17:55:46
Subject: Malevolent covenant and smite
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Humming Great Unclean One of Nurgle
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Manfred von Drakken wrote:This 'tactic' suggests spending 1740 points on 4 HQ's (I'm assuming all Masters of Possession because... why wouldn't you?) and 12 5-man Legionnaire squads. And, just think of how many times you're going to fail Smite in order to use this 'exploit'.
And, to make it even worse, it costs 2 CP unless you poke the casting unit with a mortal wound.
Legal? Sure. Worth your time? Not at all.
JohnnyHell wrote:Agreed. Cheesy, but allowed!
I disagree. It's allowed, but it ain't cheesy. As Manfred points out, it's a huge investment for d6 Mortal Wounds on the nearest target.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/01/21 22:46:31
Subject: Re:Malevolent covenant and smite
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Nihilistic Necron Lord
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Right, its 1740 points and CP for just doing one automatic D6 MW smite. All those points dont do anything else Btw, you dont need 16 psyker units, just 9, for 990 points.
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![[Post New]](/s/i/i.gif) 2023/01/25 17:53:37
Subject: Malevolent covenant and smite
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Grim Dark Angels Interrogator-Chaplain
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JNAProductions wrote:Manfred von Drakken wrote:This 'tactic' suggests spending 1740 points on 4 HQ's (I'm assuming all Masters of Possession because... why wouldn't you?) and 12 5-man Legionnaire squads. And, just think of how many times you're going to fail Smite in order to use this 'exploit'.
And, to make it even worse, it costs 2 CP unless you poke the casting unit with a mortal wound.
Legal? Sure. Worth your time? Not at all.
JohnnyHell wrote:Agreed. Cheesy, but allowed!
I disagree. It's allowed, but it ain't cheesy. As Manfred points out, it's a huge investment for d6 Mortal Wounds on the nearest target.
I guess I meant cheesy as in “this was in no way the purpose of this but well done, for once you’ve found a combo that works, p5. It’s inefficient and pointless but crack on.”
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2023/01/25 17:54:02
Subject: Malevolent covenant and smite
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Humming Great Unclean One of Nurgle
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JohnnyHell wrote: JNAProductions wrote:Manfred von Drakken wrote:This 'tactic' suggests spending 1740 points on 4 HQ's (I'm assuming all Masters of Possession because... why wouldn't you?) and 12 5-man Legionnaire squads. And, just think of how many times you're going to fail Smite in order to use this 'exploit'.
And, to make it even worse, it costs 2 CP unless you poke the casting unit with a mortal wound.
Legal? Sure. Worth your time? Not at all.
JohnnyHell wrote:Agreed. Cheesy, but allowed!
I disagree. It's allowed, but it ain't cheesy. As Manfred points out, it's a huge investment for d6 Mortal Wounds on the nearest target.
I guess I meant cheesy as in “this was in no way the purpose of this but well done, for once you’ve found a combo that works, p5. It’s inefficient and pointless but crack on.” 
Fair enough.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/01/25 18:26:52
Subject: Malevolent covenant and smite
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Arch Magos w/ 4 Meg of RAM
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JohnnyHell wrote: JNAProductions wrote:Manfred von Drakken wrote:This 'tactic' suggests spending 1740 points on 4 HQ's (I'm assuming all Masters of Possession because... why wouldn't you?) and 12 5-man Legionnaire squads. And, just think of how many times you're going to fail Smite in order to use this 'exploit'.
And, to make it even worse, it costs 2 CP unless you poke the casting unit with a mortal wound.
Legal? Sure. Worth your time? Not at all.
JohnnyHell wrote:Agreed. Cheesy, but allowed!
I disagree. It's allowed, but it ain't cheesy. As Manfred points out, it's a huge investment for d6 Mortal Wounds on the nearest target.
I guess I meant cheesy as in “this was in no way the purpose of this but well done, for once you’ve found a combo that works, p5. It’s inefficient and pointless but crack on.” 
works the same for the thousand sons ritual that lets you cast on min value required (except TS get +1 to cast, so you can auto mega smite as soon as smite costs 10)
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