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Made in us
Morally-Flexible Malleus Hearing Whispers






Land of Confusion

This is something we play for fun.

A powerful Alpha Legion Sorcerer devoted to Khorne has infiltrated your battlefield and has performed a powerful ritual.

The ritual has teleported the Sorcerer to another planetary system, but left your battle with some very bizarre after effects
.

At the start of each players turn. Roll a D66 and consult the totally fair and balanced chart. The effects rolled can wither affect both players simultaneously or just you.


1/1. Shifting Priorities: Move one Objective marker 8" in any direction (except up and down).

1/2. Dont Hide in Metal Boxes:
Every model must immediately disembark from any Vehicle with the TRANSPORT keyword.


1/3. Time-Warp Fluctuations: Your VEHICLES or MONSTERS gain an extra D6" of Movement, but may not shoot or charge this turn if they use this extra movement.

1/4. Are you Sure these are Our Orders?: Both players swap their current secondary objectives with each other.

1/5. Emergency Teleport: Each player, starting with the one who's turn it is selects an enemy unit that does not contain the WARLORD. That unit must make a Leadership Test. If the test is failed, the unit is immediately placed into Reserves.

1/6. Mixed up Artillery Support Coordinates: Each player selects one friendly and one enemy unit. That unit suffers 1D3 mortal wounds and must make a BATTLESHOCK test.

2/1. Portals: All units you have in Reserve must enter play from your table edge. If you have no units in reserve, place the unit closest to your table edge in Reserve.

2/2. Additional Support?. Gain 1D3 command point(s).

2/3. Ghostly Commissars. Spectral Commissars appear on the battlefield. Place a token next to each unit. That unit will automatically pass its next BATTLESHOCK Test, but suffers 1D3 Mortal Wounds. Remove the Token.

2/4. Volcanic Ash rains as scorching sands whip through the battlefield. Every unit with the FLY keyword has their movement reduced by half.

2/5. Geographical Reorganization: Swap Deployment Zones with your opponent.

2/6. Break in Reality. Roll a D6. You may swap this dice with any (Yours or your opponent’s) dice rolled until the end of the turn.

3/1. The Hunger. All Non-VEHICLE or CONSTRUCT units must make a Leadership test. If they fail, they must Move their maximum movement, Advance the maximum allowable distance and Charge the closest enemy unit.

3/2 Psychic Amnesia. Lose 1 Command Point.

3/3 Psychic Darkness. All Ranged attacks have their ranges reduced by half.

3/4 Sidereal Shift. Select one of your opponent's units. Your opponent must immediately move that unit 1D6".

3/5 Psychic Might. Select one friendly unit and one enemy unit engaged in melee with each other. All wounds delt this turn by those two units are Mortal Wounds.

3/6 Psychic Visions. Place a vision token next to 2 of your units and 1 of your opponent’s units. OVERWATCH attacks cost 0CP and the attacks gain SUSTAINED HITS 4. After use, remove all vision tokens from your units.

4/1. Mercenary Sniper. One of your assets makes an attack on the enemy WARLORD.

A: 2 BS: 2+ S: 6 AP: -2 D: D6 PRECISION, DEVASTATING WOUNDS

4/2. Strange Visions. Your Opponent selects 1 unit of yours. You must move that unit at least 4". That Unit gains 6+ Feel No Pain until the end of the turn.

4/3. All According To Plan. Tzeentch has a plan. Too bad you're not in it. Place your WARLORD into Reserves.

4/4. The Weakness. Select one enemy unit and your opponent will select one unit of yours. Reduce the Melee Damage of all their attacks to 1.

4/5. The Light of Agmaris: Reduce all BATTLELINE units on the tabletop OC by 1 for the turn.

4/6. Psychic Recombination. Select one friendly unit. That unit regains 3 wounds.

5/1. Battlefield Mind-Wipe. Remove all tokens from this chart from the game.

5/2. Scrapcode Virus. Place a Scrapcode Virus token next to an enemy unit. That units attacks gain HAZARDOUS. After they attack, they may move the Scrapcode Virus to one of your units. The Scrapcode Virus may change hands multiple times in a game.

5/3. Gravity Shift. All units on the table with FLY lose FLY until the end of the turn. AIRCRAFT crash, suffering 1D6 Mortal Wounds.

5/4. Gravity Variance. All units on the table without FLY gain FLY until the end if the turn.

5/5. Curious Whispers: Select one enemy BATTLELINE unit. They must make a Leadership test. If they fail, you can reduce each model in the unit's OC by 1 for the rest of the turn.

5/6. Local Insurgents: local youths throw rocks into the air intakes of one of your vehicles disabling it. Select one of your vehicles. It cannot move for the turn.

6/1. Ghostly Reinforcements. You may return one BATTLELINE unit that was destroyed earlier in the game to the battlefield. The unit gains DEEP STRIKE and is removed at the end of the current turn.

6/2. Sidereal Objectives: Move all Objective markers 12" towards your deployment zone. If an objective touches a table edge it is removed from the game.

6/3. Rewinder: History is unmade. Select 2 units and each unit regains 1 lost model.

6/4. Cosmic Transferrance. Select one of your units, your opponent will select one of theirs. These units swap position.

6/5. Unreality: Psychic Ectoplasm erupts from the Warp... No model may Move, Fall Back, Advance, or Charge unless the unit passes a Leadership test.

6/6. Exterminatus: An Inquisitor has decided that no one should survive this battle. All UNITS suffer 2D6 Mortal Wounds and take a BATTLESHOCK test.

This message was edited 2 times. Last update was at 2025/10/30 12:10:31


 
Made in us
Morally-Flexible Malleus Hearing Whispers






Land of Confusion

It's a shame that no one remembers the worst Dawn of War protagonist.

The CSM Alpha Legion Sorcerer devoted to Khorne.

The launcher of a 1000 memes:



 BorderCountess wrote:
Yeah, I also kinda checked out after reading 'Sorcerer devoted to Khorne".

I remember how for WHFB 8E's Storm of Magic add-on, Khorne's contribution was chucking a giant brass skull at any Chaos Sorcerer who miscast a Chaos Super Spell.


 KingGarland wrote:
A powerful Alpha Legion Sorcerer devoted to Khorne has infiltrated your battlefield and has performed a powerful ritual.

Sorcerer devoted to Khorne


Proceeds to throw the biggest brass skull on the throne straight at him..


 
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