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Made in gb
Fresh-Faced New User





Hi all

I'm needing a little advice and help when it comes to the game in general. For the last... year or so I've been struggling to enjoy the game as a whole. The miniature building, trying to work up the effort to paint, to even just getting to play the game in general ^^;; (I thank work a lot for that last one).
For the last few good games now, I've been finding myself just feeling really dejected after a game, mostly because all my games seem to end around turn two. I get to set up some models, move around a little, roll some dice for a turn, and then my game is pretty much over. Either wiped off board, or just most of my force annihilated down to maybes a unit or two against a whole army. Having to travel up to my local for about an hour, just to be beaten bad by turn two and then travel home, its not exactly giving me good feels.

Army I have been using is Sisters, they are probably my main 10th edition army right now, and ones i have probably gotten the most (maybes like 4 games this year not including combat patrol) playtime with. I don't know if its my list building skills, bad luck, or just coming up against brutal armies, but just something seems a little off for me and its kinda killing my hobby for me after... 28 years or so and many many army changes over those years.

Winning isn't super important to me. I've had games long ago in the past where its just been a total wipe on both sides, and a big loss for me, but they have been full games and full of laughs.
But just not even being able to play full games these days, its negatively impacting me.
I don't tend to use special characters, I think saving them for the much bigger point games, just makes sense for me. Bigger battles bring bigger names, i don't tend to look at tournament lists either for how to run my armies because thats a bit more of the competitive scene that I'm not into.

Does anyone have any advice to help ?
This hobby does mean a lot to me, but it does feel like its slipping nowadays. And i don't want to go to each game hoping that i can just play a full game, but to also be able to just have a good time in general

- thanks for reading
   
Made in us
Fixture of Dakka





The best advice in wargaming when you're struggling is to work with your opponents for help. Be upfront, let them know you've really been struggling and are looking for advice. Take some time with someone and break down a game to see what you can do better. Just some examples:

- List building advice is the general go-to for online advice. It's easy to discuss off the table. You don't need a net list to win, but it can give you a direction for key pieces you should look to include.

- One of the best things you can do is rewind games and ask for advice. Take a picture of the game after your turn and if you lose badly, rewind to that picture and ask your opponent what you could have done differently.

- On a similar note, if you're able to play with someone familiar with Sisters rules, playing against them while asking for some pointers can often give them the opportunity to remind you of rules you're missing or when to use key abilities.

- Don't be afriad to make aids to help yourself. If you have rules you forget to use, write them on a card and put them on the table so you don't forget.

- Remember that local games have zero stakes. It's not about winning or losing as much as having fun and learning. If you let people know you're looking to improve, its often easier to give advice. Often times a losing player won't be in a very receptive mood, and can take offense when given advice. Letting your opponent know you want help really smooths that over.
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

So what game size do you play, and which detachment do you use? It may also help people give advice if you put up your army list.

I'm not sure how much I will be able to help- like you, I don't play as often as I'd like, and I totally agree with your philosophy on named characters being most fluffy in bigger battles. Other people will probably end up giving you better advice than me, but they'll still need more information to do that.

In terms of generic advice, I've seen a lot of posts about people winning by playing the objectives. Sometimes, an outright fire fight is just going to get you killed.

But if you can hug cover as you approach objectives, and then claim those objectives with sticky units (the humble BSS), you might be able to win the victory point game.

This message was edited 1 time. Last update was at 2024/10/17 21:31:11


 
   
Made in gb
Fresh-Faced New User





 LunarSol wrote:
The best advice in wargaming when you're struggling is to work with your opponents for help. Be upfront, let them know you've really been struggling and are looking for advice. Take some time with someone and break down a game to see what you can do better. Just some examples:

- List building advice is the general go-to for online advice. It's easy to discuss off the table. You don't need a net list to win, but it can give you a direction for key pieces you should look to include.

- One of the best things you can do is rewind games and ask for advice. Take a picture of the game after your turn and if you lose badly, rewind to that picture and ask your opponent what you could have done differently.

- On a similar note, if you're able to play with someone familiar with Sisters rules, playing against them while asking for some pointers can often give them the opportunity to remind you of rules you're missing or when to use key abilities.

