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![[Post New]](/s/i/i.gif) 2006/07/12 04:49:30
Subject: Skipping initiative steps to speed along the game?
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Mounted Kroot Tracker
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Quick query I thought of as I was responding to another thread I started today: Oftentimes during a game I will have a unit of 12 or so Kroot in combat with a single space marine. My Kroot shaper has an eviscerator and 3 attacks. I usually skip the initiative 3 Kroot attacks and just swing the 3 dice for the eviscerator to speed the combat up. Technically, this is breaking the rules, so should I stop doing it? The space marine player always gets his attacks, and the eviscerator usually kills him, but that rare chance when it doesn't is when I'll finish up with the regular Kroot attacks. In a tournament situation, should I avoid this because time is an important element of the game? Having a horde army with lots of models, I'm usually on the short end of a timed game so I would be happy to speed the game up, but it might be a legitimate tactic for my opponent to draw the game out. - Oaka
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![[Post New]](/s/i/i.gif) 2006/07/12 05:05:25
Subject: RE: Skipping initiative steps to speed along the game?
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Longtime Dakkanaut
Dives with Horses
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I do this all the time, take the attacks that are most likely to kill first. I always ask first (even when playing with someone I play with often) and make it clear that is what I am doing but it does make sense unless you just really like rolling dice a lot.
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Drano doesn't exactly scream "toy" to me.
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![[Post New]](/s/i/i.gif) 2006/07/12 05:41:59
Subject: RE: Skipping initiative steps to speed along the game?
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Widowmaker
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I don't think anyone would mind that. So long as it's a situation like you detailed where casualty removal (order?) won't play a part in the outcome of the combat.
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![[Post New]](/s/i/i.gif) 2006/07/12 05:49:48
Subject: RE: Skipping initiative steps to speed along the game?
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Regular Dakkanaut
Alpharetta, GA
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I often do this when I have power-weapons in a squad and the pw attacks will likely kill the remaining model(s). I would skip the other attacks if a) casualty removal order doesn't matter and b) my opponent knows I'm doing it. I would take the other attacks if the power-weapons don't finish them off.
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![[Post New]](/s/i/i.gif) 2006/07/12 06:23:29
Subject: RE: Skipping initiative steps to speed along the game?
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Automated Rubric Marine of Tzeentch
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Posted By Moz on 07/12/2006 10:41 AM I don't think anyone would mind that. So long as it's a situation like you detailed where casualty removal (order?) won't play a part in the outcome of the combat.
I've always found casualty removal to be important in combat, could just be me.
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![[Post New]](/s/i/i.gif) 2006/07/12 06:40:23
Subject: RE: Skipping initiative steps to speed along the game?
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Widowmaker
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Well we are talking about the order of casualty removal. I'd be interested to hear your idea of where this could be important when 1 model is available to be pulled as a casualty.
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![[Post New]](/s/i/i.gif) 2006/07/12 07:09:22
Subject: RE: Skipping initiative steps to speed along the game?
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Automated Rubric Marine of Tzeentch
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Woohoo, I read that too fast and saw "single" as "some" and thought he was just trying to use the effective weapons first to speed up the combat if they were going to kill all of the model(s), like rolling power fists first if they have a good change of killing the remaining models but your three s3 hits aren't likely to.
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![[Post New]](/s/i/i.gif) 2006/07/12 10:12:21
Subject: RE: Skipping initiative steps to speed along the game?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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In most sports and games time-wasting is frowned on if not actually penalised.
In the situation described the 12 initial ordinary attacks are fairly likely to kill a single marine anyway so I don't see you gain much by rolling the Shaper first.
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![[Post New]](/s/i/i.gif) 2006/07/12 10:51:34
Subject: RE: Skipping initiative steps to speed along the game?
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Dakka Veteran
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Situation: 8 space marines in combat with hive tyrant with 1 wound left. Hive tyrant makes its attacks, but remaining marines are still able to attack. The marines consist of 7 normal guys, and a vet. with a powerfist. I generally ask the opponent to just roll the powerfist, instead of rolling for the rest of the normal guys first. If somehow, the Tyrant survives the 3/4 powerfist attacks, then I let him roll the rest of the marines, on the off chance one of them manages to finish the tyrant off.
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