leopard wrote:would suggest for the "vanguard strike" deployment just go with triangles for the deployment area, way easier to mark out.
Couldn't disagree more unfortunately, triangles are terrible with terrain on the board and a personal pet peeve of mien when I see tri angular deployment. These deployment zones are meant to be a call back to the better days of
40k.
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leopard wrote:
the max four formation thing is likely superfluous at 1,000 points, especially given you are awarding
VP for killing commanders.
Ya it likely its but the idea is to have some room to expand into 1500.
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Well that's intended, it's nice to have the score not resemble a basketball game, and you might actually see some ties/draws.
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leopard wrote:
Q: by objectives "under a players control" are you meaning
actively under control at that moment or
still under control having been taken earlier and not recaptured/contested?
It's not mentioned explicitly but objectives are still sticky, so they don't have to be actively held, just still be in control of one side or the other.
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leopard wrote:
Potential issues, and this is from not playing it
-
OW for
FF orders only is going to encourage static gun lines, as will last turn only scoring (if they can be grabbed early and are sticky as per the main rules this will be mitigated a bit)
- instead of "treacherous ground" it may be easier to denote expanded deployment zones, anything with such rules can go into those and no further - also fits with the remote airbases stuff in showing this is the very tip or an advance (could also limit the number of detachments that are immobile?)
the limit on marine legions is probably sensible, especially at this size
fliers bit seems a tad odd though, given how many fliers are VTOL and could well be embedded with forwards units, you have also essentially nerfed out the airborne units. I don't think you need to worry too much at this point level given how expensive many fliers are. possible change would be to limit this to fliers that are not also transports?
overall though, best test is combat, give it a whirl and see how it goes
"
OW for
FF orders only is going to encourage static gun lines" I'll take that over acid trip demolition derby of advance order that it currently is, it's 1k on a 5x4, this lets people play at a pace that isn't racoon on meth thankfully
For treacherous ground, the hope is actally for more stuff to go into reserve on outflank, it may even go back to saying no entirely to infiltrate on account of how easy it is to spam tarantulas/pioneer company at like any point level unfortunately.
The flyers thing is needed, they're too oppressive turn one, especially to those who barely have an air force, gives both sides a turn to move a bit before the hammer of god falls on them.
The goal of 2/3 of the rules is just to make game feel less glasshammer and more about getting a full 5 turns in.
Reddit had a collective reeeeeeeeeeee over the presences of possible
AI art on the cover photo
https://www.reddit.com/r/LegionsImperialis/comments/1bhrgms/1000_point_legions_imperialis_event_format/
Every small event has the same budget as the
LVO obviously