Arctik_Firangi wrote:Who cares? You're expecting too much in my opinion. Warhammer and 40K are not competitive games, but some people play them competitively. Competitive players need to decide on some of the unclear rules beforehand or there will be problems, but they sure as hell aren't GW's problems. They are simply 'games' and you may play them as you see fit.
The MOST IMPORTANT RULE - as defined by the 40K rulebook - is that the rules aren't that important. The suggested solution to issues in-game is a roll-off. I suggest that if you have serious real-life issues with a deliberately casual ruleset you ought to seek immediate counselling.
I'm a competitive gamer and I can deal with it, so why can't you?
'Subtle' personal attacks aside, the bolded section above is the
real problem with
40K (and some
40K players). Who the feth writes a rulebook for a game, and then says "oh but the rules don't really matter, just do whatever you want"? That just reeks of terrible design.
Case in point: (as if anyone needs to be reminded how poorly
40K rules are generally written

)
I've recently started playing some
40k again, and every single game I've played or watched there have been several rules disputes, many of which dragged on until one or the other person got tired of arguing and just let the other person have their way. It's been rather annoying actually, and overall it takes away from the enjoyment of the game by quite a bit. Compare to my last 4 months of playing Warmachine, where what few rules disputes there have been were quickly and efficiently resolved by consulting the rulebook; this resulted in less time wasted and more fun had by all involved. The Warmachine rulebook is well written and it shows; the
40K rulebook and codexes are poorly worded, and it's glaringly obvious.