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![[Post New]](/s/i/i.gif) 2023/03/29 12:49:29
Subject: Beastmen
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Longtime Dakkanaut
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Hey all, sorry if it’s too soon to say but I was impressed with the beastmen kill-team announced recently. I think they’d make a cool addition to my creations of bile army but will they be usable in 40K? There’s no other codex entry for them
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![[Post New]](/s/i/i.gif) 2023/03/29 12:53:15
Subject: Beastmen
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Servoarm Flailing Magos
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mrFickle wrote:Hey all, sorry if it’s too soon to say but I was impressed with the beastmen kill-team announced recently. I think they’d make a cool addition to my creations of bile army but will they be usable in 40K? There’s no other codex entry for them
They will probably get a datasheet to use them in 40k published on the website, just like the other Killteams that have no codex entry.
Valrak also mentioned that there was an 'Agents of the Imperium' codex coming that collected some of that stuff, maybe Chaos will get something similar, like a proper 'Lost and the Damned' codex for some of the odds&ends.
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![[Post New]](/s/i/i.gif) 2023/03/29 12:54:04
Subject: Beastmen
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Frenzied Berserker Terminator
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Give it a few months and see what comes in 10th ed, the clock is very much ticking on the current codexes.
I was rather hoping, back when all we knew was the name, that the WE Jakhals were going to be Khorngors. But nope, gakky berserk cultists...
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![[Post New]](/s/i/i.gif) 2023/03/29 13:23:24
Subject: Beastmen
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Calculating Commissar
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I'm hoping for 40k Khorngors, Pestigors, Slaangors (these just need a conversion kit for the great AoS kit like the Tzaangors), and also Imperial beastmen abhuman auxiliaries.
I like options. Automatically Appended Next Post: Crispy78 wrote:Give it a few months and see what comes in 10th ed, the clock is very much ticking on the current codexes.
I was rather hoping, back when all we knew was the name, that the WE Jakhals were going to be Khorngors. But nope, gakky berserk cultists...
Would have been nice if they did something different for the mortals, like well-drilled Khorne knights that practiced bloodletting through the application of close-ranged firepower or something. Not the umpteenth variant on Khorne berzerker cultists we've seen.
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This message was edited 1 time. Last update was at 2023/03/29 13:25:40
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2023/03/31 01:16:51
Subject: Beastmen
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Hardened Veteran Guardsman
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Haighus wrote:I'm hoping for 40k Khorngors, Pestigors, Slaangors (these just need a conversion kit for the great AoS kit like the Tzaangors), and also Imperial beastmen abhuman auxiliaries.
I like options.
Automatically Appended Next Post:
Crispy78 wrote:Give it a few months and see what comes in 10th ed, the clock is very much ticking on the current codexes.
I was rather hoping, back when all we knew was the name, that the WE Jakhals were going to be Khorngors. But nope, gakky berserk cultists...
Would have been nice if they did something different for the mortals, like well-drilled Khorne knights that practiced bloodletting through the application of close-ranged firepower or something. Not the umpteenth variant on Khorne berzerker cultists we've seen.
It would be nice to see GW return to their roots on some of the lore. I always liked the old "Khorne also likes heat and fire" theme where they incorporated Khornate Havocs who liked the heat of the Plasma Cannons. I think it was Mk V power armor that was prone to coolant issues and became preferred by the World Eaters.
Maybe bring back the old school Cannon of Khorne thing. They could make a unit of Khornate snipers who maim their targets for blood and actually avoid headshots so the heads can be taken later.
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![[Post New]](/s/i/i.gif) 2023/03/31 02:53:50
Subject: Re:Beastmen
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Pestilent Plague Marine with Blight Grenade
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While I was disappointed that we got Jakhals instead of Khorngors, Khorngors I think would work better as a fast attack unit, especially since the World Eaters have only one of those at the moment. It would be awesome to have packs of dog-men running up the board.
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![[Post New]](/s/i/i.gif) 2023/03/31 04:50:50
Subject: Beastmen
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Ancient Venerable Dreadnought
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I have 12 of the BSF Beast men and welcome more abhumans to my 30k EC Cult...
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![[Post New]](/s/i/i.gif) 2023/03/31 05:00:50
Subject: Beastmen
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Longtime Dakkanaut
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Not too convinced on Beastmen in 40k. For me it's something you meet on a road from Altdorf to Talabheim, not something you encounter in space. What exactly creates this mutation on a space hulk? Local population of wild goats or cattle from space? Everyone knows they are created when shepherds give in to their unnatural urges when Morrslieb is in full moon.