- Don't be afriad to make aids to help yourself. If you have rules you forget to use, write them on a card and put them on the table so you don't forget.

- Remember that local games have zero stakes. It's not about winning or losing as much as having fun and learning. If you let people know you're looking to improve, its often easier to give advice. Often times a losing player won't be in a very receptive mood, and can take offense when given advice. Letting your opponent know you want help really smooths that over.


Its mostly just me going at this alone most of the time.
I don't really have much in the way of friends or people I casually play with or know by name, minus my brother. But he tends to know about as much as I do when it comes to army building and rules ^^;
I used to be able to play with him on a relative level footing, but even infrequent games against him tend to be very quick. Mind you he's playing custodes or a dreadnought heavy marine list, so that might have something to do with it ^^;
Bouncing army lists off of people is not something i've really done a lot of admittedly.
Mind you I still tend to, or I've been trying to get out of the old ways of doing it. Ie HQ and two TROOPS minimum. Mostly always used that way to do it because i felt its a good basis for an army army


 PenitentJake wrote:
So what game size do you play, and which detachment do you use? It may also help people give advice if you put up your army list.

I'm not sure how much I will be able to help- like you, I don't play as often as I'd like, and I totally agree with your philosophy on named characters being most fluffy in bigger battles. Other people will probably end up giving you better advice than me, but they'll still need more information to do that.

In terms of generic advice, I've seen a lot of posts about people winning by playing the objectives. Sometimes, an outright fire fight is just going to get you killed.

But if you can hug cover as you approach objectives, and then claim those objectives with sticky units (the humble BSS), you might be able to win the victory point game.


Well this is what i tried today.

CHARACTERS

Canoness (70 points)
• Warlord
• 1x Bolt Pistol
1x Brazier of holy fire
1x Hallowed chainsword
• Enhancement: Fire and Fury

Dialogus (30 points)
• 1x Bolt pistol
1x Dialogus staff

Hospitaller (50 points)
• 1x Bolt pistol
1x Chirurgeon’s tools


BATTLELINE

Battle Sisters Squad (115 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Close combat weapon
1x Plasma pistol
1x Power weapon
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis


DEDICATED TRANSPORTS

Immolator (115 points)
• 1x Armoured tracks
1x Heavy bolter
1x Hunter-killer missile
1x Twin multi-melta

Sororitas Rhino (75 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter


OTHER DATASHEETS

Castigator (150 points)
• 1x Armoured tracks
1x Castigator battle cannon
3x Heavy bolter
1x Hunter-killer missile
1x Storm bolter

Dominion Squad (115 points)
• 1x Dominion Superior
• 1x Bolt pistol
1x Close combat weapon
1x Ministorum hand flamer
1x Power weapon
• 9x Dominion
• 9x Bolt pistol
5x Boltgun
9x Close combat weapon
4x Ministorum flamer
1x Simulacrum Imperialis

Penitent Engines (150 points)
• 2x Penitent Engine
• 2x Penitent flamers
2x Twin penitent buzz-blades

Retributor Squad (125 points)
• 1x Retributor Superior
• 1x Bolt pistol
1x Chainsword
1x Close combat weapon
1x Combi-weapon
• 4x Retributor
• 4x Bolt pistol
4x Close combat weapon
4x Multi-melta


In the past i've played stuff like necrons, so I might be having issues with resiliance to damage or having safety nets to fall back on, if i'm just looking back at stuff I've played.
But yeah, I see a lot of big names dropping in 1k games. But just always came off as weird to see
And I'd say usually just a lot of combat patrol, the odd 1k, and odd 1500pts i play
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Okay, so the power kill combo I see off the hop is loading the Canoness and flamer Dominions into the Immo.

The unit can scout for 6, then Advance, you can pop the Canoness ability to use a free strat to disembark with Carry Forth the Faithfull even though you advanced; disembarking can give you an extra 3 inches to get you within 12 of a hard target for the +1 STR from the detachment rule. Then you can use your regular CP on Cleansing Flame to get devastating wounds on all five flamers plus the Brazier.

So you get 6d6 + 6 auto hits at +1 STR and any 6's you roll to wound inflict Mortals. So between 12 and 42 shots, for an average of 24 auto hits; the Brazier hits at S7, flamer hits at S6 and hand flamer hits at S5... And any sixes to wound do mortals (so on 24 auto hits, you should average 4).

