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Made in gb
Calculating Commissar





England



Here you go. As mentioned, is in the vehicle design rules from Chapter Approved: 2004.
Made in gb
Calculating Commissar





England

Snrub, once you've had chance to look through the Necron-specific VDR, could you post what you thought for the Triarch Stalker?
Made in gb
Calculating Commissar





England

Look at the transport rules in the section prior to the VDR in Chapter Approved: 2004

The Chimera entry is a good example.

Edit: in absence of the Quantum shielding rule, I'd suggest a simplified AV 13 13 11 profile (Quantum always on basically). Will be closer to how the vehicle was intended to function than an AV 11 11 11 glass cannon IMO.

This message was edited 1 time. Last update was at 2024/01/30 13:25:05


 
Made in gb
Calculating Commissar





England

 Haighus wrote:
Look at the transport rules in the section prior to the VDR in Chapter Approved: 2004

The Chimera entry is a good example.

Edit: in absence of the Quantum shielding rule, I'd suggest a simplified AV 13 13 11 profile (Quantum always on basically). Will be closer to how the vehicle was intended to function than an AV 11 11 11 glass cannon IMO.

On closer inspection of the VDR, a walker with AV 13 13 11 isn't permitted. Whilst also not permitted, perhaps the simplest solution is just to use an Ork power field upgrade (ignore the first glancing or penetrating hit) or an Imperial shield (same, but can re-raise the shield).
Made in gb
Calculating Commissar





England

 Insectum7 wrote:
ccs wrote:

The mainstays of my lists were 3x Immortals, 3x Destroyers, & a VoD Lord to transport one of the Immortals (usually had the res orb as well).
And of course my 1x phase out anchor unit of warriors.
Then spend remaining points on whatever I fancied that day (I'd switch things up so it wasn't the same list time & again.)
I'm guessing there was more than one unit of Warriors because having just one unit would be an illegal list, as you needed two Troops units, and Immortals were still Elites.

Could be using different force orgs, like the raid missions.

Automatically Appended Next Post:
 Snrub wrote:


Now can someone straighten something out for me. I have some recollection of a 3+ save (or possibly just power armour) negating the effects of a vehicle being open topped. Now this would have been 4th/5th ed. I'm not sure if it was a thing in 3rd and I can't find any mention of it in the rulebook. Can anyone confirm that for me one way or the other?
That's my recollection as well.

I wasn't clear before. It is the case. The Chapter Approved updated transport rules cover it. The Rhino and Chimera unit entries explicitly mention this.
 
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