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Made in us
Focused Dark Angels Land Raider Pilot






Just a quick one please for clarification.

In the leader/bodyguard rules.

It states that in an attack sequence if a leader is attached to a unit. If the unit dies but there is still attacks to allocate it goes to the character. which is fair completely get say for example a HQ survives the volley of attacks on 2 wounds having taken 4 wounds but rest of unit is gone.

In this instance after the attacks end this character becomes its own unit again with "it's original starting strength" as per the leadership rules.

Here in lies my question, those four wounds it took before it became it's own unit. Do they regen as part of "it's original starting strength"? Or does it refer to things such abilities that only encapsulate being attached to units etc?

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Made in us
Humming Great Unclean One of Nurgle





In My Lab

You do not get wounds back.

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Made in us
Longtime Dakkanaut






Southern New Hampshire

While a Leader is part of an Attached unit, the Attached unit's starting strength is the combined total of the Bodyguard unit and the Leader unit (typically 1). So long as even a single Bodyguard model is standing, the whole unit' starting strength doesn't change.

If, once an attacking unit's attacks have been resolved, the Bodyguard unit has been completely destroyed, the Leader unit's starting strength reverts to whatever it normally would be (again, typically 1). Just because your starting strength reverts doesn't mean you regenerate.

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Made in us
Pious Palatine





Tacoma, WA, USA

Rules Commentary wrote:Starting Strength: A unit’s Starting Strength is the number of models in it at the point that it is added to your army.
Starting Strength has nothing to do with current wounds or current models in a unit.
   
Made in ca
Winged Kroot Vulture





You treat the leader as though it had never led the unit in the first place.

So say, it normally has 6 wounds, and it took 2 from the spillover, now it's at 4/6, so it would be below starting, but not below half.

The number of bodyguard models don't effect it going forward.

Note: This only takes effect at the end of the attack sequence, so if a unit is shooting multiple weapons, they are treated as having the same number of models as when the attack sequence began.
Ex: Some Kroot Carnivores are shooting at a unit of Space Marines with a Lieutenant and one surviving Intercessor. The Intercessor is exactly killed with no spillover by the shaper before the carnivores have a chance to fight. The Kroot still get the +1 to hit and +1 to wound buff even though the Lt is the only model left and at full wounds because the state of the unit doesn't change until all the models in the unit have finished their attacks.

This message was edited 2 times. Last update was at 2024/09/04 15:01:36


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Made in us
Fighter Pilot




To restate what others have said...

Starting Strength of the individual Character model is 1, for the number of models in it's unit.

A Character is 1 model, with however many wounds it began with.

The Character attaches to a Unit (of multiple models, say 3/5/10/whatever).

Once the Unit is reduced to zero models (meaning: eliminated) the Character is now back to his Starting Strength of 1 model.

The Character's wounds (whether starting amount or fewer) are not considered at all when considering Starting Strength.
   
 
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