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Made in us
Irked Necron Immortal





Jackson, TN

I was in a discussion lately about how scout actually works and someone claimed that a scout move can never be more than the Movement Characteristic of the unit despite the Scout move value.

For example Zodgrod gives Gretchin a 9" Scout move.

According to the other person, Gretchin on foot can not scout more than 6" as that is the movement characteristic of the Gretchin.

But I am thinking that scout gives the Gretchin unit on foot permission to move up to the Scout value.

So which is it?

This message was edited 1 time. Last update was at 2024/06/30 12:15:28


 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

They can make a Normal move of up to the value of their Scout ability as if it were their Movement phase.

Technically, by RAW, I think this would restrict them to a 6" Scout move. However, anyone who tries to insist on playing it that way is probably best being ignored.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Manfred von Drakken wrote:
They can make a Normal move of up to the value of their Scout ability as if it were their Movement phase.

Technically, by RAW, I think this would restrict them to a 6" Scout move. However, anyone who tries to insist on playing it that way is probably best being ignored.
Yeah. Even if RAW is shaky, the intent is so blindingly obvious that I doubt any TO would have an issue with allowing it, let alone opponents for a casual game.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

It seems to me that the scout rule is more specific than the normal move rules. Therefore you use the scout value.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Scouts
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any Dedicated Transport model such a unit starts the battle embarked within (provided only models with this ability are embarked within that Dedicated Transport model). A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
There is 100% no ambiguity here. If a unit has Scouts 9", it may make a 9" Normal move at the start of the first battle round, before the first turn begins. It doesn't matter if the unit's Movement characteristic is 1 or 100.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Except the Core Rules say:

Normal Move
When a unit makes a Normal move, each model in that unit
can move a distance in inches less than or equal to its Move (M)
characteristic...


As above, this is a case where the intent is so obvious I would never argue it this way.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Manfred von Drakken wrote:
Except the Core Rules say:

Normal Move
When a unit makes a Normal move, each model in that unit
can move a distance in inches less than or equal to its Move (M)
characteristic...


As above, this is a case where the intent is so obvious I would never argue it this way.


Except you are arguing this.....
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Manfred von Drakken wrote:
Except the Core Rules say:

Normal Move
When a unit makes a Normal move, each model in that unit
can move a distance in inches less than or equal to its Move (M)
characteristic...


As above, this is a case where the intent is so obvious I would never argue it this way.
The core rules about a normal move are not in play. The Scout rules are more specific, and take precedence.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

GW has closed this argument with a definitive ruling (or rules change) in Core Rules Update 1.2
Page 39 – Scouts
Change to:
‘Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

Dedicated Transport models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that Dedicated Transport model has (provided only models with this ability are embarked within that Dedicated Transport model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached Character, etc.).


A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.’
   
 
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