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Made in us
Cackling Chaos Conscript





US

Hello everyone,

I haven't posted on Dakka for years so please let me know if I'm doing something incorrectly or posting this in the wrong place.

So with the release of the Imperialis militia PDF for Horus Heresy v2 I'm going to be building a renegade militia army, however I've gotten somewhat stumped by the details of exactly how certain provenances work for building the army, and was hoping someone on here could give me some insight.

First off, looking at Abhuman Muster. So I understand how the provenance effect the models in choice given the rules, but what I'm really trying to understand is which models they effect for the purpose of the models I would be using. So the Abhuman Muster states it as "All eligible units and models...", which models are eligible? For example if I build and army using regular guard models and beastmen models, does the provenance effect all of them or only the beastmen models? Or conversely, does using this provenance mean that your whole detachment should be made up of beastmen models?

Similarly, looking at Ogryn Conscripts, would using this provenance only mean that brute squads become troops options? Or is it all across the board and means that you now have an ogryn army?

Apologies if this post was long winded or in the wrong place, just trying to get some help before I build my army!
   
Made in us
Cog in the Machine





Provenances as far as rules work are basically an additional layer of rules across the entire army. At the beginning of the Provenance section, it specifies which keywords they tag onto, specifically Militia. So everything in the army with the Militia Keyword, excluding Mechanized, gets the Provenance

Ogryn Conscripts just gives you the option to take Brute Squads as troops, with the compulsory troops you take getting Line. You can still take all the other options as well.

In general though, just pay attention to what the specific rules say for your provenances and if they exclude certain ones, and convert away. The preface they use even specifies that the range is just designed as a whole to be a converter's paradise for weird and esoteric infantry.
   
Made in us
Cackling Chaos Conscript





US

Hey thanks for the answer. I reread the section on provenances and this is making a lot more sense now.

So if I am understanding this correctly, choosing Abhuman Muster essentially turns the entirety of your force (militia) into beastmen. I'm not really interested in running an all beastmen army, but would love to throw in one squad of them as levies. Would anyone have a problem with a squad of beastmen in an otherwise standard militia army without Abhuman Muster? Just curious.
   
Made in ch
The Dread Evil Lord Varlak





 Cardinal Xaphan wrote:
Hey thanks for the answer. I reread the section on provenances and this is making a lot more sense now.

So if I am understanding this correctly, choosing Abhuman Muster essentially turns the entirety of your force (militia) into beastmen. I'm not really interested in running an all beastmen army, but would love to throw in one squad of them as levies. Would anyone have a problem with a squad of beastmen in an otherwise standard militia army without Abhuman Muster? Just curious.


Well, not just beastmen, any type of mutant really, but the flavourtext of the provenances are suggestions, they are fluff suggestions the crunch is more relevant. The key is to find what you want to represent and then pick and choose accordingly the rules you require.
f.e. if you want to represent a nurgle tainted militia army, you may pick the Ad-mech adjacent provenance (6+FNP) and the kinfolk (+1T, + fixing up tanks and sentinels which you could model as oversized mutants), not to turn your army into admechsquats (even though that would be implied) but to represent the bloated/rotten corpses that make up nurgle armies and their immense durability.

So no, nobody would have an issue with you fielding a squad or two of beastmen, without chosing abhuman. To the contrary, you using beastmen as a specific type of squad may improve identifiyablilty (f.e. you may chose them as a thematic shocktroop equivalent, so you may chose to field only grenadier squads that are made with beastmen models) the key is to keep them identifyable as what unit they are.

me, i am going to use kitbashed armored cadians compared to the core force of "Bulldogs" from WGA to differ grenadier squads from the normal militia members. But that is merely what i do. This army afterall is basically IA13 2.0 and therefore it is built by YOU and YOUR vision.


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Cackling Chaos Conscript





US

Thanks so much for the great answer. This army really opens up some crazy options.

Any idea if Armies of Dark Compliance is around in 2.0?
   
Made in gb
Preparing the Invasion of Terra






No Army Themes are about yet but they may crop up in upcoming campaign books like in the past.
   
Made in gb
Battleship Captain




If you want to field a few beastmen in a non beastman force, your best bet is a solar auxillia force with the penal cohorts doctrine (lasgun wielders) with an allied detachment of abhuman militia.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Cackling Chaos Conscript





US

That's a really interesting suggestion I hadn't yet seen the new rules for the Penal Cohort on Solar Auxilia. I'm taking a look at the rules now and wondering, would there be any practical reason to loadout Solar Auxilia rifle sections with autoguns? That would make for a pretty cool modeling opportunity if it's in any way useful

This message was edited 1 time. Last update was at 2023/04/30 06:38:23


 
   
 
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