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Made in se
Rookie Pilot





Sweden

So the Dark Elves list is available along with the other legacy pdf:s:

https://www.warhammer-community.com/the-old-world-downloads/

Only had quick glance so far. Was excited to the City Guard make a return! But it appears to be a lay-out thing maybe? Or can you combine warriors and crossbowmen in the same unit?
   
Made in gb
Mighty Vampire Count






UK

 Ohman wrote:
So the Dark Elves list is available along with the other legacy pdf:s:

https://www.warhammer-community.com/the-old-world-downloads/

Only had quick glance so far. Was excited to the City Guard make a return! But it appears to be a lay-out thing maybe? Or can you combine warriors and crossbowmen in the same unit?


Ohh nice spot - love that they are bringing back units like this! Oh had a look - its just a rename - its not a hybrid unit like Sea Guard again.

This message was edited 1 time. Last update was at 2024/01/22 19:37:34


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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka





 Ohman wrote:
So the Dark Elves list is available along with the other legacy pdf:s:

https://www.warhammer-community.com/the-old-world-downloads/

Only had quick glance so far. Was excited to the City Guard make a return! But it appears to be a lay-out thing maybe? Or can you combine warriors and crossbowmen in the same unit?


Nope. They explicitly separate warriors from RXBs. Warriors come with HW+S and can take spears. RXBs come with HW+RXB and can take shields.

The closest you can get to 'combined' is a combat block of RXBs with shields, making them the same in close combat as warriors without spears.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in se
Rookie Pilot





Sweden

 Vulcan wrote:


Nope. They explicitly separate warriors from RXBs. Warriors come with HW+S and can take spears. RXBs come with HW+RXB and can take shields.

The closest you can get to 'combined' is a combat block of RXBs with shields, making them the same in close combat as warriors without spears.


Could still work I guess. Always seen it as more of a modelling opportunity than a gaming advantage. Just looks good with archers and spearmen/warrior in the same unit.
   
Made in us
Fixture of Dakka





More than once I've used RXBs as combat blocks when the opportunity arose.

Once, a Bret player parked a small block of knights side-on within easy charge range of my RXBs. I presume he was expecting to weather a round of shooting and get a flank charge in the ongoing combat nearby. He was quite surprised when the RXBs charged HIS flank, pinned the knights down, and ground them out over several combat rounds.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Dakka Veteran





Corsairs seem overcosted. Armed with RHBs they might be useful, though, as their special rules make them quite manuverable. Otherwise, though, they're more expensive and worse in combat than warriors.

Executioners might be overshadowed by Black Guard, but both units look good. Nice to have cheap harpies again. The Kharibdyss (or, more specificially, its Abyssal Howl rule) looks very good.

The selection of magic items seems like a good mix of powerful items and interesting items, with only a couple of duds.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

So what seem to be the "winners" in the document? Happen to have 15-20 Executioners, and close to 30 Witch Elves, 2 Reaper Bolt Throwers and a handful of characters laying around unassembled.

Thinking of picking up a Cauldron of Blood, some more Witch Elves, and some Corsairs and Cold One Knights.

Is that a decent start to an army?

Edit. Also, looking at the PDF, am I able to have 4 bolt throwers in a 2,000 point army?

This message was edited 1 time. Last update was at 2024/01/24 02:50:30


 
   
Made in gb
Longtime Dakkanaut




 Saber wrote:
Corsairs seem overcosted. Armed with RHBs they might be useful, though, as their special rules make them quite manuverable. Otherwise, though, they're more expensive and worse in combat than warriors.

Executioners might be overshadowed by Black Guard, but both units look good. Nice to have cheap harpies again. The Kharibdyss (or, more specificially, its Abyssal Howl rule) looks very good.

The selection of magic items seems like a good mix of powerful items and interesting items, with only a couple of duds.

It's nice that they're keeping up the tradition of either executioners or Black Guard being good, but not both at the same time! The magic items look good. It's going to take some getting used to the new monster profiles as a lot of the values have been toned down a lot from the 8th edition stats, but that's a change for all armies so not really a problem, just a new approach.

One annoying/interesting point I noticed is that it appears the Murderous rule doesn't work for Witch Elves because they have two hand weapons as standard.
   
Made in us
Storm Trooper with Maglight






So the girlfriend and I were thinking of grabbing a thing here or there for the legacy armies, and she was thinking of Dark Elves since she has a few of the baseline infantry and the dragon from an old AOS end of edition box. I happened to stumble on the the old Anvilgard box set that has 10 corsairs, a chariot, a hydra and a boss and just wondering if those models seem useful at all. I'm completely new to Fantasy so I am not fully sure myself, and basically so long as they are not on the level of 'take this and you will lose the game' tier they should be fine.
   
Made in us
Dakka Veteran





Slipspace wrote:

One annoying/interesting point I noticed is that it appears the Murderous rule doesn't work for Witch Elves because they have two hand weapons as standard.


