Switch Theme:

Are you wrote your own campaign for your crusades?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
Hardened Veteran Guardsman






I don't hesitate to say that's narrative is a main part for many hobbyists around. We have some campaign from gw but they are relatively simple and short.
So the question is in a topics title.

This message was edited 1 time. Last update was at 2025/08/17 21:20:10


My IG strugles feel free to post your criticism here 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Its averaged about every 3rd one.
Also dependant upon who's running it....

*We did "generic" (very little actual story/narrative) Jan-spring at one shop.

*right now we're about to start round 5 of the new Armageddon campaign at shop #2.

* So if the pattern holds? Probably something custom come about Jan.
   
Made in dk
Longtime Dakkanaut





Somewhere in Canada

Heck ya!

We generated a system of planets using the rules in the Tau dex, and then we applied GSC and Tyraind planetary descriptors to those panets as well. Now, whether a GSC tries to stage an uprising, or Tyranids try to devour it, or Tau try to introduce it to the greater good, we know what those players will need to achieve their goals.

Then we used the game information we had already generated as a basis for that planets history and culture. Then we picked one of those planets for the action to start on and mapped out its continents, cities and settlements and then defined all the territories within those settlements. Finally, we generated the NPC factions and seeded them throughout the planet.

Last but not least, we figured out what the narrative framework for the growth of each player faction. Obviously, we will still be using RP to raise the Supply Limit of player armies, but we're all really interested in using our games to write the backstories of our factions as they develop, so we created narrative triggers for adding different unit to our armies IN ADDITION to needing the RP to do it. So for example, GSC can only add units according to the Cult's breeding cycle, so the army starts with nothing but purestrains, and they can't add hybrids until they infect hosts, and Magi and other character Hybrids can't be added until Acolytes grow numerous enough to sit out games to beget Neophytes, and those in turn sit out games to generate the character. Drukhari can't add units until they capture territories, and the territories they capture influence which units they can attract to their war efforts. Sisters and Guard can apply to their off-world support networks for specialist support detachments, but they have to demonstrate a need for the requested troops based on the conflicts being fought, so for example if the enemy capture enough territories to produce an abundance of vehicles, or a Cult loots enough vehicles, the requested detachment may be an anti-armour themed detachment.

It's an interesting dynamic, because some factions grow a unit or a model at a time, so their growth is dynamic and unpredictable, but slow, whereas the Imperial factions grow in chunks, but only reactively.

Anyway, it's a pretty involved process, and right now we have more plans ahead than games behind us. Our campaign is VERY unsuited to a 3 year edition cycle, so most of us are playing games outside the campaign and only doing the narrative games once the development has been done.

Recently, my hobbying has been reinvigorated, so progress is being made faster. I'm trying to post as much stuff as I can, though I haven't posted any of it on Dakka yet. I don't post a lot of links to the content either, because I want to avoid the appearance of poaching Dakkanauts to other platforms... It just feels rude.

But if anyone's ever interested, let me know and I might explore the possibility of posting some of that content here as well.
   
Made in ru
Hardened Veteran Guardsman






Wow, heavily narrative approach to campaign. You absolutely shall share some here. I think some people would be glad for that.

My IG strugles feel free to post your criticism here 
   
 
Forum Index » 40K General Discussion
Go to: