whitedragon wrote:
@Redbeard
I'm against weird missions, and doubly against missions that introduce actual "penalties" against your models. What's even worse, is that usually these types of things are not posted in advance, so you're really just walking blind into what could potentially be a disaster. I would think this could be a bone of contention for most, although most locals probably are used to the stuff that happens in their own local scene.
I'm not a big fan of such missions in general either, but they're out there. I remember playing one game where the mission required your troop choice to be completely within a terrain piece to control it. Great for those 5-man combat squads. Awful for those 30-man ork boy units. I've seen missions that go out of their way to screw with mech armies (out of gas - roll when moving, on a 1, you're immobilized for the rest of the game), I've seen missions that go out of their way to screw with gun-line armies (you must move to the center of the table to hold the game), and missions that screw with assault armies (deploy on the short table edges). I've seen missions that screw with deathstar units (opponent may pick one unit to be put inreserve until turn 4). These sorts of conditions theoretically reward the "balanced" army (an interesting concept at least, as not all codexes can field armies that would be considered balanced by some of these criteria, but even then they really seem more like a way to screw over a build that the
TO specifically doesn't like.
But, hey, if horde armies are game for screw-you missions and mech armies are and assault armies and gunline armies, why not special-characters too...