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Made in gb
Junior Officer with Laspistol




Manchester, UK

There is a limit for CP gain, core rules page 11:

GAINING COMMAND POINTS
Outside of the CP players gain at the start of the Command phase, each player can only gain a total of 1CP per battle round, regardless of the source.


However, there are certain unit abilities that also allow you to gain CP. For an example, I shall use Lord Solar Leontus's:

The Lord Solar: At the start of your Command phase, If this model is on the battlefield, you gain 1CP.


My question is: does this count as part of the cap, or does it prevent you from gaining further CP from other sources during play? My interpretation is that Leontus gives you the CP "At the start of your Command phase..." which is not "outside of the cp players gain at the start of the command phase". So a Guard player would be free to get a further 1CP from another source, such as a vox-caster.

As a supporting piece of evidence, there is the Knight rule Code Chivalric, which states:

If, at the start of any of your Command phases, your selected Oath’s Deed is completed, your army becomes Honoured for the rest of the battle and you gain 3CP (you can only gain CP in this way once per battle).


I see this as support, as if a CP gain rule with the "start of command phase" wording is not excluded from the CP gain cap, then this rule would actually only give you 1CP, as the 3CP would be above the cap.

I have come across the counter-argument that in the wording of the cap, "...the CP players gain...", specifically means the single generic CP generated by default.

So, what do people think?

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Decrepit Dakkanaut




UK

I'd agree. You can gain any number of command points at the start of your Command Phase. Outside of that phase you can only gain 1 additional command point during the rest of the turn sequence, no matter the source.

Otherwise, as you say, the knight ability would be functionally impossible.

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Made in fi
Locked in the Tower of Amareo





However then we have this that specifically allows it.

So is this needless or gw forgot equilavent from knights?

For what it's worth core rules speak of singular. Not plural.

Unless gw says otherwise ijm going knight text miss a part.
[Thumb - Screenshot_2023-06-30-19-23-26-77_8cbe480d9ca126eda22bede2af72a7c0.jpg]

This message was edited 1 time. Last update was at 2023/06/30 16:37:41


2024 painted/bought: 109/109 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

tneva82 wrote:
However then we have this that specifically allows it.

So is this needless or gw forgot equilavent from knights?

For what it's worth core rules speak of singular. Not plural.

Unless gw says otherwise ijm going knight text miss a part.


I did consider the Votann rule, but with the way GW writes you can't really use the absence of an exception as proof. They could have just forgot, as you say. Or it could be that the Votann write felt clarification was neccessary, yet the Knights writer did not.

I don't see how the core rules are singular. "The CP" can be both singular and plural. Do they ever use "CPs" for plural? I don't think so, but I could be wrong.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Resolute Ultramarine Honor Guard





I tend to disagree - I don't think its "the collection of CP you gain during your Command Phase"

I think they're naming the CP you get for reaching your command phase "The CP" Its not just any old CP, its THE cp. The difficulty of running multiple CP batteries in the command phase is not that much higher than running them in any phase.

I get THE cp for my command phase.
I get a CP for Calgar.
I use the Phobos captain in my Infiltrators camping a deep objective, and get a third of a CP.
I use Guilliman on the unshootable infiltrators giving him Lone Operative, and get a third of another one.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut




Breton wrote:
I tend to disagree - I don't think its "the collection of CP you gain during your Command Phase"

I think they're naming the CP you get for reaching your command phase "The CP" Its not just any old CP, its THE cp. The difficulty of running multiple CP batteries in the command phase is not that much higher than running them in any phase.

I get THE cp for my command phase.
I get a CP for Calgar.
I use the Phobos captain in my Infiltrators camping a deep objective, and get a third of a CP.
I use Guilliman on the unshootable infiltrators giving him Lone Operative, and get a third of another one.

I'm pretty sure this is correct - GW mean only the standard 1CP at the start of the Command phase is ignored for the "gain no more than 1 CP" restriction. It's not currently written that way, so I guess it could still go either way and is probably worth an FAQ to see exactly what they meant.

RAW, it's ambiguous, but I think a strict RAW reading probably favours being able to gain more than 1 provided the timing in the rule is "start of the Command phase". Again, I'm fairly sure that's not intentional, but it would be hard to argue against based on RAW at the moment. The only real indicator that you should only gain 1 is the use of the word "the", which is compelling to me but not definitive.
   
Made in fr
Locked in the Tower of Amareo





That leaves issue that knight rule doesn't then work. So either way errata/faq needed

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




Absolutely. I suspect it's supposed to work like the old Harlequins WLT that allowed you to refund CP equal to the strat's cost, which allowed you to go over the regular limit. If so, it's another case of GW completely failing to learn the lessons from previous editions of the game.
   
Made in us
Sinister Chaos Marine





The rule is saying you can only get a maximum of 3 CP per battle round. 1 for your command phase, 1 from your opponents command phase, and 1 if you have any bonuses in your army. Bonuses don’t stack. You can have only 1 additional CP per turn, excluding the 1 you get at the start of each command phase.

Rejoice in the coming oblivion!  
   
 
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