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Atalan Jackals and Demolition run; how often can it trigger?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Kabalite Conscript





The ability 'Demolition run' states that it takes place after the unit makes a normal move. The question is; can this ability be used in conjunction with other rules, such as the Jackal Alphus' 'Master Outrider' ability and 'Prowling Agitate' enhancement to trigger 3 times per player turn or is it affected by the 'out of sequence' rule limitaions?

An average of 15 or if crazy lucky up to 30 mortal wounds per player turn just for being somewhere near another unit seems kinda silly for a 220pts unit. Is it intended to stack so often?


This message was edited 2 times. Last update was at 2023/07/05 18:01:25


 
   
Made in gb
Dakka Veteran





Normal moves are supposed to happen in the movement phase. Those other things sound like abnormal moves.

This message was edited 1 time. Last update was at 2023/07/05 17:25:57


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Made in ro
Servoarm Flailing Magos




Germany

 Bilge Rat wrote:
Normal moves are supposed to happen in the movement phase. Those other things sound like abnormal moves.


Nah, 'Normal Move' is a defined term (as opposed to e.g. Charge Move or whatever). All sorts of rules make you do a 'Normal Move' in abnormal circumstances
   
Made in fr
Locked in the Tower of Amareo





Looks like it works. Jackal just says after normal move. Nothing about phase. Jackal alphus gives normal move.

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Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Good thing they're fairly squishy, then.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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