Lots of interesting ideas bouncing around here. I want to talk about Synapse specially though. Let's think about what Synapse is supposed to be, flavour-wise.
A controlling intelligence. A network of minds, stronger than they could be individually because they all work as one. A powerful psychic presence, able to block out other psychic powers and communications. A mental lash, suppressing the natural instincts of creatures and driving them on through otherwise crippling injuries and incredible danger. An alien cunning, with leader-beasts able to dominate the will of lesser beasts to dominate combat.
Currently, Synapse and Shadow in the Warp capture the mental dominion and psychic interference pretty well. What we don't see at all is the controlling intelligence making Termagants more fearsome, or turning a Hormagaunts' berserker charge into a tactically fearsome flanking attack striking at the enemy's weakest points.
So, let's see.
Synapse
- Tyranid units within 12" of a model with Synapse are Fearless and ignore Instinctive Behaviour
- Tyranid units that start their move within 12" of a model with Synapse automatically regroup
- Shadow in the Warp, good as it is
- Tyranid units containing at least one model with the Synapse special rule also have Adamantium Will
Add to that, something like the following
Dominate brood: A Tyranid unit with the Synapse rule may use its Synaptic power to grant a friendly Tyranid unit within it's own Synapse range one of the following special rules:
- Furious Charge
- Rampage
- Move Through Cover
- Preferred Enemy
- Feel No Pain
- Skyfire
- Eternal Warrior
These rules are granted at the start of the Tyranid turn, and last until the start of the next Tyranid turn.
Basically, it shows the overmind controlling it's minions directly, would encourage the use of Synapse creatures (even Warriors I would bet) and could lead to a lot of interesting situations and decisions for the Tyranid player.
It would also make collapsing the Synaptic network a top priority for opponents, as it should be (even affecting the Tyranid player's choices to the point where he may start to stop using Synapse offensively and instead start using it to weather incoming fire, which thematically represents those Tyranid Warriors being too busy fighting for their own lives to bother truly overseeing the Termagants).
Aside from that, seventeen thumbs up for Loki's idea on Hormagaunt Brood Nests.
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