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![[Post New]](/s/i/i.gif) 2023/01/22 21:42:00
Subject: How to use spore mines now
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Mindless Spore Mine
UK
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so with the changes many people are saying theyre worthless, but they dont cost reserves points now because all reserves are free to put there so i wanna use some still.
i was going to use a sporocyst and have 6 spore mines in reserves and spawn 6 turn 1 then 3-6 each turn (aslong as 3 are dead i can bring them back).
but the dataslate confuses me, it states "Delete the last sentence from the following abilities: Seed Spore Mines; Spore Mine Cysts; Seed Spores (Biovores, Harpies and Sporocysts).
and the last sentence is "That unit must be set up more than 6" away from any enemy units and wholly within 18" of this model."
so where do my new spore spawn now? i cant work out where theyd be if they can even spawn them now.
as a side question:- multiple units can charge a unit, then if the first unit kills that enemy unit, the second unit can consolidate into another enemy unit. that unit then still hasnt 'faught' so it can then 'fight' but does it still count as having charged or doe sits priority now drop to normal? (if this is how the rules work, thats how we play anyway)
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This message was edited 1 time. Last update was at 2023/01/22 21:55:03
"An open mind is like a fortress, with its gates unbarred and unguarded" |
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![[Post New]](/s/i/i.gif) 2023/01/22 22:53:49
Subject: How to use spore mines now
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Liche Priest Hierophant
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Bad news. I do believe you are not looking at the source material witch is the codex, and instead some secondary source like say wikipedia or an app.
The last sentence that is deleted is after the one you quoted. The one that says you do not have to pay points to make new spore mines. So if you want to make say 1 new spore mine you need 10 points unspent during army creation. If you want to make 3 to 6 you need to have 30 to 60 points not spent. It adds up very fast, and renders such abilaties very poor from a straegic perspective. Or at least, that is the general consensus.
You are also not bringing back dead spore mines. You are making new ones. You might be confusing this with the tervigon who can reinforce a unit or termagaunts.
Best of luck.
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This message was edited 1 time. Last update was at 2023/01/22 22:54:17
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![[Post New]](/s/i/i.gif) 2023/01/23 00:37:06
Subject: How to use spore mines now
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[DCM]
Tzeentch's Fan Girl
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greavous wrote:as a side question:- multiple units can charge a unit, then if the first unit kills that enemy unit, the second unit can consolidate into another enemy unit. that unit then still hasnt 'faught' so it can then 'fight' but does it still count as having charged or doe sits priority now drop to normal? (if this is how the rules work, thats how we play anyway)
You consolidate after you fight. If two units charge the same target, and one of them wipes out the target before the second gets to go, the second gets to sit there like a lump.
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![[Post New]](/s/i/i.gif) 2023/01/23 04:09:34
Subject: How to use spore mines now
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Nihilistic Necron Lord
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Manfred von Drakken wrote: greavous wrote:as a side question:- multiple units can charge a unit, then if the first unit kills that enemy unit, the second unit can consolidate into another enemy unit. that unit then still hasnt 'faught' so it can then 'fight' but does it still count as having charged or doe sits priority now drop to normal? (if this is how the rules work, thats how we play anyway)
You consolidate after you fight. If two units charge the same target, and one of them wipes out the target before the second gets to go, the second gets to sit there like a lump.
Not true. The second unit can pile in and consolidate into engagement range of another enemy unit, but it cannot attack that enemy unit, because it wasnt a charge target. Instead, it can be attacked by that enemy unit.
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![[Post New]](/s/i/i.gif) 2023/01/23 04:14:28
Subject: How to use spore mines now
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Confessor Of Sins
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Manfred von Drakken wrote: greavous wrote:as a side question:- multiple units can charge a unit, then if the first unit kills that enemy unit, the second unit can consolidate into another enemy unit. that unit then still hasnt 'faught' so it can then 'fight' but does it still count as having charged or doe sits priority now drop to normal? (if this is how the rules work, thats how we play anyway)
You consolidate after you fight. If two units charge the same target, and one of them wipes out the target before the second gets to go, the second gets to sit there like a lump.
The rule is any unit that charges must be selected to fight during the fight phase, even if the unit they charged is destroyed.
Remember that fight is Pile In, Attack, and Consolidate. And also remember that units that charged may only allocate attacks to units they charged or that made a Heroic Intervention move during the Charge phase.
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![[Post New]](/s/i/i.gif) 2023/01/23 21:22:08
Subject: How to use spore mines now
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Mindless Spore Mine
UK
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Niiai wrote:Bad news. I do believe you are not looking at the source material witch is the codex, and instead some secondary source like say wikipedia or an app.
