Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2023/06/26 17:14:27
Subject: Attacking characters in bodygaurd unit.
|
 |
Raging-on-the-Inside Blood Angel Sergeant
netherlands
|
When attacking a unit with a character added to it, can i attack the character directly if i have models in base to base contact with him
or are those attacks going to be inflicted on the bodygaurd unit.
because : If the attacking unit has a character in it it can use the statagem Epic Challens that gives precision to that character
Because of the stratagem it seems to me that the only way to fight a character in a bodygaurd unit is to use the stratagem.
|
full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/26 17:16:37
Subject: Attacking characters in bodygaurd unit.
|
 |
Grim Dark Angels Interrogator-Chaplain
|
You can’t normally choose to attack a particular model in a unit. That’s the point of Bodyguard units.
PRECISION lets you cut through that and target the Character.
|
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/26 18:06:58
Subject: Attacking characters in bodygaurd unit.
|
 |
Longtime Dakkanaut
Glasgow
|
Attacker allocates attacks to the unit if your model is in position to attack two units
Successful wounds must be allocated by the defender to a model in the unit previously damaged or previously allocated to that phase.
If neither condition is met the defender must allocate to a new model.
Precision overrides this whether native to the datasheet or via the stratagem and forces allocation to the character of attackers choice
However once an attack has been allocated the previous sequence applies so non precision attacks will be allocated to the character before any models that have not been allocated to that phase
|
This message was edited 2 times. Last update was at 2023/06/26 18:07:35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/26 18:49:31
Subject: Attacking characters in bodygaurd unit.
|
 |
Stalwart Dark Angels Space Marine
|
U02dah4 wrote:
However once an attack has been allocated the previous sequence applies so non precision attacks will be allocated to the character before any models that have not been allocated to that phase
I don't think that's right.
Each time an attack sucessfully wounds an Attached
unit, that attack cannot be allocated to a Character
model in that unit, even if that Character model
has lost one or more wounds or has already had
attacks allocated to it this phase.
Page 39 of the core rules under the entry for "Leader"
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/26 19:36:15
Subject: Attacking characters in bodygaurd unit.
|
 |
Been Around the Block
|
Just like with shooting, in close combat the only way to attack a character that is in a bodyguard unit is to have [precision]. This can either be gained via the Epic Challenge stratagem or some units have it naturally on their melee attacks (Callidus assassin, for example).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/26 20:07:44
Subject: Attacking characters in bodygaurd unit.
|
 |
Fully-charged Electropriest
|
Without precision it is not allowed to allocate any wounds to an attached character in a bodyguard unit wether the controlling player wants it or not.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/29 07:23:08
Subject: Attacking characters in bodygaurd unit.
|
 |
Death-Dealing Dark Angels Devastator
|
May I add a question?
In my game from yesterday we had the following situation:
Azrael was leading a unit of Hellblasters with only 1 remaining bodyguard. Charged a unit of 16 Hormagaunts. If the Gaunts would all attack the Azrael-unit, would you make all attacks against the poor lone hellblaster? If so, would excess wounds be allocated to Azrael? Or would the first few hits kill the bodyguard and all other hits be lost?
Actually the situation didnt quite come up, as some moustached primarch killed the Gaunts just a second before they could attack. But the question remains....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/29 07:55:27
Subject: Attacking characters in bodygaurd unit.
|
 |
Captain of the Forlorn Hope
|
Mickmann wrote:May I add a question? In my game from yesterday we had the following situation: Azrael was leading a unit of Hellblasters with only 1 remaining bodyguard. Charged a unit of 16 Hormagaunts. If the Gaunts would all attack the Azrael-unit, would you make all attacks against the poor lone hellblaster? If so, would excess wounds be allocated to Azrael? Or would the first few hits kill the bodyguard and all other hits be lost? Actually the situation didnt quite come up, as some moustached primarch killed the Gaunts just a second before they could attack. But the question remains....
You make attacks one at a time. So you make 1 attack and if you are successful in the wound roll, you assign that wound to the lone hellblaster, if he fails his save you reduce his wounds by one and make the next attack. Do this until the lone hellblaster dies, then you keep making attacks one at a time until against the rest of the unit, until you are out of attacks.
|
This message was edited 1 time. Last update was at 2023/06/29 07:56:15
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/30 05:01:00
Subject: Re:Attacking characters in bodygaurd unit.
|
 |
Confessor Of Sins
|
From Leader Ability wrote:While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/07/04 07:16:36
Subject: Attacking characters in bodygaurd unit.
|
 |
Death-Dealing Dark Angels Devastator
|
Got it. Thanks!
|
|
 |
 |
|