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Played my first game of 10th last night vs Orks, 1500pts. It was a pretty casual game and this was only the 2nd game my opponent had ever played of 40k and he hadn't familiarized himself as well as I had with our armies, so there was some skew in my favour. I ended up winning, killing most of his units by Turn 5, but (predictably) my infantry suffered heavy losses through the game. My list was: Triumph of St Katherine 10 Battle Sisters (Flamer, Heavy Flamer, Power Sword + Condemnor) Palatine (Litanies of Faith) 10 Celestian Sacresants 10 Dominions (Storm Bolters, Power Sword + Combi-weapon) Immolator (Multi-meltas) 10 Battle Sisters (Meltagun, Multi-melta, Power Sword + Combi-weapon) 10 Repentia 5 Seraphim (2 Hand Flamers, Power Sword + Plasma Pistol) Mortifier (HBs + Flails, Anchorite) Mortifier (HBs + Flails, Anchorite) Exorcist Castigator (Battle Cannon) I had a few things I wanted to test in this battle: -Triumph: legit? -How tough is Palatine with Sacresants? -Exorcist vs Castigator? -Are Repentia screwed this edition? Triumph did really well, I was rocking the +1A rapid fire and 6+ FNP relics all game and I had like 4 units in range of my aura on the first turn so I was getting a lot of value out of it. Its 18A and 18W is also just ridiculous, it's basically tripling the wounds on a Battle Sister squad just by existing and its damage output is pretty decent at that. So glad this is finally a viable unit in the army (in a casual setting anyway, all my analysis here is from that perspective). Palatine + Sacresants were extremely hard to crack. -1 to wound mattered a lot because every gun and melee weapon the Orks put at me would have been wounding on 2s and 3s, which lost them a lot of potential damage. In return, the Lethal Hits and the Palatine's mortal wound ability scored me way more Meganobz kills than I was expecting it to. Honestly, not a bad investment for 210 (with Litanies of Faith), I wanted them to take a lot of heat and they did so brilliantly. Exorcist was definitely more impactful than the Castigator. The Castigator maybe got 1 wound off a Battle Wagon, but it honestly had more impact killing infantry even with the battle cannon. Meanwhile, 170pts for the Exorcist is still worth it, it blasted everything I wanted it to with little effort (helped that I was rolling like 5 or 6s for my number of shots) and they really couldn't do much about it being in cover. For Repentia... the jury's out, I reserved them, then they came in and failed a charge, but didn't get to do anything because their target died next turn. Only lost 3 Repentia off the squad to Ork shooting and an exploding Battlewagon. All-in-all, I was surprised at how well the Sisters did compared to my expectations, but hot damn are our infantry (barring Sacresants) extremely fragile. Oh, other thoughts - 5+ to wound tanks is definitely brutal, I was kinda lucky that the Orks had the same issue (for my vehicles I only lost 1 Mortifier in the whole battle and the Immolator had 1 wound left). This is part of the reason why the Exorcist is so good, 4+ to wound a lot of tanks makes it even more reliable.
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