Murderous is much weaker than many (possibly all) of the equivalent rules for other armies. It doesn't also apply to Witch Elves and Corsairs, the two units which need it most, as they wield two hand weapons.

 NH Gunsmith wrote:
So what seem to be the "winners" in the document? Happen to have 15-20 Executioners, and close to 30 Witch Elves, 2 Reaper Bolt Throwers and a handful of characters laying around unassembled.

Thinking of picking up a Cauldron of Blood, some more Witch Elves, and some Corsairs and Cold One Knights.

Is that a decent start to an army?

Edit. Also, looking at the PDF, am I able to have 4 bolt throwers in a 2,000 point army?


It's too early for me to say what the clear winners and losers are. As I mentioned in my above post, Black Guard look strong, Executioners and Corsairs look worse than the alternatives, and the Kharibdyss looks very useful. Beyond that I can't say much until I play some games.

Your proposed army seems fine, though I would consider swapping out Corsairs for standard Warriors or Crossbowmen. Corsairs seem purely inferior to "City Guard" troops as they cost more and aren't any better. Of course, if you like Corsairs for the models or lore then by all means use them -- I own 60 and I'm not throwing them in the trash!

I'm not sure if the Cauldron of Blood is good or not. It looks very easy to kill and its bound spell is difficult to use. But it might be fine, as warmachines (the main threat to the Cauldron) are weaker now, as is shooting in general. If you take the Cauldron then definitely take a unit or two of Witch Elves: two units of 21, deployed 7-wide and 3-deep, would be my first impulse.

Cold One Knights seem equivalent to other heavy cavalry in this edition so I assume they're fine. Give them a standard that boosts the Cold One's attacks (like the Banner of Har Ganeth). Points allowing, Full Plate Armor seems like an automatic choice.

Finally, you can take 4 bolt throwers in a 2000-point army.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

 Saber wrote:
Slipspace wrote:

One annoying/interesting point I noticed is that it appears the Murderous rule doesn't work for Witch Elves because they have two hand weapons as standard.


Murderous is much weaker than many (possibly all) of the equivalent rules for other armies. It doesn't also apply to Witch Elves and Corsairs, the two units which need it most, as they wield two hand weapons.

 NH Gunsmith wrote:
So what seem to be the "winners" in the document? Happen to have 15-20 Executioners, and close to 30 Witch Elves, 2 Reaper Bolt Throwers and a handful of characters laying around unassembled.

Thinking of picking up a Cauldron of Blood, some more Witch Elves, and some Corsairs and Cold One Knights.

Is that a decent start to an army?

Edit. Also, looking at the PDF, am I able to have 4 bolt throwers in a 2,000 point army?


It's too early for me to say what the clear winners and losers are. As I mentioned in my above post, Black Guard look strong, Executioners and Corsairs look worse than the alternatives, and the Kharibdyss looks very useful. Beyond that I can't say much until I play some games.

Your proposed army seems fine, though I would consider swapping out Corsairs for standard Warriors or Crossbowmen. Corsairs seem purely inferior to "City Guard" troops as they cost more and aren't any better. Of course, if you like Corsairs for the models or lore then by all means use them -- I own 60 and I'm not throwing them in the trash!

I'm not sure if the Cauldron of Blood is good or not. It looks very easy to kill and its bound spell is difficult to use. But it might be fine, as warmachines (the main threat to the Cauldron) are weaker now, as is shooting in general. If you take the Cauldron then definitely take a unit or two of Witch Elves: two units of 21, deployed 7-wide and 3-deep, would be my first impulse.

Cold One Knights seem equivalent to other heavy cavalry in this edition so I assume they're fine. Give them a standard that boosts the Cold One's attacks (like the Banner of Har Ganeth). Points allowing, Full Plate Armor seems like an automatic choice.

Finally, you can take 4 bolt throwers in a 2000-point army.


Thank you for the reply! I was a bit on the fence with Corsairs as well, but the old metals just look fantastic.

Ended up picking up another 24 of the metal Witch Elves to go with the ones I already had, and got the Cauldron of Blood last night too.

Being able to make one of the Witch Elf units into Core with the Hag made it worth it to me.

Completely forgot about being able to adjust the width of the ranks to 7 minis, that is an interesting though since there is no longer any ranks stepping up to fight if they get wiped.

I am more than happy to drop the Executioners and take two more Reaper Bolt Throwers and change the Corsairs plus extra points into spearmen.

Also tempted by some Shades or Harpies for hunting warmachine crews. I played High Elves ages ago and used Shadow Warriors for that purpose. Honestly quite glad I had found this lot laying around in my closet, I likely wasn't going to dabble into Old World but this gave me the bump I needed.
[Thumb - IMG20240114132345.jpg]

   
Made in us
Fixture of Dakka





I used plastic corsairs for shades. Give them the handbow (close enough for government work), use some filler to cover the scales on the cloak, and away you go...

CHAOS! PANIC! DISORDER!
My job here is done. 
   
 
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