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Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

My copy finally arrived overseas so I've gotten a chance to play through 2 chapters after my little one is asleep. Overall I'm enjoying it, but it's quite a bit different than previous entries and there are definitely times where I would really like to fire up AC2AA or AC3, mostly because as LunarSol mentions the arcade like feel. I don't dislike it, but occasionally I have a craving for those much longer missions and having to carefully manage my ammo usage.

Gameplay is good and you can see a few DS elements come into the game, shields and blocking/parry immediately come to mind.

I actually prefer the stagger mechanics over heat management. AC3 being the worst offender with more than a few weapons having some obscene heat buildup as I recall.

I'm looking forward to playing some more when I get a chance. So far most of the weapons I've tried seem very viable, although the generic rifle types seem a bit underpowered compared to most other weapons. A shame since a rifle, blade and missile pod are always the iconic design for me.
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

I finished the game last week and I'm currently going through New Game Plus. I'm enjoying the alternate missions, although the one with Raven was a bit difficult.

I've really been enjoying a laser build with dual laser handguns and the light VE Generator and the lightest missile pods I can afford on the shoulders.

At some point I need to do a reverse joint build with good aerial longevity so I can relish the AC2AA days.

What has everyone else been enjoying as far as weaponry loadout and leg configurations?
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Finished all endings on AC6, I enjoyed the game but it definitely makes me wish for the older titles that were longer. Hopefully we'll see an HD remake of those one day since my PS2 disc reader died a long time ago.

Glad to see Fromsoft still doing balance patches too. I haven't played the most recent one (but am looking forward to more ammo on the Karasawa) but the one before hand was very well received on my end.
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

AC6 has around 35 missions per run once you remove the decision missions, which is comparable to AC2 which had around the same but AC3 had about 50 missions.

For me the main difference is two fold. In the older titles aside from the early missions the maps were generally longer both in size and the time it took for you the player to complete them. Older titles rewarded you for not using too much ammo or getting hit which for me incentivized playing slow then going fast on the replay run. (Also no repair kits haha so you really didn't want to lose AP early because you never knew when you would be surprised by a rival AC ).

Couple that with AC6 being much faster than Gen 2 or Gen 3 and you complete missions faster in general. Some of the AC6 maps feel much larger than AC2 or AC3 but when you move quickly and boost recharges infinitely faster for most builds you get through them faster. It's a good thing IMO but it does make me nostalgic for plodding through underground corridors instead of overboosting everywhere.

I think someone mentioned earlier that AC6 has more of an arcade feel with fast missions that don't waste your time and I think that's a pretty accurate assessment.
 
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