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Made in us
Fixture of Dakka





I'm still pretty salty after yesterday's nerf. But salt aside, these nerfs do make me genuinely wonder what playstyle GW pictures when they think about eldar. The ability to hide in our transports was one of the last few "speed as defense" mechanics we had left now that classic battle focus, jink, flat-out saves, etc. are all things of the past, and even things like move-shoot-move are now limited to Asurmen and a single stratagem from a single detachment.

So I'm left looking at my elves, not really seeing a lot of ways to keep them alive after they come out of hiding, and wondering what GW thinks I should be doing with them. I'm not going to froth at the mouth and claim that GW just wants my eldar to be an NPC faction that exists to get beaten up by other factions, but the lack of tools for staying alive does have me a little perplexed. It *seems* like they maybe want us to be a trading piece army that shoots waves of units forward to kill one thing, immediately die, and hope that we traded well enough to somehow win the game, but that just feels so out of character for craftworlders. That's more how I picture something like skitarii/admech working.

Without getting too lost in my usual rants about modern editions not giving eldar room to express their mobility, I leave the question up to you guys. What is it GW thinks I'm supposed to be doing with my eldar? Are we really just a suicidal trading piece army now?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

What their vision is, and how the rules they gave us dictate playstyle might be different.

I think they want us to be masters of movement. Get the right unit where it needs to be to get the job done, and be out of harm’s way before retaliation comes. We have so many ways to shuffle units around. But speed is not a defense. And there is not enough space to hide.

   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

What was the nerf?
   
Made in gb
Decrepit Dakkanaut







I've not looked at the detail in the dataslate, but according to WarCom:

"Eldar - We have implemented targeted points increases on some of the most taken/powerful units, while addressing a few rules like Star Engines now becoming Assault, Skyborn Sanctuary requiring your unit to have been eligible to fight and Fire and Fade no longer allowing you to embark. In addition, for consistency all Aspect tokens do not benefit the attached character, to match Incubi Shrine tokens."

I assume that Wyldhunt is saly about Fire and Fade.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

 PenitentJake wrote:
What was the nerf?


A Wave Serpent zooming up to something, disgorging Fire Dragons, deleting the target, then hopping back in isn't going to work anymore. Fire Dragons went up, shrine tokens don't affect characters, and everything that lets you hop back into a transport got nerfed.

She/Her

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Made in us
Ancient Ultramarine Venerable Dreadnought





 BorderCountess wrote:
 PenitentJake wrote:
What was the nerf?


A Wave Serpent zooming up to something, disgorging Fire Dragons, deleting the target, then hopping back in isn't going to work anymore. Fire Dragons went up, shrine tokens don't affect characters, and everything that lets you hop back into a transport got nerfed.


I thought it was a rules commentary thing that nothing was able to leave and enter a transport on the same turn anyway?

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Breton wrote:
 BorderCountess wrote:
 PenitentJake wrote:
What was the nerf?


A Wave Serpent zooming up to something, disgorging Fire Dragons, deleting the target, then hopping back in isn't going to work anymore. Fire Dragons went up, shrine tokens don't affect characters, and everything that lets you hop back into a transport got nerfed.


I thought it was a rules commentary thing that nothing was able to leave and enter a transport on the same turn anyway?


I thought that was phase, not turn. So disembarking in the move phase, but hopping back in via strat after shooting was fine.

But I’ll admit to not being up 100% on the rules myself.

   
 
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