IwinUlose wrote:Is there a table comparison for Toughness to armor? Is T6 equal to a certain armor in the sense of % getting through to next step. To actually making armor save?
Like
AV to T/
Sv?
Not really.
For a few examples:
Leman Russ: AV14 -> AV14 HP3 -> T8 Sv3+ W12 -> T11 Sv2+ W13
Land Raider: AV14 -> AV14 HP4 -> T8 Sv2+ W16 -> T12 Sv2+ W16
Hammerhead: AV13 -> AV13 HP3 -> T7 Sv3+ W13 -> T10 Sv3+ W14
Wave Serpent: AV12 -> AV12 HP3 -> T7 Sv3+ W13 -> T9 Sv3+ W13
Rhino: AV11 -> AV11 HP3 -> T7 Sv3+ W10 -> T9 Sv3+ W10
Raider: AV10/
OT -> AV10/
OT HP3 -> T5 Sv4+ W10 -> T8 Sv4+ W10
Apart from the obvious that there's a big difference between a Predator, Wave Serpent, and Rhino that 8th made all the same defensively, this doesn't really well line up with the former probabilities that would have made them equivalent.
The math to estimate the expected number of trials N to get X successes with probability P is N = X / P
In 5th Edition, before hull points were added, a vehicle was killed by:
A Penetrating Hit followed by a 33% to destroy
A Penetrating or Glancing Hit that results in a 33% chance of getting Immobilized or Weapon Destroyed, destroying all weapons and immobilized, and then scoring 1 additional hit.
Explosion/Wrecked dominates these odds by a huge margin to the point that destroying a vehicle by destroying all components+1 can be more or less ignored, resulting in an expected number of hits to kill = 1/(P_Pen*.33)
In 7th Edition, before
AV went away:
A Penetrating Hit, with a 7+ on the die required to destroy with AP2 adding +1 and AP1 adding +2
A Penetrating or Glancing hit always removes a hull point, with 3 or 4 hull points for most vehicles.
Hull Point loss dominates these odds for all weapons other than Meltaguns (which are more equally likely), resulting in an expected number of hits to kill that can be generally approximated as =
HP/(P_Glance)
In 8th and 10th edition:
A Wounding Hit, a Failed Save, and then Damage vs. Wounds.
expected number of hits to kill is (W/Mean_Damage)/(P_Wound*P_FailSave)
For the Lascannon vs. a Leman Russ, for example, that goes:
5th: Pen 17%, Kill 33% // Glance+ 33%, Immobilize/Weapon 33%, Components 1/5+ ---- Expected hits to kill: 18
7th: Pen 17%, Kill 17% // Glance+ 33%, Damage 1/3 ---- Expected hits to kill: 9
8th: Wound 66%, Fail Save 83%, Damage 3.5/12 ---- Expected hits to kill: 6
8th: Wound 66%, Fail Save 66%, Damage 4.5/13 ---- Expected hits to kill: 7