Switch Theme:

Aeronautica Imperialis- V1- Operation: Hemlock- Convoy Raid  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefield Tourist




MN (Currently in WY)



This is a game using the Forgeworld Version of the Aeronautica Imperialis rules.

Warboss Skarbash looked across the crude map of Da' Deff Islands, and he did not like what he saw. The Imperium was closing in on the last island he possessed. More and more of his materials were being cut-off, more of his boyz were not coming back, and the Oomiez kept getting more loot to keep fighting.

He had managed to break out of the bubble and regain some control of the Approaches. This gave him and his Nobz some breathing room. It was a long way from pushing the Oomiez out of the way though. His submersible fleet had mostly been sunk, his wet navy was thwarted. The only thing keeping the Oomiez from attacking him now was his Air Boyz.

He had to put a stranglehold on Imperial logistics. That was where the Oomiez were winning. The only way he could strike at them was air power. He had all ready started attacking the Oomie shipping with his fighters, now he needed to neutralize their air re-supply.

The Orks are trying to intercept and destroy incoming Imperial supplies by interdicting them in the air. As a result, the air craft have been placed into a convoy system where Imperial interceptors could act as their protectors.


Forces:

Ammoriss Air PDF
4 Thunderhead Airships
3 Arvus Landers
2 Sentry
+ Skystrike Missiles
1 Sentry Eyes

Ork Air Waaaagh!
3 Ork Fightaz
1 Fighta- Bomma
1 Dakka Jet

Mission:
This is a Convoy Raid mission per the rules found in the Airspace Compilation. The Defender earns VP for every transport that manages to escape the board edge.

Set-Up:
The game is played on a 6x4 board. The Convoy is set-up in the center of the board. The Arvus are in front, followed by the Thunderheads in a diamond pattern. They are flanked by Sentry's and the Eyes is tailing. They are at low-altitude around 2 to 3 and speed 3. The Sentry's are flying top cover at Alt 5.

The Orks can come in from any board edge. They choose to clump up the fightas and Dakkajet one of the long edges, coming in fast, at mid-altitude 3 and 4. The Fighta-Bomma is coming head on from the escaping short edge at slow speed and mid-altitude 2.



You can read the full report and the results on the blog if you are so inclined:
http://bloodandspectacles.blogspot.com/2023/06/battle-report-aeronautica-imperialis.html

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: