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Devasting wounds implementation is the first real problem of 10@, change my mind  [RSS] Share on facebook Share on Twitter Submit to Reddit
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 Eldarsif wrote:
I was discussing this with a few friends and the problem of Devastating wounds is that it technically breaks the game's paradigm on higher levels.

Take for example the Wraithknight. It has D3 shots that can take a single model out easily if it gets through. That's is its intended function. However, with Devastating Wounds(which you can proc with Fate Dice) you can change that anti-tank weaponry into a really good anti-elite infantry weapon. So basically the weapon ends up being good against everything if you have 6s. So basically it breaks the paradigm that a single shot kills a single model.

This is less of an issue in AoS as wounds already spillover so MW output there, even when it is high, isn't as gamebreaking(although there have been gamebreaking units).


I feel like the better choice is to switch Fate Dice from "Counts as unmodified" to "counts as modified" Anti-X needs an unmodified X+ to crit, Crit Wounds themselves take an unmodified 6+, and so on. As soon as Pick Your Result swaps to modified it no longer triggers all the bonuses and is then just a regular success.
 
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