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Made in dk
Dakka Veteran




What do you think about the number of turns in a Warhammer 40k games?

Should a game have more than 5 turns? Many more?

To have room to do manoeuvres? To build up pressure?

Should a single turn be extremely important?

Is the time length of a game evenly important?

Of course, compared to five turns, speed and damage could change to match another number of turns.



Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in gb
Longtime Dakkanaut




5 seems reasonable enough. With how long ranges are and how fast units move, extra turns doesn't really change anything. The game is also quite slow to play in general (and some players I've played against are also painfully slow!) so adding more turns doesn't seem like a great idea.
   
 
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