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![[Post New]](/s/i/i.gif) 2006/06/29 04:32:20
Subject: Missing text in rules -- walkers in an assault
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Fresh-Faced New User
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I looked on the GW site before posting this, but can't find errata text pertaining to it, so here goes...
Page 72 of the main rules book, top of second column is obvious missing some text, as it starts in the middle of a sentence, "immobilized, shaken..." Has GW ever reprinted the missing text anywhere?
Reading further, you can assume that it's saying that the only way to hurt a walker in CC (beyond making it lose an attack), is to destroy it.
Further down the column, though, regarding grenades vs. walkers, it says, "However, if a walker is already stunned or immobilised at the start of the Assault phase..."
Are they referring to a walker that's been stunned/immobilized in the shooting phase (since they can't be immobilized in assault)? Or does the missing text contain something that contradicts?
Probably a stupid question, but I have no idea how much text is missing from the top paragraph, and I've learned not to assume anything about the rules of this game...
Thanks.
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![[Post New]](/s/i/i.gif) 2006/06/29 09:58:37
Subject: RE: Missing text in rules -- walkers in an assault
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Sneaky Lictor
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There doesn't appear to be any missing text. I think the 'i' in immobilised should have been capitalized
A walker is a vehicle thus it suffers glancing and penetration damaged. Basicly, if the Walker can't move at the start of the Assault phase (regardless of why) it is easier to hit in CC.
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![[Post New]](/s/i/i.gif) 2006/06/29 10:49:01
Subject: RE: Missing text in rules -- walkers in an assault
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[MOD]
Making Stuff
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Yup, the only thing that seems to be missing is a capital 'I' Reading further, you can assume that it's saying that the only way to hurt a walker in CC (beyond making it lose an attack), is to destroy it.
Why would you assume that? Successful hits roll for penetration and damage just like they do for shooting atacks. The only difference in combat is that penetrations also count as wounds for the purposes of combat resolution.
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![[Post New]](/s/i/i.gif) 2006/06/29 11:00:48
Subject: RE: Missing text in rules -- walkers in an assault
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Fresh-Faced New User
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Ah ha... so it's just the start of a sentence. ... That makes sense.
The reason I assume that is because whether it's penetrating or glancing, the only thing that keeps it from attacking is a "destroyed" result (or, explosion, of course), since immobilized, stunned and shaken do nothing except reduce the walker's number of attacks (to a minimum of 1 attack). That is correct, no?
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![[Post New]](/s/i/i.gif) 2006/06/29 12:17:33
Subject: RE: Missing text in rules -- walkers in an assault
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[MOD]
Making Stuff
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the only thing that keeps it from attacking is a "destroyed" result (or, explosion, of course), since immobilized, stunned and shaken do nothing except reduce the walker's number of attacks (to a minimum of 1 attack).
I'm confused... What does that have to do with the enemy's ability to hurt it?
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![[Post New]](/s/i/i.gif) 2006/06/29 12:36:37
Subject: RE: Missing text in rules -- walkers in an assault
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Fresh-Faced New User
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I'm confused... What does that have to do with the enemy's ability to hurt it?
Semantics, I guess.... Hurting it to me means getting rid of it -- taking it out of combat. You stun a tank and it can't do anything next turn. You stun a walker (in close combat) and it can still fight (in close combat) next turn. Seems like a significant difference to me, since it's locked in close combat and the only way to get it out of close combat is to "hurt" it. For a regular squad of space marines without grenades and such, that means hitting it, then glancing it with a 6 ( D6 + S4), and then destroying it with another 6. On the other hand... never mind. I post on these boards looking for clarification on confusing rules and more often than not the rules experts would rather point out how i'm an idiot (which I already know) than try and help me figure out how the game works.
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![[Post New]](/s/i/i.gif) 2006/06/29 12:49:59
Subject: RE: Missing text in rules -- walkers in an assault
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[MOD]
Making Stuff
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Hurting it to me means getting rid of it -- taking it out of combat. You stun a tank and it can't do anything next turn. You stun a walker (in close combat) and it can still fight (in close combat) next turn.
Ah, I see what you mean now. In that case, yes, destroying it is the only way to 'hurt' it. On the other hand... never mind. I post on these boards looking for clarification on confusing rules and more often than not the rules experts would rather point out how i'm an idiot (which I already know) than try and help me figure out how the game works.
Um... ok. What?
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![[Post New]](/s/i/i.gif) 2006/06/29 16:09:50
Subject: RE: Missing text in rules -- walkers in an assault
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The Hammer of Witches
A new day, a new time zone.
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Posted By En Guard on 06/29/2006 5:36 PM On the other hand... never mind. I post on these boards looking for clarification on confusing rules and more often than not the rules experts would rather point out how i'm an idiot (which I already know) than try and help me figure out how the game works.
Dude, you've posted a thread in this forum, like, twice, and in neither one has anyone called you an idiot, unless you're inbox is filling up with hate mail or something. Grow a thicker skin.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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