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Made in us
Humming Great Unclean One of Nurgle





In My Lab



Abhorrent Oculus-Points Cost ?

Move....12"
T...........7
Sv.........8+/4++
W.........10
Ld.........7+
OC........3

Ranged Weapon
Visions Of Despair
Range.....12"
A.............1d3+3
BS...........N/A
S.............6
AP...........-2
D.............1
Ignores Cover, Torrent

Melee Weapons
Abhorrent Maw
Range.....Melee
A.............3
WS..........3+
S.............10
AP...........-2
D.............3

Eerie Tentacles
Range.....Melee
A.............6
WS..........4+
S.............5
AP...........-1
D.............1
Extra Attacks

Abilities
Deadly Demise 1, Deep Strike

Aura Of Despair [Aura]
At the start of each Fight Phase, all enemy units within 3" must take a Battleshock test.

Feast On Fears
An Abhorrent Oculus's attacks gain +1 to-hit against units that are below Starting Strength. It gains +1 to-wound against units that are Battleshocked.

Sacrifice
An Abhorrent Oculus cannot be deployed normally. Instead, it must start in Reserves. Starting in the second round, when a unit you control with a starting strength of 6 or more models is destroyed, you may immediately Deep Strike the Abhorrent Oculus as close as possible to where the unit was destroyed.
In your third Command Phase, if this model has not been deployed, you can choose to remove a single unit you control as casualties to trigger this ability.

Unit Composition
1 Abhorrent Oculus, bearing Visions Of Despair, Abhorrent Maw, and Eerie Tentacles.

Faction Keywords
Unaligned

Keywords
Fly, Monster, Abhorrent Oculus

This message was edited 3 times. Last update was at 2026/06/16 03:04:57


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Loyal Necron Lychguard






Rolling a D6 and needing a 5+ is both frustrating and although the D6 mentions the number 6, I feel it does not live up to the mechanics of the MTG card, if there is more to your design than the card like some lore I have missed let me know.

Instead I think roll a D6 in Command phase on a 6+ (adding the number of your destroyed units to the result) lets you put the Abhorrent Oculus from outside play into reserves plays on the need to exile 6 cards from your graveyard in a better way, avoids the randomness frustration and the problems with T1 deep strikes.

I also feel like its manifest dread effect is looking into the dark and seeing things, an effect that I feel is missing from your datasheet. This could be seeing more of these eyes out there, allowing them to join the carnage or summoning lesser eyes to feast on the dread manifested on the battlefield.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Okay. Changed it significantly.

Now, it Deep Strikes as close as possible to a friendly unit that is destroyed, if that unit started with 6+ models.
In your third command phase, you can just remove a squad if it's still in Reserves to trigger it.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





Didn't get around to reading the original version, but the current version looks fine to me. A nifty beasty to splash into an army with cheap 6+ model units.

My gut says this thing could probably justify being less than 100 points, but it has just enough attacks and 4++ making it resistant to lascannons to make me feel iffy about that.

My only pseudo nitpick is that most units in 10th (and presumably 11th) don't have 3 special rules, but I personally don't really mind that.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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