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![[Post New]](/s/i/i.gif) 2023/10/04 10:35:35
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Dakka Veteran
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To me, a specialized mission set focused on sabotage/raid/insurgency/stealth type missions of 200-300 points would be a great benefit to the game.
It might encourage people to start collecting a new army, would be fun, and most important of all could PLAY QUICK. Essentially, do what they wanted to do with Combat Patrol, but didn't quite get there.
Does anyone think GW would give this a try?
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"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa |
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![[Post New]](/s/i/i.gif) 2023/10/04 11:04:48
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Perfect Shot Dark Angels Predator Pilot
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I can heavily recommend the boarding action rules for 10th edition. 500 points plays quick, the limitations on Strategems and extra rules removes most of the time intensive overhead.
I would ignore the limitations of the specific terrain and use what ever terrain and missions you prefer.
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![[Post New]](/s/i/i.gif) 2023/10/04 11:08:51
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Longtime Dakkanaut
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That’s what I think GW wants Combat patrol to be, but it’s rather meh.
Also Kill team, but they kinda stuffed that up as well lol. There isn’t really a good flow to the scale of 40K unless you fit into a box carefully crafted by GW.
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![[Post New]](/s/i/i.gif) 2023/10/04 11:22:38
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Sneaky Lictor
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Grimdark future firefight should fit the mold if non-gw rules are an option. It's playable with gw minis (also, it's free). Finished my first three games of it in three hours a couple of weeks ago and had a blast.
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![[Post New]](/s/i/i.gif) 2023/10/04 13:18:13
Subject: Re:What Warhammer 40K Needs (200-300 Pt Version)
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Longtime Dakkanaut
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Kill Team works great for us.
I have all the excuses to buy into multiple factions for a very reasonable buy-in.
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![[Post New]](/s/i/i.gif) 2023/10/04 13:53:39
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Longtime Dakkanaut
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Yup, can't see how going Kill Team could go wrong for a fan of 40k lore and models
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![[Post New]](/s/i/i.gif) 2023/10/04 15:52:47
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Fixture of Dakka
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Cyel wrote:Yup, can't see how going Kill Team could go wrong for a fan of 40k lore and models
Unless you don't like it's rules....
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![[Post New]](/s/i/i.gif) 2023/10/04 15:56:57
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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The Marine Standing Behind Marneus Calgar
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Even if you don’t like the rules for KT, it would be hard to argue that it’s not what the OP is asking for.
Sure, it’s not “pure” 40k rules, as it’s a different mechanics system. But it’s the game GW has for small scale squad level operations.
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![[Post New]](/s/i/i.gif) 2023/10/04 16:04:53
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Posts with Authority
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Dekskull wrote:To me, a specialized mission set focused on sabotage/raid/insurgency/stealth type missions of 200-300 points would be a great benefit to the game.
It might encourage people to start collecting a new army, would be fun, and most important of all could PLAY QUICK. Essentially, do what they wanted to do with Combat Patrol, but didn't quite get there.
Does anyone think GW would give this a try?
Our upcoming 40K Crusade Campaign uses Kill Team just for this sort of scenarios. Each Crusade army has a single team (ie two fire teams) from KT21 Compendium, but can later upgrade their SpecOps assets by spending Requisition Points to purchase another bespoke Kill Team. Everything is based on moving forces on a hex map made from Planetary Empires tiles.
I strongly recommend giving KT21 a try. The core rules are free and you can find datasheets for most factions online
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2023/10/04 16:06:40
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Fixture of Dakka
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Nevelon wrote:Even if you don’t like the rules for KT, it would be hard to argue that it’s not what the OP is asking for.
Sure, it’s not “pure” 40k rules, as it’s a different mechanics system. But it’s the game GW has for small scale squad level operations.
Just because it's what GW offers doesn't make it a perfect fit.
