Dudeface wrote:
I think 10 marines moving and behaving like a skirmishing total war formation, but small, sort of works. So if they simply give you lots of 10 man loose bricks, rather than a 40 man block, that emulates a bit of that appearance of "the squads are all independent and doing squad tactics" whilst simply making it a traditional total war game mechanically.
I'd argue that it also emulates the tabletop
40K experience fairly accurately, which is surely the point? I think a greater interactivity between terrain/cover will be essential (and probably something they're conscious of given they've built a new engine with part of the focus on more granular destruction of buildings etc.) Empire/Napoleon had it in a rudimentary form so there's some precedent for them to build on.
It will be interesting to see what emphasis they put on named characters. They're essential and dictate campaign playstyle in
TW:
WH (and it largely works) but they seem to be pushing the idea of personalising your armies in
40K so it would be weird to then have to pick between, say, Calgar, Ragnar and Lysander as your faction leader for Astartes.