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![[Post New]](/s/i/i.gif) 2023/03/31 07:02:27
Subject: Beastmen
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Calculating Commissar
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Cyel wrote:Not too convinced on Beastmen in 40k. For me it's something you meet on a road from Altdorf to Talabheim, not something you encounter in space. What exactly creates this mutation on a space hulk? Local population of wild goats or cattle from space? Everyone knows they are created when shepherds give in to their unnatural urges when Morrslieb is in full moon.
Beastmen are abhumans in 40k, which is why there are Imperial examples. They are stable strains like Ogryn. However, beastmen do seem to be more prone to the depredations of Chaos and can obviously mutate unstably, such as with Tzaangors.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2023/03/31 12:34:12
Subject: Beastmen
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Longtime Dakkanaut
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Haighus wrote:Cyel wrote:Not too convinced on Beastmen in 40k. For me it's something you meet on a road from Altdorf to Talabheim, not something you encounter in space. What exactly creates this mutation on a space hulk? Local population of wild goats or cattle from space? Everyone knows they are created when shepherds give in to their unnatural urges when Morrslieb is in full moon.
Beastmen are abhumans in 40k, which is why there are Imperial examples. They are stable strains like Ogryn. However, beastmen do seem to be more prone to the depredations of Chaos and can obviously mutate unstably, such as with Tzaangors.
They are treated much worse than other abhumans, it wouldn’t take much for them to turn to another power. There’s no beastmen in the guard, not even in the penal legions as far as I am aware
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![[Post New]](/s/i/i.gif) 2023/03/31 13:05:42
Subject: Beastmen
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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The Imperial Guard once used Beastmen:
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This message was edited 1 time. Last update was at 2023/03/31 13:05:52
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![[Post New]](/s/i/i.gif) 2023/03/31 13:16:10
Subject: Beastmen
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Decrepit Dakkanaut
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Gor Half-horn from Necromunda is a former Guard Beastman, which means there's definitely Beastmen Abhuman regiments in the "modern" Guard.
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![[Post New]](/s/i/i.gif) 2023/03/31 13:22:51
Subject: Beastmen
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Longtime Dakkanaut
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Platuan4th wrote:Gor Half-horn from Necromunda is a former Guard Beastman, which means there's definitely Beastmen Abhuman regiments in the "modern" Guard.
I stand corrected
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![[Post New]](/s/i/i.gif) 2023/03/31 21:04:41
Subject: Beastmen
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Longtime Dakkanaut
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Thanks for the info!
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![[Post New]](/s/i/i.gif) 2023/03/31 21:51:31
Subject: Beastmen
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Longtime Dakkanaut
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The 4th edition abhumans doctrine rules included Homo sapiens Variatus (beastmen - guardsmen with Furious Charge).
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![[Post New]](/s/i/i.gif) 2023/04/01 02:08:24
Subject: Beastmen
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Ultramarine Chaplain with Hate to Spare
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Lord Damocles wrote:The 4th edition abhumans doctrine rules included Homo sapiens Variatus (beastmen - guardsmen with Furious Charge).
Was that in the codex, or a White Dwarf or something?
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![[Post New]](/s/i/i.gif) 2023/04/01 05:59:54
Subject: Beastmen
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Hardened Veteran Guardsman
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Insectum7 wrote: Lord Damocles wrote:The 4th edition abhumans doctrine rules included Homo sapiens Variatus (beastmen - guardsmen with Furious Charge).
Was that in the codex, or a White Dwarf or something?
Pretty sure it was in the main rule book. Same place where they named all the abhumans.
That's when they introduced anime cat girls to the setting. Homo-felinis or something.
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![[Post New]](/s/i/i.gif) 2023/04/01 07:42:13
Subject: Beastmen
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Longtime Dakkanaut
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Since when did the 4th edition rulebook contain Imperial Guard doctrines?
'Chapter Approved: Abhumans' in White Dwarf 303 (UK), pg.44
(Alongside nightsiders, subs, afriel strain, feral ogryns, gland warriors, and slave levies)
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![[Post New]](/s/i/i.gif) 2023/04/01 08:17:20
Subject: Beastmen
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Ultramarine Chaplain with Hate to Spare
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Lord Damocles wrote:Since when did the 4th edition rulebook contain Imperial Guard doctrines?
'Chapter Approved: Abhumans' in White Dwarf 303 ( UK), pg.44
(Alongside nightsiders, subs, afriel strain, feral ogryns, gland warriors, and slave levies)
Awesome, ty!
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