Your BSS in the Rhino can use the firing deck to get melta shots from both the Multi and the Standard Melta even when you advance, because the detachment rule makes them assault weapons.

Spamming HK Missiles can also help with hard targets.

Now I told you, I don't play as often as I'd like, so a couple things I don't know:

Do the BSS have to disembark to sticky any objectives their rhino rolls over, and while heavy weapons become assault, they don't stop being heavy... So I think you're still looking for 4's to hit unless you stand still, which is a shame.

Pennies having lethal hits on 2d buzzblades from the Blows of the Righteous strat is okay too. With these guys, I'd hide them within cover (out of LOS if possible) near an objective that your opponent wants so that you can counter attack... Because if you try to just run them at something, you'll probably die before you get there.

Pennies are also a good distraction to pull hate from more important units, but used this way, they die quickly.

That's what I see at first glance.

This message was edited 1 time. Last update was at 2024/10/18 00:14:25


 
   
Made in nl
Loyal Necron Lychguard






Read rules, FAQs and Errata, watch Youtube videos (Vanguard Tactics maybe), read the art of war and/or play 40k on Tabletop Simulator. You would expect to lose every tennis game against someone who puts in 3x your time on the game, 10th is forgiving and balanced so it shouldn't take a huge amount to get to a 25% win rate.

Noobs usually spread themselves too thin in my experience, that's the kind of thing you might notice by studying your games and the art of war.
   
Made in gb
Fresh-Faced New User





 PenitentJake wrote:
Okay, so the power kill combo I see off the hop is loading the Canoness and flamer Dominions into the Immo.

The unit can scout for 6, then Advance, you can pop the Canoness ability to use a free strat to disembark with Carry Forth the Faithfull even though you advanced; disembarking can give you an extra 3 inches to get you within 12 of a hard target for the +1 STR from the detachment rule. Then you can use your regular CP on Cleansing Flame to get devastating wounds on all five flamers plus the Brazier.

So you get 6d6 + 6 auto hits at +1 STR and any 6's you roll to wound inflict Mortals. So between 12 and 42 shots, for an average of 24 auto hits; the Brazier hits at S7, flamer hits at S6 and hand flamer hits at S5... And any sixes to wound do mortals (so on 24 auto hits, you should average 4).

Your BSS in the Rhino can use the firing deck to get melta shots from both the Multi and the Standard Melta even when you advance, because the detachment rule makes them assault weapons.

Spamming HK Missiles can also help with hard targets.

Now I told you, I don't play as often as I'd like, so a couple things I don't know:

Do the BSS have to disembark to sticky any objectives their rhino rolls over, and while heavy weapons become assault, they don't stop being heavy... So I think you're still looking for 4's to hit unless you stand still, which is a shame.

Pennies having lethal hits on 2d buzzblades from the Blows of the Righteous strat is okay too. With these guys, I'd hide them within cover (out of LOS if possible) near an objective that your opponent wants so that you can counter attack... Because if you try to just run them at something, you'll probably die before you get there.

Pennies are also a good distraction to pull hate from more important units, but used this way, they die quickly.

That's what I see at first glance.


Well looking back on last nights game, apparently my opponent was about 100pts over the agreed 1k game size. Maybes he forgot that it wasn't a crusade game but just a regular game with an unusual mission, but still. Against my list I was up against, from the best of my memory:

Broodlord
x10 Genestealers
x10 Termagaunts
x10 Termagaunts
x3 Zoanthropes
Tyranofex
Trygon
Norn Assimilator

Mission was me having to escape to his deployment zone board edge, while he had to kill units and claim the bodies as objectives. (basically last model dies in the unit, it becomes an objective marker). Had to make sure half my army escape to win, or make sure he does get 6 objectives

The dominion go into the rhino with the sisters footslogging it. I figured they can make their way up the board stickying objectives. The full 10 dominion with the enhancement on the canoness get rapid fire 2 on the boltguns (think thats how the enhancement works) with the rest of the flame weapons getting an extra shot each

Far as I know battle sisters have to be on foot to sticky objectives

Penitent Engines were there for a little combat punch. But because the flamers could also use the devestating torrent strat too


 vict0988 wrote:
Read rules, FAQs and Errata, watch Youtube videos (Vanguard Tactics maybe), read the art of war and/or play 40k on Tabletop Simulator. You would expect to lose every tennis game against someone who puts in 3x your time on the game, 10th is forgiving and balanced so it shouldn't take a huge amount to get to a 25% win rate.

