LunarSol wrote:
Kaptajn Congoboy wrote:Looks like a plan!
I'd consider the Unstoppable card. It is extremely useful for when you really need to get a model or unit somewhere useful past enemy melee ranges.
It's very powerful, but worth noting than Khador has a LOT of Unstoppable options. I think it's definitely useful and usually take it, but particularly after the expansion units are added I often find myself building lists that really don't need it.
I have been thinking the same. It is a very good card.
Yet, in the starter army the 'jacks are OK for unstoppable (at least at 50 points). The infantry I primarily see as doing shooting. They deliver about the same damage output (out of the box) when shooting. Obviously, they might be engaged and needing to go away before shooting, which might b partly solved with moving for screening, as it is model engaged when shooting. Nevertheless, if I were to change it, it would probably be for True Inspiration; tough is flimsy.