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![[Post New]](/s/i/i.gif) 2026/02/23 01:37:13
Subject: GEQ, MEQ, TEQ, And How Far From The Base Before It Stops Counting?
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Humming Great Unclean One of Nurgle
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GEQ-Guard Equivalent
T3 W1 5+
MEQ-Marine Equivalent
T4 W2 3+
TEQ-Terminator Equivalent
T5 W3 2+/4++
Arguably, you could add a Gravis Equivalent, at T6 W3 3+, but that would ALSO be GEQ, unless made into GrEQ, which just feels weird.
But, there's reasonable discussion to be had about how far from a profile you can drift before it stops being appropriate to use the term.
A Daemonette (T3 W1 5++) feels pretty reasonable to call a GEQ. Against anything AP0, they're the same. It would behoove someone referring to them as GEQ to state that they've invulns instead of armor, but I don't think it'd be unreasonable.
I feel like you have to stay a little closer to MEQ, due to their ubiquity. Despite T4 W3 3+ being a somewhat common profile, I wouldn't consider that something to call MEQ without caveats-in no small part because the usual suspects for taking out MEQ (Plasma, Heavy Bolters, really anything that's D2) become much less effective into a W3 MEQ.
TEQ, I think, can reasonably include baseline Custodes (T6 W3 2+/4++) unless you're talking about Guard or other factions with a lot of S3. T5->T6 often doesn't matter much, like with S4, but when you're S3 and going to T6 halves your wound rate, it matters.
Also, I remember people bandying about a REQ (Rhino Equivalent) back in 8th and 9th. Would that be common enough to be worth naming?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2026/02/23 02:28:32
Subject: GEQ, MEQ, TEQ, And How Far From The Base Before It Stops Counting?
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Storm Trooper with Maglight
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Personally, I'd say the barrier would be a ~1 point difference across 1-2 stats. Honorable mention for the presence/absence of a Key Feature (eg, TEQs should probably have an invuln or similar non-armor-based save). Given the historical ranges for stats, going over a point or two of difference seems like it would end up pulling too many nonequivalent units, negating the whole point of making an _EQ categorization.
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![[Post New]](/s/i/i.gif) 2026/02/23 02:59:08
Subject: GEQ, MEQ, TEQ, And How Far From The Base Before It Stops Counting?
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Humming Great Unclean One of Nurgle
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waefre_1 wrote:Personally, I'd say the barrier would be a ~1 point difference across 1-2 stats. Honorable mention for the presence/absence of a Key Feature (eg, TEQs should probably have an invuln or similar non-armor-based save). Given the historical ranges for stats, going over a point or two of difference seems like it would end up pulling too many nonequivalent units, negating the whole point of making an _ EQ categorization.
I did do some more thinking, and I think part of the EQ classification should be based on how different the weapons you want to use are.
A W3 MEQ is literally twice as durable into the D2 weapons used to best kill ordinary MEQ. So, while you can still use the shorthand to indicate T4 and 3+, you should always clarify that they've got an extra wound.
Whereas, if you're dealing with Bolters and other S4 weapons specifically, there's not actually any durability difference between a TEQ and a Death Guard Blightlord Terminator, despite the latter having +2 Toughness.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2026/02/23 03:11:48
Subject: GEQ, MEQ, TEQ, And How Far From The Base Before It Stops Counting?
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Fixture of Dakka
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Personally:
I use "meq" pretty frequently, and generally use it to refer to something that's T4 with a 3+ save and probably W2. It's a common profile and one which interacts pretty differently with various weapons if you change it much (like the W3 vs D2 example). It's a common enough statline to be a useful term.
I sometimes use "geq," but the specifics of the armor save vary enough from one unit in this category to the next that I'm more likely to say something like "horde units" or "light infantry" or "squishy infantry." Pretty sure cultists have worse saves than guardsmen these days, for instance.
I don't really use the term "teq" very often these days because while there are lots of different kinds of heavily armored infantry out there, their statlines tend to be less uniform than when I say "meq" or "geq", and those differences can significantly impact how you handle them efficiently. And terminators specifically tend to have some kind of special rule that manipulates the wound roll or AP or whatever in a way that makes talking about how to handle them even harder to do with general terms. The ways I handle gravis marines, death wing terminators, grey knight terminators, custodes, and hearthkin can vary a fair bit even though they're all, broadly, heavily armored infantry.
When I do want to refer to that general type of unit, I usually say something like "chonky boys" or "heavy infantry."
"FEQ" (fire warrior equivalent) is a term that I should probably use more often, but T3 "elite" infantry tends to vary in terms of saves a fair bit. Like, striking scorpions and sisters of battle are similar enough to put in the same bucket, and dire avengers/fire warriors can go in the same bucket, but I probably wouldn't put avengers and scorpions in the same bucket despite how similar their stats are because 4+/5++ vs 3+/5++ is a heck of a difference in terms of how much punishment they can take.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/02/23 07:35:31
Subject: GEQ, MEQ, TEQ, And How Far From The Base Before It Stops Counting?
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Gore-Drenched Khorne Chaos Lord
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waefre_1 wrote:Personally, I'd say the barrier would be a ~1 point difference across 1-2 stats. Honorable mention for the presence/absence of a Key Feature (eg, TEQs should probably have an invuln or similar non-armor-based save). Given the historical ranges for stats, going over a point or two of difference seems like it would end up pulling too many nonequivalent units, negating the whole point of making an _ EQ categorization.
I think this sums it up. Addressing the elephant in the room there is no equivalency between a chaos spawn and a terminator.
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![[Post New]](/s/i/i.gif) 2026/02/23 09:49:43
Subject: GEQ, MEQ, TEQ, And How Far From The Base Before It Stops Counting?
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Surely it has to depend upon the prevalence of armour modifiers worth a damn?
2+/4++ isn’t as tasty if -2 safe mods are commonplace.
2+/4++ is much nastier to deal with if most small armours have 0 save modifier.
Likewise damage ratings.
If most of the infantry weapons you’ll ever face hover around S4, Sv0 D1? Terminators are going to stick around much longer than if they’re regularly facing S4, Sv-1, D1 and so on and so forth.
Then there’s your own offensive capability. Storm Bolters and Powerfists are your classic loadout. Against the more basic units in the game? Even point for point it’s going to be a pretty one sided fight in favour of the Terminators, because shooting or punching? They’ve got the edge in sheer power.
The Powerfists also make them a universal threat. Granted, they’re less likely to walk away hale and healthy from a fight against a Character or Dreadnought etc. But they’ve a solid chance all the same, even if they don’t necessarily survive in turn.
They’re just kinda anti-everything. Not an outright Delete Bothersome Unit button, sure. But still a unit which serves a lynchpin role. They require special attention to deal with, which in itself is a massive boon, as it in some way allows you to better control the flow of the battle.
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