Restriction is by player choice - if you want to play a more 'normalized' game, simply request fewer support points for it.
The end goal of the game, once the core rules and a few factions are fleshed out and confirmed for fun, is that I intend to flesh out multi-battle campaigns; this is why support points and points from gameplay are going to be tied in together.
Basically, I want to release playtested sets of overarching objectives and goals, where points earned in battles can be used to purchase new units and upgrades in between each battle.
It's going to use some "Risk" board logistics, where players move tokens representing different parts of their armies, and have to split their forces to move them around cleverly outside of battles - something like "each player gets 1000/300 points to start begin placing them on the board now, here's cards representing your deployment zones."
This will also (hopefully) make fast units and abilities like deepstrike, flying, and infiltration more interesting as borders won't be the only things to defend anymore.
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