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What is your opinion on measuring distances in wargaming.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What is your opinion on measuring distances in wargaming.
Every measurement must be exactly perfect every time, if you move a space marine 6.01 inches in his movement phase you are cheating.
As exact as possible, the game will take a lot longer, but it will be worth it in the end.
Try to be exact, but don't sweat the little stuff, especially in the first turn or 2.
Measure exactly for the first guy in the unit, then just arrange the rest so they are in roughly the correct position around him.
Eyeball it.
Just put your guys where ever, we assume superhuman space marines can manipulate the space-time continuum.
To cut out all the boring tactical positioning stuff we just arrange our troops in melee at the start, no measurements needed.
Other (write in)

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Made in gb
Fresh-Faced New User




I think it's bad gamesmanship to pre measure every possible eventuality. By all means measure moves to avoid it being illegal, but judging ranges for shooting and charging should be based on the skill of the player. it adds some tension when you are measuring to see if that flamer can overwatch you! Or if you didn't quite get in range to fire.
   
Made in ca
Focused Fire Warrior





Canada

Looks like the general consensus is to try to be as accurate as possible within a reasonable amount of time..
Better to be accurate than be a slob.

And anything less than reasonable accuracy is seriously frowned upon.

Necrons
Tau  
   
Made in ca
Decrepit Dakkanaut





It's not so hard to ask your opponent what they think, and to err on the side of caution and politeness.
   
Made in us
Sneaky Striking Scorpion





WA, USA

Honestly depends on the setting, but that .1 inch can make the difference between a successful charge and not one, and I've had too many people eyeball their movement as 1 or 2 inches farther than they should have that it bothers me. Still, I get more or less specific depending on the actions of my opponent.

~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ 
   
Made in us
Daemonic Dreadnought





Eye of Terror

 Red_Ink_Cat wrote:
Honestly depends on the setting, but that .1 inch can make the difference between a successful charge and not one, and I've had too many people eyeball their movement as 1 or 2 inches farther than they should have that it bothers me. Still, I get more or less specific depending on the actions of my opponent.

I have no problem walking away from the table when someone is taking that extra 0.1".

Because, over the course of a few turns, that 0.1 reliably turns into a 1 or a 2. Other models in the unit suddenly start moving 10 as your opponent judges the distance and eyeballs it.

The player with the least discipline around movement is the one most likely to cheat. There are plenty of tools that make it easy to measure movement, there's no excuse for not doing so.

   
Made in gb
Battleship Captain





Bristol (UK)

I play Necromunda, and one of my pet peeves is people cutting corners on the Zone Mortalis board.
Most people start their tape measure at the front of their fighters base (like normal), then bend the tape measure at the corner, and place the front of their fighters base at the other end of the tape measure.
The issue? Their base would be passing through the wall when they're doing that, they should need to swing a radius around the corner. Especially when you get creatures with large bases it can make a significant difference.
I don't call anyone up on it though, it's not worth the fuss.
   
Made in us
Fixture of Dakka





Measurements matter, but personally, I don't really want them to. I think its most interesting when movement is made with intent. Do I intend to be out of your range here or not?

Some of this comes down to game design. Like how important is range? What happens if I'm just out? Does that model lose its turn completely? Does it still do something at a lowered effect? Is there a randomizer involved? What's not fun is the kind of mutually assured destruction setup, where two models will 100% kill each other, but one of them has a small threat range advantage them completely trumps anything the other model has to offer.
   
Made in us
Fresh-Faced New User




Eastern US

I'm kind of a new player and I've only really played with my friends, so we tend not to sweat the small stuff.

If it's a very minor thing like .1 inch or whatever, we allow a little leeway, though we try to keep it precise.

We're already enough of rules lawyers as it is from D&D to not want to add further to our time in 'court'.
   
Made in ca
Regular Dakkanaut




Back in the day moving 60 Boyz (5th ed 40k) I would measure the front guy, the two "corners" then the rest aligned behind.

I could measure and move my army in a fraction of the time as opponents who spent all their time measuring and adjusting.
   
Made in gb
Battleship Captain





Bristol (UK)

popisdead wrote:
Back in the day moving 60 Boyz (5th ed 40k) I would measure the front guy, the two "corners" then the rest aligned behind.

I could measure and move my army in a fraction of the time as opponents who spent all their time measuring and adjusting.

I also see people moving hordes move the back guys to become the front.
So the guys in the back might move 12" and the guys in front stay still, so the models essentially swap places.
Means you only have to move half the number of models.
   
Made in ca
Regular Dakkanaut




"Measure exactly for the first guy in the unit, then just arrange the rest so they are in roughly the correct position around him."

I used to play about 60 Ork boyz in previous editions (pre-AoS 40k) and also play Beastmen, etc.

Measure outside guys and front then align. The game isn't balanced well enough for one guy being 1 mm out being an issue.

Plus there are worse cheaters in the game as to think measurement is an issue outside some mistakes.
   
Made in pl
Longtime Dakkanaut




 kirotheavenger wrote:
I play Necromunda, and one of my pet peeves is people cutting corners on the Zone Mortalis board.
Most people start their tape measure at the front of their fighters base (like normal), then bend the tape measure at the corner, and place the front of their fighters base at the other end of the tape measure.
The issue? Their base would be passing through the wall when they're doing that, they should need to swing a radius around the corner. Especially when you get creatures with large bases it can make a significant difference.
I don't call anyone up on it though, it's not worth the fuss.


There's a simple tool we use in Warmachine to stop models from getting around corners where they shouldn't be able to. I recommend it as, exactly as you're saying it is easy to underestimate how much of your movement has to be used to move a round base around a corner (the bigger the base, the worse it gets)

https://magnetic-tabletop.com/en/measuring-tools/156-1-inch-movement-steppers-9-pcs.html
   
 
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