Noobs usually spread themselves too thin in my experience, that's the kind of thing you might notice by studying your games and the art of war.


I watch a lot of play on, they have some pretty interesting battle reports. Right now sisters FAQ's are pretty much minor tweeks, and points hikes. So its nothing to worry about too much
Yeah I half expect its all just me not grasping rules or strategy correct or using the army correctly. But for most of my army to just be dead by turn two, something must be up. Maybes I'm just playing against much harder lists, or I'm just not understanding the fragility of sisters. But from battle reports i have watched to learn about the sisters, the struggle i'm having really seems to be out of the ordinary compared to them.

But again, as you said, it might just be an experience thing.
   
Made in gb
Longtime Dakkanaut




Most of the content you'll see online is based around 2000 point games and Matched Play tournament missions. It may not be all that useful if you're playing 1k games with more of a narrative focus.

Related to that, it's difficult to give you much advice under these circumstances. Take the mission you described above. It's possible you played an unbalanced mission that left you little chance to win from the start. At 1k there's a much higher possibility of list imbalances being a problem too. If you're looking to get better and have closer games it might be a good idea to try sticking to either one specific mission for a while, or using one of the tournament mission packs so you can get a feel for the game under more controlled conditions, then you'll be better equipped to write your own scenarios once you have that solid baseline to work from.
   
Made in nl
Loyal Necron Lychguard






Watching Play On Tabletop counts as nothing in my book, just a casual channel correct me if I am wrong and nobody tryhards, you can at least find some good players like Skarri, at best watching it will take you from noob to casual. What I want you to watch is competitive content (mostly recent stuff about SoB) for 10 hours along with the other tips you got to get general 40k strategy down and become intermediate and start winning some games and be more of a challenge when you lose.

It should be impossible but I get really lucky most games, it could be bad luck, have you run afoul of any witches lately?

This message was edited 1 time. Last update was at 2024/10/19 02:35:46


 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 SolarBurrson wrote:


Mission was me having to escape to his deployment zone board edge, while he had to kill units and claim the bodies as objectives. (basically last model dies in the unit, it becomes an objective marker). Had to make sure half my army escape to win, or make sure he does get 6 objectives


Ooof! Tough mission.

No objectives for you to claim, making your BSS sticky objectives utterly useless. That hurt. A lot.

Also, escaping off the board edge of a close assault army when you're shooty? Also tough, cuz there's no real way for you to keep him at arms length- you have to go through him to win.

But you said you could deny him the win if you prevented him from claiming six objective markers- so maybe the strategy is to hide and not even try to escape. That way you can shoot him as he tries to get to you. If he gets too close, back pedal, or if you can't, roll out to a flank. If he can't kill you, he can't create objectives, and without them, he can't win whether you escape or not.

That's all I've got, cuz I haven't read up on Nids this ed, so I'm not sure what they can do. I mean, I'd be tempted to burn all my HK's on the Norn beastie using high MD for damage as fast as possible, but for all I know, one of the other beasties may be a better target for that.

 SolarBurrson wrote:


The dominion go into the rhino with the sisters footslogging it. I figured they can make their way up the board stickying objectives. The full 10 dominion with the enhancement on the canoness get rapid fire 2 on the boltguns (think thats how the enhancement works) with the rest of the flame weapons getting an extra shot each


Close- the bolters only get extra hits if they roll a 6 on regular shots. Just like your Rets not losing Heavy when the detachment rule gives them Assault, those bolters keep Rapid Fire, so you would have 10 shots to fish for sixes at half range... but statistically, that's only one extra hit, but you might get lucky and roll 2 or 3.

 SolarBurrson wrote:

Far as I know battle sisters have to be on foot to sticky objectives


Yeah I thought so- sticky would be way OP on a mounted unit.

