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Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

SLY MARBO

I decided that Sly Marbo needed some new rules... to fit his Titan killing, army destroying ways... but without all those unnecessary Astra Militarum allies to slow him down.

In this version, you field Sly Marbo as the only unit in your army.

Keywords: INFANTRY, IMPERIUM, ASTRA MILITARUM, CHARACTER, GRENADES, EPIC HERO, SLY MARBO

Points: n/a


ABILITIES:

Deep Strike, Stealth, Lone Operative, Feel No Pain 2+, Fights First, Deadly Demise 25, Scouts 24"

Deft Parry: Every time a melee attack targets this unit, subtract 1 from the Hit roll.

I Work Alone: If you field Sly Marbo, he counts as your Warlord, but you may not field any additional models (including allies) in your army.

Movement: Sly Marbo is not bound by mundane physics. During the Movement phase, instead of moving the model, you simply declare where the unit is going, and place the model there.

Sly Marbo may Fall Back, Shoot, and Charge in the same turn.

Toughness: n/a. Marbo's toughness is not a number but an unbreakable concept. Any wound roll requires a natural roll of a six to wound.

Wounds: Add up the total wounds in your opponent’s army. Sly Marbo has that many wounds +10.

OC: 16

Leadership: 2+

Save: Armour Save 5+, Invulnerable 2+

He's Behind You!: Sly Marbo can teleport anywhere on the battlefield, including inside enemy fortifications or vehicles.

Did you hear that?: Enemies within 24" of Sly Marbo, must make a Battleshock Test at the beginning of their Command Phase.

Like a Shadow: While within cover, Sly Marbo is completely invisible to all enemy units, regardless of line of sight. Enemies cannot even target him with psychic powers.

The Only Mission that Matters: When Sly Marbo controls an objective, it stays under his control for the rest of the game, unless he is killed.

10,000 Yard Stare: Enemy Units count as having OC of 2 less within 12" of Sly Marbo.

Master of Ambush: At the start of the Fight Phase, if Sly Marbo and an enemy unit are in the same piece of terrain, fortification, or vehicle, Sly Marbo can select that unit as if he was in Engagement Range.

Tough as Nails: Reduce the amount of Damage inflicted on Sly Marbo to 1.

One Man Army: For every enemy model removed from the battlefield, Sly Marbo regains D3 wounds.

Detonate Concealed Explosives: Once per game, Sly Marbo can detonate hidden explosives targeting all enemy vehicles on the battlefield, and in Reserve, inflicting 6D6 mortal wounds on each of them.

No Retreat, No Surrender: If Sly Marbo is wounded, but not killed outright, he regains 2D6 Wounds at the end of the Phase.


Wargear

Ripper Pistol: A modified autopistol firing armor-piercing, venomous projectiles.


If the target is INFANTRY or a MONSTER, the Ripper Pistol's shots are not resolved against a unit's toughness; they automatically inflict 5 mortal wounds on the target.

Range: 24" A: 6 BS: 1+ S: 14 AP: -5 D: 5

Precision, Rapid Fire 12, Assault, Pistol, Ignores Cover, Lethal Hits, Sustained Hits 2, Devastating


Envenomed Blade: A Catachan knife coated in deadly toxins. If the target is INFANTRY or a MONSTER, any unsaved wound caused by the blade instantly kills the target at the end of the Fight Phase.

Range: Melee A: 10 WS: 1+ S: 16 AP: -5 D: 5

Precision, Devastating, Sustained Hits 2, Lethal Hits

Rule Exceptions:

Deep strike rules: He can appear anywhere, not just 9" away.

Line of sight rules: He can target anything, anywhere, regardless of terrain or intervening models or units.


This message was edited 5 times. Last update was at 2025/10/16 03:07:18


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Battleline feels like a REALLY weird inclusion.
His Leadership is terrible.
You could give his Pistol a 1+ BS. That effectively makes him immune to modifiers, since the most penalty you can have is -1, making it go from a 1+ (1s always fail) to a 2+.

Overall thoughts?
Is silly.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

 JNAProductions wrote:
Battleline feels like a REALLY weird inclusion.
His Leadership is terrible.
You could give his Pistol a 1+ BS. That effectively makes him immune to modifiers, since the most penalty you can have is -1, making it go from a 1+ (1s always fail) to a 2+.

Overall thoughts?
Is silly.


Two points: I was unsure of how to give him sticky objectives without Battleline.

It's supposed to be Leadership 2...

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Lathe Biosas wrote:
I was unsure of how to give him sticky objectives without Battleline.
By... Giving him the Sticky Objective rule?
It's not a rule for Battleline units in general, it's just a rule commonly held by Battleline units.

Edit: Given that he instagibs Infantry and Monsters, and can deal 6d6 MW to Vehicles...

The way to beat him is Bikes, Beasts, and Swarms!

This message was edited 2 times. Last update was at 2025/10/16 02:52:28


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

 JNAProductions wrote:
 Lathe Biosas wrote:
I was unsure of how to give him sticky objectives without Battleline.
By... Giving him the Sticky Objective rule?
It's not a rule for Battleline units in general, it's just a rule commonly held by Battleline units.

Edit: Given that he instagibs Infantry and Monsters, and can deal 6d6 MW to Vehicles...

The way to beat him is Bikes,
Beasts, and Swarms!


Good point.

I just watched a bunch of Rambo films and he doesn't do much fighting against those things, so he does have a weakness.

Edits are ongoing.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
 
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