So most of the slicer settings are things that are built upon theory and thus you can fairly easily lock them down to pretty much either fixed values or easy theory that you can adapt as required.
Burn/bottom/base layers - you want to cover 0.2mm of depth at your chosen layer height.
For example if you've a layer height of 0.05mm then you'd need 4 layers to cover 0.2mm of depth.
Transitional layers - you want to cover the rest of the depth of your raft with these, plus a little more for the start of the support columns.
Most standard rafts are 0.5mm deep and you've already 0.2mm from your bottom/burn layers.
So you'd need a further 0.3mm depth with your chosen layer height. Then you want to add a few more layers just so that the start of the columns gets a little more exposure.
Note on raft thickness. Most presupports use a 0.5mm thick raft for the standard layer height of 0.05mm. If you use a lower layer height you can use a thinner raft (if you've a lychee lys file or chitubox project file where supports and model are separate entities and thus you can edit the supports and raft values).
Rough values
0.05 layer height = 0.5mm raft
0.04 layer height = 0.4mm raft
0.03 layer height = 0.3mm raft
0.02 layer height = 0.3mm raft
Lift speeds are basically built on plaster theory. Either you peel slowly or you rip fast; both work, but you don't want to be in the middle.
So its 60 or slower; 180 or faster. With no lower nor upper limits on those speeds.
Typically I have a slow speed for the burn/base layers then shift to faster for regular.
Two Step lift speeds are a thing now which make it a little more complicated. Two step just means that it uses 2 speeds; first one then the other; for different parts of the total lifting distance.
For lift heights that's fairly standard, I tend to err toward 7mm and that would be more than enough for a Mars 3 Pro.
Burn/base exposure time is typically 10X your regular exposure time; sometimes plus a little.
Exposure time - this is the one that varies the most. This is the one you use test prints for and which varies the most based on temperature, humidity, specific components in your printer; the mix of the resin you are using (yes different batches of the same resin can vary in performance).
One you get dialled in most variation is slight and often, eg using a new resin bottle, you'd just do a test to make sure and then carry on. If you buy resin in bulk then its normally the same batch so you can even skip testing entirely till you get a new batch.
Wait time before print. This lets the resin settle out under the build plate before exposing to UV light. Its generally set to 1 second.
Note sometimes you have to toggle a value to get this or you have to use light-off-delay which gets a bit more fiddle; so I'd wait to see what your settings page in chitu/lychee looks like before going any further on this.
So in general those are the theories I work with for exposure. I do tests with the Ameralabs Town print which gives you a range of properties of your resin to read from the results.
It's popular because it has an upright profile and thus captures actual exposures; whilst many of the super fast flat test prints can be influenced by the burn/bottom layer exposures.
For the Town Print simply open it, slice it and print it. No presupports.
Once printed, wash it, let it dry and then take photos of all 4 sides and the top for review. Then cure it.
NOTE because uncured resin is a skin hazard you have to keep your nitrile gloves on when handling even when part cured and dried, but not fully cured.
For more health and safety tips and also some tips on heating check out:
https://printhunter.org/3d-printing-articles/