Switch Theme:

Army composition advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
Author Message

Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.

Made in us
Fresh-Faced New User

Gainesville Fl.

Well, I'm doing a US Rifle Company but the problem is that I've never made an army for this game before, and since I've only played a couple of games (2) I can't really look at the book and see what works and what dosen't, was wondering if I could get some advice about building my army.

I went to the con playing WFB and 40k, I left playing Warlord and FoW 
Made in us
Regular Dakkanaut

Assuming a point value of 1500 points (the standard size) a good place to start is a Company HQ, 3 Rifle Platoons, a weapons platoon, and as many Bazookas as you can fit in. Three rifle platoons gives you a large number of troops, which is key if you ever have to attack in a mission. The weapons platoon provides some decent anti-infantry firepower, while the bazookas will protect your men from any tanks that get too close.

You'll probably want to add a battery of artillery; US 105's are great guns and kill anything the enemy throws at you. If you like artillery then buy two batteries.

The other thing you'll need are anti-tank assets. I think your best bet would be 4 or 5 Sherman tanks and a battery of 57mm AT guns. Or, you could try a platoon of Tank Destroyers (M10s are the best), though I think these are too expensive and specialized for a 1500 point game. In larger games they are a great idea, and will kill any tank you opponent deploys. Whatever you do, try to bring at least two units that can kill tanks.

To round out your army, you may want to try air power, or add some anti-aircraft cannon. The 40mm Bofors gun is great for killing airplanes, infantry, and especially light vehicles. A Recon platoon or a platoon of Stuart tanks will give you additional mobility and attacking power.

Hope this helps.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
Made in us
Regular Dakkanaut

Manchester NH USA

Nice reply Saber.....

Where do you play FOW?

Forum Index » Historical Miniature Games: WW1 to Modern
Go to: