Switch Theme:

Best way to use warpsmith questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hellacious Havoc




Bay Area

1. Hammer or axe
2. Best mark
3. Relic or no?
4. Attach to havocs or no
5. Best vehicle to be 3 inches from to follow
   
Made in us
Daemonic Dreadnought





Eye of Terror

Wait for the Codex to ask about the Hammer or Axe. My gut tells me the right answer will change, but the Hammer seems to be best for the Devastating Wounds

I would run one Undivided. He doesn't put out a lot of shots.

I would skip a relic unless he's your warlord. If he was, I would just take Eye of Tzeentch.

He doesn't really do anything for Havocs, so why put him in with them? Have him running around to heal vehicles and stuff.

The best vehicle to run him with is whatever one is in your army. I've used him to keep a Helbrute alive once or twice. I've had him unable to keep up with a Defiler.





   
Made in pl
Regular Dakkanaut






+1 to Hit for vehicle would work best for Forgefiend. Helbrute have limited number of shoots and sometimes dies instantly - nothing to heal by Warpsmith.
Don't count on him to fight with anything with 3A and WS4+ : )
   
Made in us
Hellacious Havoc




Bay Area

What about running him with a Lord of Skulls.

Los has better toughness than FF. Better range and about even for hit output but better strength and around equal damage.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I like mine running behind one or two vindicators
   
Made in us
Hellacious Havoc




Bay Area

Would it be better to be farther away. Smith isn’t good on combat and getting close can nullify him. If he’s far with a powerful range tank they have to go to him. Thus if they do, you need that tank to be able up melee also. Making los better choice with high T and both savage melee and range
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Lord of skulls wants to be in melee, though.
Forge fiends don’t.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

I can't testify to what is competitively effective, but I have a warp forge in a campaign that players can discover... So there will be Slaanesh marked warpsmith who is the marshall to a noctolith crown, a pair of Forge fiends and a Helldrake.

   
Made in gb
Huge Hierodule






Nottingham (yay!)

I’ve had alright results having him follow a Land Raider. If it’s Nurgle, you can let your opponent get a few lascannon hits on it before dropping the invisibility strat, then heal up, whilst keeping the lascannons hitting on 2’s. Or if you fail a Ld test he can fix it. Main thing is have a few vehicles to hand - a helbrute and either a fiend or vindicator - so that if your opponent came loaded for bear, he’s not going to be left without a big mate to hand around with.

I’d say if you’re taking a Lord of Skulls it’a probably worth your while bringing him just for the +1 to hit, if he keeps it going longer even better.

   
 
Forum Index » 40K General Discussion
Go to: