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Okay, so first off, your list is only 990, so at the very least, you could give the Technomancer Metodermal Tesla Wave for 10 points.
As for the actual list itself, here are some notes:
- How is Szeras actually performing? He's a reasonably tanky character, but he doesn't really hit all that hard with only 3-4 strong attacks and a buff that gives a pip of AP to your single Battleline unit as well as AOC. That's not much for 175 points. I could see him maybe in a 2k point list at the center of a Battleline Deathball, but for your purposes, he's FAR too large an investment for what you get out of him.
- Your Crypothralls only give FNP to the Cryptek itself, not the whole unit, so unless you are VERY worried about Precision weapons, it's a bad call and even then, I'd leave them out so long as they stay 60 points. I know you want to protect that plasmancer, but you could almost field a whole other unit of Immortals for those points.
- This is a little more matchup dependent, but personally I'd take the Hyperphasic Fulcrum over the Autodivinator. Re-rolling wounds of 1 on all those Immortal Sustained Hits is a lot more damage output.
- While the Lokhust Hvy Destroyer's guns are enticing, they aren't super consistent, only having 1 shot and not getting the Canoptek Re-rolls, you'd be better served having something more reliable.
Okay, so taking out Sezeras, the Destroyers, and the Cryptos as well as the 10 points you still had on the table, that gives us 345 points to play with. Now, there's not too much better you can make this list with the models you have, so I'm going to suggest some new ones for expansion to your army.
- First off, I'd increase your wraith count to 6 to make more use out of them and that Technomacer. That's +125 points right there. (Without the full wraith compliment, the unit is far too easy to kill for the points invested into it.)
- Second, to cover more anti-tank after removing the Destroyers, with the Canoptek detachment a second Canoptek Doomstalker would be a much better investment. It works well against all targets, not just tanks and is far more consistent with the detachment rule. There's another 145 points.
- For the remaining 75 points, you could toss in those other 5 Immortals you have. It's another unit you can both do actions and fight with, but won't get attacked much since you have far larger threats on the table. (Alternatively, if you really like that Autodivinator, you could take Deathmarks instead so that you have points for both the Div and the Fulcrum.)
Hope that helps out. You should hit a lot harder with this extra firepower, be more resilient, and have a little bit of extra ability to do actions and grab objectives.
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