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Made in us
Screamin' Stormboy



Somewhere in rural Georgia

After having a successful trade for my other Necron army I've decided to get back to bouncing back my Orks to be playable. A lot of my previous fast attack vehicles and elite units were traded. As of now I have all listed below, and I'm trying to push for an at least playable 2k list. (Note: I'm not asking what is 'meta' and if it's not 'meta'. I merely want to see where the 'hole' of this army is and how I can patch it up to 2k points.)

So, what models should I invest to reach 2000points? I won't be taking anything outs, but where could I perhaps expand upon in this force?


+ FACTION KEYWORD: Xenos - Orks
+ DETACHMENT: Dread Mob (Try Dat Button!)
+ TOTAL ARMY POINTS: 1830pts
+
+ WARLORD: Char2: Beastboss
+ ENHANCEMENT: Supa-glowy Fing (on Char3: Big Mek)
& Press It Fasta! (on Char4: Big Mek)
+ NUMBER OF UNITS: 18
+ SECONDARY: - Bring It Down: (4x2) + (1x4) + (1x6) - Assassination: 5 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Zodgrod Wortsnagga (90 pts): Da Grabzappa, Squigstoppa

Char2: 1x Beastboss (80 pts): Warlord, Beast Snagga klaw, Beastchoppa, Shoota

Char3: 1x Big Mek (90 pts): Traktor blasta, Drilla
Enhancement: Supa-glowy Fing (+20 pts)

Char4: 1x Big Mek (105 pts): Kustom mega-blasta, Power klaw
Enhancement: Press It Fasta! (+35 pts)

Char5: 1x Weirdboy (65 pts): ’Eadbanger, Weirdboy staff

11x Beast Snagga Boyz (190 pts)
• 10x Beast Snagga Boy
9 with Beast Snagga Boy, Choppa, Slugga
1 with Beast Snagga Boy, Close combat weapon, Thump gun
• 1x Beast Snagga Nob: Power snappa, Slugga

10x Beast Snagga Boyz (95 pts)
• 1x Beast Snagga Nob: Power snappa, Slugga
• 9x Beast Snagga Boy: 9 with Choppa, Slugga

10x Boyz (80 pts)
• 1x Boss Nob: Close combat weapon, Kombi-weapon
• 9x Boy: 9 with Close combat weapon, Shoota

10x Boyz (80 pts)
• 1x Boss Nob: Power klaw, Slugga
• 9x Boy: 9 with Choppa, Slugga

11x Gretchin (40 pts)
• 10x Gretchin: 10 with Close combat weapon, Grot blasta
• 1x Runtherd: Grot-smacka, Slugga

5x Lootas (50 pts)
• 4x Loota: 4 with Close combat weapon, Deffgun
• 1x Spanner: Close combat weapon, Kustom mega-blasta

5x Nobz (105 pts)
• 1x Boss Nob: Big choppa, Slugga
• 4x Nob: 4 with Big choppa, Slugga

1x Deff Dread (120 pts): Stompy feet, 3x Dread klaw, Skorcha

3x Killa Kans (125 pts)
1 with Killa Kans, Grotzooka, Kan klaw
1 with Killa Kans, Kan klaw, Kan shoota
1 with Killa Kans, Kan klaw, Rokkit launcha

1x Morkanaut (280 pts): Klaw of Mork, Kustom mega-blasta, Kustom mega-zappa, 2x Rokkit launcha, 2x Twin big shoota

1x Rukkatrukk Squigbuggy (95 pts): Saw blades, Sawn-off shotgun, Squig launchas

1x Shokkjump Dragsta (70 pts): Kustom shokk rifle, Rokkit launcha, Saw blades

1x Trukk (70 pts): Big shoota, Spiked wheel

I'm trying to add more things in, NOT TAKE THINGS OUT. I don't care what is 'bad' atm, it's all bodies to the frontlines!
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

How many more Gretchen do you have?

I hate those roving tarpits... They feel like a waste of time to shoot at but are a pain if you ignore them!

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

A Wazbomb Blastjet.
I'd add the twin supa shoota (more dakka! + compensating a bit for losing the Grenades KW) & the forcefield (staying alive longer > the damage the Grenades KW allows).
Though at 175 pts you'll need to cut/rearrange something.

Why the Wazbomb?
Because it's a decent anti-tank platform that hits on 4+, is effective into all targets (not just tanks/monsters), re-rolls 1s to hit vs non-flying targets, deploys once you know exactly where it's gunz are needed most (I do not view being forced to deploy T2+ as a negative...) , can also bring it's firepower to bear virtually anywhere on the table, & can only be attacked in CC by things that can fly.

Now as an Aircraft? It will require some practice to maneuver about the table & you'll have to become proficient in the rules that affect it.

But I highly recommend the Wazbomb.
   
Made in us
Fixture of Dakka





Jaredthefox92 wrote:

11x Beast Snagga Boyz (190 pts)
• 10x Beast Snagga Boy
9 with Beast Snagga Boy, Choppa, Slugga
1 with Beast Snagga Boy, Close combat weapon, Thump gun
• 1x Beast Snagga Nob: Power snappa, Slugga

10x Beast Snagga Boyz (95 pts)
• 1x Beast Snagga Nob: Power snappa, Slugga
• 9x Beast Snagga Boy: 9 with Choppa, Slugga

I'm trying to add more things in, NOT TAKE THINGS OUT. I don't care what is 'bad' atm, it's all bodies to the frontlines!


So I know you said not to take anything about, but I'm guessing you've got a typo in that top unit and are paying 95 points for a single Boy with a Thump gun. It would probably be wise to free that up or fill that out.

Assuming you've got 265 points less to play with.... some ideas:

More Gretchin are probably good. Wortsnagga really likes the full 22 and you could even get another unit on top of that to leave in the back for just 80 points total.

Kommandos are a solid option to avoid getting jailed though Wortsnagga helps a bit with that. Stormboyz are also a good inclusion to nab objectives late game.

That's actually 265 on the nose, but other good additions would be stuff like a Warboss for those Nobz with maybe some Flashgitz to fill out a Trukk. Another Trukk in general would hardly be a bad thing either. Ghaz is of course, awesome and well worth considering slapping into those Boyz with a Big Mek these days.
   
 
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