The last sentence that is deleted is after the one you quoted. The one that says you do not have to pay points to make new spore mines. So if you want to make say 1 new spore mine you need 10 points unspent during army creation. If you want to make 3 to 6 you need to have 30 to 60 points not spent. It adds up very fast, and renders such abilaties very poor from a straegic perspective. Or at least, that is the general consensus.
You are also not bringing back dead spore mines. You are making new ones. You might be confusing this with the tervigon who can reinforce a unit or termagaunts.
Best of luck.
okay thank you for the clarification on the sentence, i know i dont "ressurect" the spore mines but does it work (i play the tervigon the same way once per battle) as i spawn 6 > 3 die > i use the ability and make a 'new' squad of 3 from the dead 3?
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This message was edited 2 times. Last update was at 2023/01/23 21:23:12
"An open mind is like a fortress, with its gates unbarred and unguarded" |
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![[Post New]](/s/i/i.gif) 2023/01/23 21:41:44
Subject: How to use spore mines now
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Liche Priest Hierophant
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No. It does not work like that. You are making new units.
REINFORCEMENT POINTS
Some rules allow you to add new units to your army during the battle, or else replace units that have been destroyed. If you are playing a game that uses a points limit, then you must set aside some of your points in order to use these rules; these are your Reinforcement points. Each time a unit is added to your army during the battle, subtract the points of that unit from your pool of Reinforcement points. If there are not enough points in your pool to pay for the unit, you must either decrease the size of that unit (but no smaller than its minimum unit size) or the number of weapon options the unit has until you do have enough points to pay for it, otherwise it cannot be added to your army.
Sometimes a rule will allow you to add extra models to an existing unit from your army during the battle. Unless otherwise stated, adding these models does not cost any Reinforcement points.
Reinforcement Points: Difference between points limit and the total points value of all units in your army.
When a unit is added to your army during a battle, reduce your Reinforcement points by the points value of the new unit.
Adding models to existing units does not cost Reinforcement points.
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![[Post New]](/s/i/i.gif) 2023/01/23 21:49:59
Subject: How to use spore mines now
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Mindless Spore Mine
UK
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Niiai wrote:No. It does not work like that. You are making new units.
REINFORCEMENT POINTS
Some rules allow you to add new units to your army during the battle, or else replace units that have been destroyed. If you are playing a game that uses a points limit, then you must set aside some of your points in order to use these rules; these are your Reinforcement points. Each time a unit is added to your army during the battle, subtract the points of that unit from your pool of Reinforcement points. If there are not enough points in your pool to pay for the unit, you must either decrease the size of that unit (but no smaller than its minimum unit size) or the number of weapon options the unit has until you do have enough points to pay for it, otherwise it cannot be added to your army.
Sometimes a rule will allow you to add extra models to an existing unit from your army during the battle. Unless otherwise stated, adding these models does not cost any Reinforcement points.
Reinforcement Points: Difference between points limit and the total points value of all units in your army.
When a unit is added to your army during a battle, reduce your Reinforcement points by the points value of the new unit.
Adding models to existing units does not cost Reinforcement points.
oh so to do the tervigons ability id need 10 random termagaunts set aside? and he can res 2D6 a turn for a unit but the new 10 man unit is capped at 10 models?
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"An open mind is like a fortress, with its gates unbarred and unguarded" |
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![[Post New]](/s/i/i.gif) 2023/01/23 21:53:59
Subject: How to use spore mines now
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Regular Dakkanaut
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Yes, the 2d6 ones are replaced into an already existing unit (probably from your casualty pile) the new 10 man unit requires extra spare models.
The 2d6 version can be done every turn, but the creating a new 10 man can only be done once per game.
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![[Post New]](/s/i/i.gif) 2023/01/23 22:06:35
Subject: How to use spore mines now
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Mindless Spore Mine
UK
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princeyg wrote:Yes, the 2d6 ones are replaced into an already existing unit (probably from your casualty pile) the new 10 man unit requires extra spare models.
The 2d6 version can be done every turn, but the creating a new 10 man can only be done once per game.
OK tyvm, locally we dont have a good shop to learn rules properly (my group only just learnt terrain rules last month) so the rules get lost or have to be internet searched and we make a concensus of it. this is a big hit to my 180 gaunt lsit with 3 tervigons or my want of a sporocyst... guess its back to my 3 tyrannocyte with maxxed screamer killers inside dropping 9" away and deploying 4" away for a easy charge turn 1... or has that been nerfed/i dont know the rules.
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"An open mind is like a fortress, with its gates unbarred and unguarded" |
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![[Post New]](/s/i/i.gif) 2023/01/23 22:45:44
Subject: How to use spore mines now
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Liche Priest Hierophant
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Yeah you are playing quite a lot of things wrong. No stress though, as long as you are having fun and stop playing it wrong once you know the differemce.
That Tyrannocyte screamer killer trick does not work. The Screamer killers need to be 9 away as well. So no 4" charge.
Also, the sporocyst can only hold one screamer killer, not 3.
Aerial Seeding: During deployment, this unit must be set up high in the skies instead of setting it up on the battlefield, neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This TRANSPORT model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this TRANSPORT model has been set up on the battlefield, no units can embark within it.
This model has one of the following transport capacities:
20 <HIVE FLEET> INFANTRY models. Each model with a Wounds characteristic of more than one takes up the space of 3 models.
1 <HIVE FLEET> MONSTER model with a Wounds characteristic of 16 or less.
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![[Post New]](/s/i/i.gif) 2023/01/24 21:27:08
Subject: How to use spore mines now
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Mindless Spore Mine
UK
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Niiai wrote:Yeah you are playing quite a lot of things wrong. No stress though, as long as you are having fun and stop playing it wrong once you know the differemce.
That Tyrannocyte screamer killer trick does not work. The Screamer killers need to be 9 away as well. So no 4" charge.
Also, the sporocyst can only hold one screamer killer, not 3.
Aerial Seeding: During deployment, this unit must be set up high in the skies instead of setting it up on the battlefield, neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This TRANSPORT model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this TRANSPORT model has been set up on the battlefield, no units can embark within it.
This model has one of the following transport capacities:
20 <HIVE FLEET> INFANTRY models. Each model with a Wounds characteristic of more than one takes up the space of 3 models.
1 <HIVE FLEET> MONSTER model with a Wounds characteristic of 16 or less.
ye i wanted 3 tyrannocyte with 1 screamer each, and does the 9" away include any transport i didnt know the models inside had to be 9" away as it only stated the transport must deploy at that distance? because currently we play it as only the transport must be 9" away, which is fun for my friends banshess out of the falcon. or my friends ork trukk boyz.
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"An open mind is like a fortress, with its gates unbarred and unguarded" |
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![[Post New]](/s/i/i.gif) 2023/01/24 21:32:30
Subject: Re:How to use spore mines now
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Humming Great Unclean One of Nurgle
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Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models.
See quoted text.
The Screamer-Killer has to be 9" away when disembarking.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/01/24 21:49:30
Subject: Re:How to use spore mines now
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Mindless Spore Mine
UK
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JNAProductions wrote:Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models.
See quoted text.
The Screamer-Killer has to be 9" away when disembarking.
im starting to see why most people play the same army lists, not just this rule just in general, it seems alot of things are just not worth doing, even the stuff worth doing is just the best of a bad bunch... sorta puts me off the game
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"An open mind is like a fortress, with its gates unbarred and unguarded" |
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![[Post New]](/s/i/i.gif) 2023/01/24 22:08:42
Subject: How to use spore mines now
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Humming Great Unclean One of Nurgle
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On the one hand, deep striking a melee threat with a 4” charge with basically no counter play isn’t good design.
On the other hand, shooting units already do that if they can DS.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/01/24 22:16:41
Subject: How to use spore mines now
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Liche Priest Hierophant
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It is worth noting that tyranids can midigate that with Shard Lure Stratagem, and also Behemoth re-rolls charges.
Your eldar friend can charge from falcons quite effectivly with fate dice on charge, and a psykick power I do not remember the bame of.
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![[Post New]](/s/i/i.gif) 2023/01/24 22:27:28
Subject: How to use spore mines now
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Mindless Spore Mine
UK
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JNAProductions wrote:On the one hand, deep striking a melee threat with a 4” charge with basically no counter play isn’t good design.
On the other hand, shooting units already do that if they can DS.
yes my knights getting constantly tabled by a gang of firedragons isnt fun Automatically Appended Next Post: Niiai wrote:It is worth noting that tyranids can midigate that with Shard Lure Stratagem, and also Behemoth re-rolls charges.
Your eldar friend can charge from falcons quite effectivly with fate dice on charge, and a psykick power I do not remember the bame of.
it almost seems pointless ot ask about these rules since were at the end of 9th edition, i know alot of the rules will be taken into account for 10th but still. i dont learn quickly and need to 'overwrite' what i currently know... i still keep reading blast and reaching for my templates, i dont even play HH
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This message was edited 1 time. Last update was at 2023/01/24 22:29:18
"An open mind is like a fortress, with its gates unbarred and unguarded" |
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