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![[Post New]](/s/i/i.gif) 2023/10/04 16:08:37
Subject: Re:What Warhammer 40K Needs (200-300 Pt Version)
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Storm Trooper with Maglight
Ottawa
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Kill Team is fun, but the prep time and added granularity mean it's still not the kind of quick, casual game that I think OP is calling for.
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![[Post New]](/s/i/i.gif) 2023/10/04 18:06:31
Subject: Re:What Warhammer 40K Needs (200-300 Pt Version)
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Arch Magos w/ 4 Meg of RAM
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Grimdark Future Firefight is a fast to pickup skirmish game.
At this point level you don't have a choice but to go for individual models instead of units
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![[Post New]](/s/i/i.gif) 2023/10/04 18:09:24
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Posts with Authority
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Maybe the closest fit is Necromunda then? It just got new rules for vehicles and larger model counts
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2023/10/05 02:19:53
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Longtime Dakkanaut
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tauist wrote: Dekskull wrote:To me, a specialized mission set focused on sabotage/raid/insurgency/stealth type missions of 200-300 points would be a great benefit to the game.
It might encourage people to start collecting a new army, would be fun, and most important of all could PLAY QUICK. Essentially, do what they wanted to do with Combat Patrol, but didn't quite get there.
Does anyone think GW would give this a try?
Our upcoming 40K Crusade Campaign uses Kill Team just for this sort of scenarios. Each Crusade army has a single team (ie two fire teams) from KT21 Compendium, but can later upgrade their SpecOps assets by spending Requisition Points to purchase another bespoke Kill Team. Everything is based on moving forces on a hex map made from Planetary Empires tiles.
I strongly recommend giving KT21 a try. The core rules are free and you can find datasheets for most factions online
I use a similar system. The teams on my 40k Crusade roster which can be used in KT have gestalt profiles; they have a single XP total which can be augmented by participation in either KT games or Crusade games; when they level, they purchase both a KT battle Honour and a 40k Battle Honour. They don't stack- so the 40k rules only apply in 40k games, and the KT rules only apply in KT games, but the experience and RP pools are fed by both games.
We created our own territories for the map- a settlement is a 5x5 grid of territories. The capital city (the only settlement with an airfield equipped for interplanetary voidcraft) has five extra territories to the top, bottom, right and left sides of the 5x5, so that it looks like a stubby cross made of 45 territories.
So there are two continents- four settlements on the smaller, four settlements plus the capital on the larger.one.
This is one planet in a system that was generated according to the Crusade rules in the Tau dex, so once the planet is conquered, there will be other places to battle.
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![[Post New]](/s/i/i.gif) 2023/10/05 08:25:21
Subject: Re:What Warhammer 40K Needs (200-300 Pt Version)
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Fixture of Dakka
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One of the reasons we prefer Kill Team 2018 is that it was simple to include certain additional units from 40K 8th edition, and easily jump from 200(Commanders limit) to 300 points.
For example, we wanted to include a single Armiger to ensure that Knights had some representation in the game and felt that Imperial Guard, at 300 points, was the best candidate to include such a unit. There was certainly no harm in that one exception when Tyranids were already allowed Broodlords.
As long as one is sensible about it, it worked well.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2023/10/05 12:28:10
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Longtime Dakkanaut
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Yeah, the only thing I didn't like about KT 18 is that it's campaign play was weak.
KT 21 Spec Ops are cool.
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![[Post New]](/s/i/i.gif) 2023/10/05 13:19:08
Subject: What Warhammer 40K Needs (200-300 Pt Version)
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Posts with Authority
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The only redeeming quality of KT18 was its statwise compatibility with full 40K. I personally feel like KT21 is a much better and engaging game in all other aspects. If someone figured out a good way to represent vehicles, walkers and monsters in KT21 without breaking the game, I'd ditch all other flavours of 28mm gaming and just play KT21 instead.
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This message was edited 1 time. Last update was at 2023/10/05 13:20:53
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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