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Made in ca
Fresh-Faced New User




Orks of Omen
Blood Axes

Boss Snikrot 95pts

Warboss in Mega Armour 115pts

Kommandos 120pts
Power Klaw
Bomb Squig

Kommandos 120pts
Power Klaw
Bomb Squig

Kommandos 120pts
Power Klaw
Bomb Squig

DeffKoptas 150pts

DeffKoptas 150pts

Dakkajet 120pts

990pts

Warboss in MA takes either Extra Kunnin' for reduced stratagem cost or I've Got A Plan, Ladz! for redeploying 3 units. Morgog's Finkin Cap for CP farming or Da Krushin' Armour to tank damage and use the Blood Axes fall back and charge ability to smash face with mortal wounds. I may use Tellyporta to help get him stuck in and Waaagh! Boss Snikrot may take Brutal but Kunnin' depending on available CP.
Snik and Kommandos forward deploy to take objectives or put pressure on early. Bomb squigs for more mortal wounds.
Deffkoptas deep strike and bully objectives or targets of opportunity with fall back and shoot or charge. May take Boomboys on Koptas for improved AP. Dakkajet go BRRRT!

I also have 10 Grots for obsec which should probably be in this list, 10 combat patrol Boyz, and a Deffdread.

I would appreciate any c&c or tips very much. Thank you and have a nice day.

This message was edited 1 time. Last update was at 2023/05/15 18:46:02


 
   
Made in ca
Winged Kroot Vulture





Dakkajets are 100pts +10 per Supa-Shoota, min 4, but can take 6, so they are either 140pts or 160pts.

With the 130 free points, you are then up to taking either your Dread/Grots, or Boyz/Grots.

Personally, I think the Deff Dread is a good bet to draw some fire away from your DeffKopta's, and if it doesn't, then it crashes into things and makes them dead.

Seems like a solid 1k list to me, I only play orks occasionally, but I do also run Blood Axes. I like it.

The one downside is that if you don't use the teliporta, that Warboss is gunna die pretty fast. If you find you prefer not doing that, going Boyz/Gretchin might be better to keep him safe.

Armies:  
   
Made in ca
Fresh-Faced New User




Thank you Tawnis I appreciate your reply. It's always great to see another Blood Axes enjoyer. I have painted mine as Red Skull Kommandos so my list is a little fluffy with sneaky gits and air support.

About the Dakkajet, I have checked both battlescribe and wahapedia and I am seeing the total cost of six Supa-shootas as 120pts. No cost on the first ×4 and +10 for each additional. Unless I have missed something perhaps?
Also I can't drop the Dakkajet right now because it has become one of my favourite models in my humble collection and I need that Dakka.
The Deffdread was certainly tempting but I am concerned that besides being a great distraction I might not get him krumpin very much at all before he leaves the table.

I agree, the Warboss in Mega Armour almost needs Da Krushin' Armour to make him a real tank and a real threat on the charge. Blood Axes need CP for sneaky taktics but Orks love relics and buffed up Bosses. Boss Snik is proper killy with Brutal but Kunnin'. Morgog's Finkin Cap farming CP almost seems necessary as well.
May I ask you what you think of these particular traits and relics?

I am thinking about giving the Warboss in MA, Extra Kunnin' and DKA. Boss Snik takes BbK.
I may be cutting down one Kommando Mob from ×10 to ×5.
Keeping the Power Klaw, losing the Bomb Squig and adding ×10 Grots with 'Orrible Gitz for obsec, losing Boom Boyz on the Deffkoptas. This should leave me with 30pts. I could drop 15pts into the Dakkajet with More Dakka for additional attacks but I'm not sure what to do with the 15pts remaining. 1985pts, 3CP.
Thoughts?

Thank you again. Have a nice day.
   
Made in ca
Winged Kroot Vulture





Counta-Taktics wrote:
Thank you Tawnis I appreciate your reply. It's always great to see another Blood Axes enjoyer. I have painted mine as Red Skull Kommandos so my list is a little fluffy with sneaky gits and air support.

About the Dakkajet, I have checked both battlescribe and wahapedia and I am seeing the total cost of six Supa-shootas as 120pts. No cost on the first ×4 and +10 for each additional. Unless I have missed something perhaps?
Also I can't drop the Dakkajet right now because it has become one of my favourite models in my humble collection and I need that Dakka.
The Deffdread was certainly tempting but I am concerned that besides being a great distraction I might not get him krumpin very much at all before he leaves the table.

I agree, the Warboss in Mega Armour almost needs Da Krushin' Armour to make him a real tank and a real threat on the charge. Blood Axes need CP for sneaky taktics but Orks love relics and buffed up Bosses. Boss Snik is proper killy with Brutal but Kunnin'. Morgog's Finkin Cap farming CP almost seems necessary as well.
May I ask you what you think of these particular traits and relics?

I am thinking about giving the Warboss in MA, Extra Kunnin' and DKA. Boss Snik takes BbK.
I may be cutting down one Kommando Mob from ×10 to ×5.
Keeping the Power Klaw, losing the Bomb Squig and adding ×10 Grots with 'Orrible Gitz for obsec, losing Boom Boyz on the Deffkoptas. This should leave me with 30pts. I could drop 15pts into the Dakkajet with More Dakka for additional attacks but I'm not sure what to do with the 15pts remaining. 1985pts, 3CP.
Thoughts?

Thank you again. Have a nice day.


Oh, that's my bad, I saw +10 and thought it was per, not additional. Nevermind then. XD

It's too bad Boss Snickrot doesn't count as a Warboss for WAAAGH! purposes, otherwise, I'd say drop the Mega Armour Boss. Also, I'm not sure if you really need obsec on the gretchin since they're just going to be sitting in the backfield.

Personally I like Kunnin but Brutal, but they are both good, really down to personal preference I think. If you're worried about survivability, 'Ard as Nails is also a solid option. As for the Cap, if you want more CP long game it nets you 1.5 extra CP on average over the game, assuming he lives the entire game; but since it's at the cost of 1 CP up front, if you need more CP on turn 1/2, it's not worth it. Also not worth it if he dies.

DKA seems good to keep him alive on his own, another good combo with 'Ard as Nails if you go that route. Extra Kunnin' is great, but only if he lives.

The extra points could be used to give the Kommando's some Breacha Rams, they are a solid melee upgrade.

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