 SolarBurrson wrote:

Penitent Engines were there for a little combat punch. But because the flamers could also use the devestating torrent strat too


Good point- hadn't even thought about the torrent strat on them since they're pretty much the only unit that's set up to make good use of the melee strat.

 SolarBurrson wrote:

Yeah I half expect its all just me not grasping rules or strategy correct or using the army correctly. But for most of my army to just be dead by turn two, something must be up. Maybes I'm just playing against much harder lists, or I'm just not understanding the fragility of sisters. But from battle reports i have watched to learn about the sisters, the struggle i'm having really seems to be out of the ordinary compared to them.

But again, as you said, it might just be an experience thing.


Another thing I'd suggest is trying other detachments too, but with sisters, you need to have lots of Penitents to play that detachment, and the Army of Faith one is best with lots of Jump troops since most strats in that detachment let jump troops double hit on other units' strats. If this list is the models you own, your only other detachment option is the Martyr one... But it might not be bad for this mission.


This message was edited 2 times. Last update was at 2024/10/19 03:00:39


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Sweden

Talk to your regular opponents, tell them you want a more even and drawn out game. Suggest you design a scenario that gives you some kind of handicap.

For example, maybe the opponent keeps parts of their army in reserve for some turns.

Or what about a scenario where you have more points, but the enemy have to protect a character for a certain number of turns.

You don't have to play better, this is not chess or arm wrestling. Just adjust the scenario balance and play something else than the standard symmetrical points/objective games. The goal is to have fun, not to be some sport champion. If the scales tip too much in your favour or to little then adjust again.

Brutal, but kunning!  
   
Made in gb
Fresh-Faced New User





Ok, sorry for any late responses all. Just decided to get my head together and build up a kill team since my local GW is doing a kill team night.
A few days away helped get my thoughts together.
I tend a to be a little harsh on myself when things go astray and that leads to wondering if things are right for me and such. Something I'm trying to work myself out of, but 16 years of army hopping habit means the process is a bit on the long side.

So one more thing about the games I've played that have been turn one losses. They aren't played on the 4x4 boards, but usually two sets of the folding boards that come with the boxed sets... so that probably factors in a lot about the early charges and ranges, given the deployment zones and no mans land are going to be squashed

 vict0988 wrote:
Watching Play On Tabletop counts as nothing in my book, just a casual channel correct me if I am wrong and nobody tryhards, you can at least find some good players like Skarri, at best watching it will take you from noob to casual. What I want you to watch is competitive content (mostly recent stuff about SoB) for 10 hours along with the other tips you got to get general 40k strategy down and become intermediate and start winning some games and be more of a challenge when you lose.

It should be impossible but I get really lucky most games, it could be bad luck, have you run afoul of any witches lately?


Yeah Play On tends to be a more friendly, lighthearted, fun type of battle report channel. Lot of style and flair, but not too much in the way of competitive or tournament like. So you are right in that regard.
I have been checking out things like Vanguard tactics and the like. Main guy on that was seems friendly enough, and explains what he's doing.
Only issue I have with the more competitive style battle reports is that it tends to treat the army the opposite of how I would. For instance I see Sisters narritively as a horde infantry, while tournament styles play them like a tank company. I don't think I could push myself to do the latter, just because I don't see the fun in it... Might be why my lists are so so, but luckily i'm not tournament player ^^;;;

Not witches, least I don't think so ? Probably just the curse of retail work, and the stress behind it with the season... wish it were witches instead ^^;;;

Slipspace wrote:
Most of the content you'll see online is based around 2000 point games and Matched Play tournament missions. It may not be all that useful if you're playing 1k games with more of a narrative focus.

Related to that, it's difficult to give you much advice under these circumstances. Take the mission you described above. It's possible you played an unbalanced mission that left you little chance to win from the start. At 1k there's a much higher possibility of list imbalances being a problem too. If you're looking to get better and have closer games it might be a good idea to try sticking to either one specific mission for a while, or using one of the tournament mission packs so you can get a feel for the game under more controlled conditions, then you'll be better equipped to write your own scenarios once you have that solid baseline to work from.


