We had an interesting game and not one I've ever played before. Tau vs Tau. My opponents army was being lead by Farsight, so i dropped a unit of stealths and added an Ethereal, just to give a little narritive.
My list - Mont'ka
x2) 10 man striker unit in a devilfish being lead by a fireblade
x2) piranha with fusion and seekers
x2) broadsides with rail rifle and
SMS system
x2) railgun hammerhead
x1) Enforcer commander with two plama guns and two fusion guns
x1) unit of
fireknifes crisis suits with plasma and missile pod
x1) Ethereal
x1) Riptide with ion and plasma
x1) unit of 3 stealth suits
His list - Experimental Prototype cadre
x1) Farsight leading a unit of sun forge crisis suits
x2) coldstar commander with all the guns leading
fireknife crisis suits with two plasma guns
x2) riptides with ion and
sms system
x3) Broadsides with rail rifles and
sms systems
x2) units of 3 stealth suits
x1) Darkstrider
We played long edge deployment and old school
VP scoring as neither of us was interested in book keeping. Bonus
VPs for units that end the game in the opponents deployment zone.
How its started
Farsight team went first. Everything moved forward to get into range. The +6" of reach really helped get those plasma guns into range and at the end of his turn the Ethereal side lost 1 hammerhead, one stealth suit with significant damage done to both devilfish
Etherial turn broght the pain. Using lethal hits and 10 seeker missiles the retribution was brutal. I ignored the riptides and picked on crisis suits with no invunerables. In one turn i killed all crisis suits on the table and one broadside.
Here is how turn 1 ended.
Turn 2 -
Farsight and the
sunforges dropped in and deleted a crisis suit unit. His Riptides killed both devilfish
My turn saw the removal of the
sunforge crisis suits and my enforcer commander deepstrikes in and drops the last of the broadsides. The firewarriors also put a few wounds onto one of the riptides. Somehow the squishiest models on the table, the ethereal and Darkstrider were just chiiling out unwounded. On a surprise note, there actually was close combat. The red riptide charged into farsight and a lone
sunforge. Tankshocking in netted 3 wounds which killed the
sunforge. Farsight put a few wounds onto the riptide for its trouble.
This is how it looked the beginning on turn 3
Running out of options (and models), Farsight puts more wounds onto the Riptide, the ethereal finally dies, and the last hammerhead dies and one Piranha dies gloriously to a stealth melta gun.
On my side, the Riptide falls back leaving Farsight wide open and he dies gloriously to broadside fire. Darkstrider finally dies to stealth suits. The Piranha swarm the riptides and melta them both to death along with more wounds being put out onto them by the firewarriors. The second firewarrior team deletes a stealth suit unit.
And here we are at the beginning of turn 4 (pic taken from the other table edge)
There is just a lone steath model from farsights army left hiding in the upper corner of the back most structure. Needless to say he didn't last long.
Ending thoughts
On initial set-up I thought this would be a closer fight than it was. However, my opponent rolled a staggering number of 2s on his first turn (misses and no rerolls).
Alpha strike with seekers is still fun. The army has 12 and they are perfect for removing things like other crisis suits. Basically anything in the T6/7 5-6 wound category
The increased strength of the ion accelerator on riptides is game changer for them. Both sides benefited from it in that Crisis suits were being wounded on 2s and T10 and less tanks are being wounded on 4s or 3s instead of 4s and 5s.
The ethereal was a bit of a joke standing out by his lonesome. He was a great spotter unit and I only got 1 additional
CP out of him before he got smeared.
Firewarriors with fireblades leaders are rockstars. Those two units put out 180 shots in three turns. That was more shooting than the rest of all units on the tabletop combined all game. Lethal hits combined with the Stratigem that gives them -1
AP allows them to be a threat to anything on the table.