Unfortunately, most of the games I'm probably going to be playing are 1k, with maybes the odd game against my brother at 1500pts
I do have, after counting up all the Sisters stuff I own, about 5k of them. Just needing to build them... yeah lot of hey thats cheap, will grab that, then add to the pile mentality ^^;;
Minus I think... two of the special characters, I have maybes two full units of everything and the odd castigator, immolator, rhino and exorcist (two of each of the last two)
So I'm lucky enough over the course of a year of on off buying, to be able to have variation, granted I need to get time to build it all.

But if I get a chance when going to GW stores or against my brother to request certain missions. I will give it a go and an ask for sure to try and figure things out


 PenitentJake wrote:
 SolarBurrson wrote:


Ooof! Tough mission.

No objectives for you to claim, making your BSS sticky objectives utterly useless. That hurt. A lot.

Also, escaping off the board edge of a close assault army when you're shooty? Also tough, cuz there's no real way for you to keep him at arms length- you have to go through him to win.

But you said you could deny him the win if you prevented him from claiming six objective markers- so maybe the strategy is to hide and not even try to escape. That way you can shoot him as he tries to get to you. If he gets too close, back pedal, or if you can't, roll out to a flank. If he can't kill you, he can't create objectives, and without them, he can't win whether you escape or not.

That's all I've got, cuz I haven't read up on Nids this ed, so I'm not sure what they can do. I mean, I'd be tempted to burn all my HK's on the Norn beastie using high MD for damage as fast as possible, but for all I know, one of the other beasties may be a better target for that.

Another thing I'd suggest is trying other detachments too, but with sisters, you need to have lots of Penitents to play that detachment, and the Army of Faith one is best with lots of Jump troops since most strats in that detachment let jump troops double hit on other units' strats. If this list is the models you own, your only other detachment option is the Martyr one... But it might not be bad for this mission.


Even worse than I mentioned above with the smaller board sizes. And for the game itself, the only way I scored points was to get units off of the board. Simply turtling up in a corner and blasting whatever came close wasn't an option. Literal game of desperate breakout.. which ended into getting locked into my own deployment zone for two opponent turns

Yeah I do have enough sisters to try out detachments for sure.
Honestly I think that might be a case for the other factions I own too. Minus Votann due to singular detachment, but I could certainly try with Necrons too. Sisters are probably the army I have the most of right now. Despite owning them for the shortest time

 Gitdakka wrote:
Talk to your regular opponents, tell them you want a more even and drawn out game. Suggest you design a scenario that gives you some kind of handicap.

For example, maybe the opponent keeps parts of their army in reserve for some turns.

Or what about a scenario where you have more points, but the enemy have to protect a character for a certain number of turns.

You don't have to play better, this is not chess or arm wrestling. Just adjust the scenario balance and play something else than the standard symmetrical points/objective games. The goal is to have fun, not to be some sport champion. If the scales tip too much in your favour or to little then adjust again.


Opponents wise like that I could give it a go, but the only problem with that, is for GW games nights for 40k you only get a single game each over 4 hours till close (booking tables from 5 - 7 and 7 - 9). So trying to handicap an opponent when they only get to play one game might be a hard sell. Though I could ask my brother, see if he'd be down to try that with me.

A friend of mine tells me the same thing. This hobby is meant to be fun, if I'm not having fun then why do I play.
She's... blunt like that. But means well.
But I do want to get back into the fun aspect. Not a champion mindset, but to hold my own, and have a good story of dice going. Memorable for the right reasons, and not just a slaughter of a one sided fight ^^:
   
Made in pl
Fixture of Dakka




Sisters are an army build with 2000pts in mind, their miracle dice mechanics doesn't function that well at 1000pts. Also the thing about not net listing. Yes you can legaly play what ever you want, but somehow , thanks to how the books are designed and tested, there are not that many ways. Certain units are too good to not take, and have no real replacments, others have crucial rules that make the army run efficient.
This tends to end with army lists not being very Highlander friendly, and consists of 3x X, 2-3 of Y etc.

In general from personal expiriance playing something that isn't fun, and trying to find a way for things to work, is an expercise you can do for 2-3 months. If it doesn't work, and the codex is out, and in the case of SoB it is, the chance for some drastic change and improvment at a non standard points range is rather small. The hobby can be carried sometimes, by things like painting or converting, if you really like them. But if you paint/build to play, well then things are not going to improve up till the proper army/proper points are played. And it is not for everyone.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Fresh-Faced New User





Karol wrote:
Sisters are an army build with 2000pts in mind, their miracle dice mechanics doesn't function that well at 1000pts. Also the thing about not net listing. Yes you can legaly play what ever you want, but somehow , thanks to how the books are designed and tested, there are not that many ways. Certain units are too good to not take, and have no real replacments, others have crucial rules that make the army run efficient.
This tends to end with army lists not being very Highlander friendly, and consists of 3x X, 2-3 of Y etc.

In general from personal expiriance playing something that isn't fun, and trying to find a way for things to work, is an expercise you can do for 2-3 months. If it doesn't work, and the codex is out, and in the case of SoB it is, the chance for some drastic change and improvment at a non standard points range is rather small. The hobby can be carried sometimes, by things like painting or converting, if you really like them. But if you paint/build to play, well then things are not going to improve up till the proper army/proper points are played. And it is not for everyone.


Yeah it does feel a bit like I'm banging me head against a wall at times with them ^^;
Sadly 1000pts is probably the game size I'm going to be corralled into playing the most, just because that's the max points limit due to time constraints at my local. And if I'm lucky I might get a couple of games a month there, and maybes the odd 1500pts against my brother.
But other than that, I don't really have anyone else to game with or other options open to me.

I do have a couple more other armies I could build up to 1000pts, necrons, votann, but I've had a habit over the decades of chopping and changing armies so frequently to play something else, just because I felt like something wasn't working. I do feel like I am trying to force the sisters into being the one that works a little too hard. But if I don't kick my ass to get stuff done, then no one else will ^^;

The painting aspect of the hobby is... admittedly something I have to get into. Lot of undercoat and grey plastic, just because I don't know what I want out of this hobby. Except for just to be happy and have some fun games. Basic as an answer that one is, its probably my purest feeling on the matter.
   
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 SolarBurrson wrote:
I do have a couple more other armies I could build up to 1000pts, necrons, votann, but I've had a habit over the decades of chopping and changing armies so frequently to play something else, just because I felt like something wasn't working. I do feel like I am trying to force the sisters into being the one that works a little too hard. But if I don't kick my ass to get stuff done, then no one else will ^^;
I do this a lot, swapping armies before getting to grips with their rules.
By staying with Sisters you get to memorise their rules and interactions better. Bbut if you are still having trouble, park them for a few games.

I would say to keep thinking about Sisters as your main army if you like to, but build 1000 points of another army to have a breather. Come back to the Sisters after trying that other army, and you might have new tricks, or maybe deciding that old tricks might not be as good as you think now.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
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 Skinnereal wrote:
 SolarBurrson wrote:
I do have a couple more other armies I could build up to 1000pts, necrons, votann, but I've had a habit over the decades of chopping and changing armies so frequently to play something else, just because I felt like something wasn't working. I do feel like I am trying to force the sisters into being the one that works a little too hard. But if I don't kick my ass to get stuff done, then no one else will ^^;
I do this a lot, swapping armies before getting to grips with their rules.
By staying with Sisters you get to memorise their rules and interactions better. Bbut if you are still having trouble, park them for a few games.

I would say to keep thinking about Sisters as your main army if you like to, but build 1000 points of another army to have a breather. Come back to the Sisters after trying that other army, and you might have new tricks, or maybe deciding that old tricks might not be as good as you think now.


Well what I have just been doing lately is trying out other detachments, right now I'm working my way to building up 1000pts for Penitent Host... its not the competitive choice from what I've read, or games from proper channels I've seen. But still feel I should try and feel out as much of the sisters army as I can. Minus the special characters, I would like to build up 1000pts of each detachment, and use units I haven't used in other ones. Think that might give me a feel for how things work from unit to unit, detachment to detachment . with 5k of sisters in various states of build, its something doable... plus it means I'm getting through my pile o shame ^^:

But I will take breathers from them from time to time
I have to be stubborn about learning them and getting games in of various sizes. But no point in burning myself out on an army and just losing the love for the faction ^^:
   
 
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