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![[Post New]](/s/i/i.gif) 2013/08/30 23:01:05
Subject: Re:Things we wish Chaos had in their new Codex
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Troubled By Non-Compliant Worlds
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Skriker wrote: Extreaminatus wrote:Woah, buddy, slow down. Sarcasm was heavy in that post. BUT, since you brought it back up, let's take a moment to look at the Mark of Khorne and what it's good for: CC. Close Combat. The nitty-gritty. Asses and elbows time. The rough and tumble. Fisticuffs. Rumbles in jungles. Putting up dukes. Giving swirlies. Taking lunch money. Paying the piper. Riding the dragon. Shaving the weasle. Trapping the rabbit. Rocking on down to Electric Avenue.
I may have gotten lost.
Oh yeah. Mark of Khorne, close combat, not great at ranged.
I get that fluff is fun and all that, but this is a Codex discussion. I wish the MoK could be more useful outside of CC, but If you're putting the MoK on havocs, you're wasting points.
That's another thing I'd like to see a new codex: Marks that useful for more than one thing. Cool, MoS units can get +1Init, but I'd pay like, 5 points more for them to also get fleet with that, or the MoK get's +1WS and for however many points more they can re-roll to hit and/or to wound rolls for a turn.
Oh wow the mark of khorne improves CC. So? Stop limiting yourself to that kind of thinking. Yes this is a codex discussion and you are *still* limiting your codex view with the fluff completely. Within the bounds of your khornate force you can easily have units of all marks. The more frenzied brothers end up as berserkers or termies with the mark of khorne. Some of your faster bretheren could be regular CSMs effectively with the mark of slaanesh. Your tougher and harder to move forces will fill your havoc slots with the mark of nurgle and so on. There is also nothing stopping you from having a force dedicated to khorne where few if any of the units have any marks at all. The marks are a *tool* to provide abilities and features to your forces. Just like you can use the Tyrant to run a Night Lords force of infiltrators you can use all the marks to simulate just about anything in your forces on the table top. Using all the marks and tools in the codex to build your army instead of limiting yourself by saying "Well the mark of khorne only does this" is all how it works. I have dozens of units in my khornate CSM army. At most 3 of them actually have a khorne mark with respect to the rules. I've been playing khorne from the get go and just use the tools in the codex fully to keep my vision of my khorne forces clear and true instead of just worrying about the specific marks being used. All the marks do is determine what units you can use as troops, and the special abilities of the marked unit on the table. Just let your opponent read your list before the game so they know they are not just facing a mono-marked force...
Skriker
All I'm reading here is, "I proxy stuff."
I get that you like the fluff, I DO TOO, but when it comes down to the rules, the marks are limited no matter how you spin your fluff. What you describe above with respect to the rules is a Chaos Undivided or mix-marked army that you painted red.
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This message was edited 2 times. Last update was at 2013/08/30 23:01:42
Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted |
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![[Post New]](/s/i/i.gif) 2013/08/30 23:14:23
Subject: Re:Things we wish Chaos had in their new Codex
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Been Around the Block
Sacramento, CA
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Extreaminatus wrote:
All I'm reading here is, "I proxy stuff."
I get that you like the fluff, I DO TOO, but when it comes down to the rules, the marks are limited no matter how you spin your fluff. What you describe above with respect to the rules is a Chaos Undivided or mix-marked army that you painted red.
I think this really rings home when his Mark of Khorne character can't join most of his squads because they have the wrong mark.
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This message was edited 1 time. Last update was at 2013/08/30 23:14:50
My Project Blog: apocalypticbarrage.blogspot.com |
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![[Post New]](/s/i/i.gif) 2013/08/31 03:27:45
Subject: Things we wish Chaos had in their new Codex
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Been Around the Block
Great White North
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1) Marked vehicles/walkers because it just makes sense that Nurgle's L.raider acts different than a Khorne based one.
2) Termie armour for the Dark Apostle because it would be glorious.
3) If the dark mechanicus has the time to play with dinosaurs, they got time to build drop pods.
4) A worthy item to affect deep striking better than the "don't roll 6's, don't roll 6's........gak!"
5) More than 6 artifacts, they could've claimed " Chaos star has 8 sides, here's 8 artifacts."
6) Assault grenades for the warp talons.
7) Champion of Chaos isn't a good rule, you never got to be a Chaos Lord by constantly dueling, pretty sure it was just easier to shoot him in the face.
8) Daemon Weapon of "x". It would've been nice to take a sword/fist/claw/maul/ax and have it blessed by the gods.
My two jaded cents.
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![[Post New]](/s/i/i.gif) 2013/09/02 12:08:08
Subject: Things we wish Chaos had in their new Codex
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Troubled By Non-Compliant Worlds
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Chosen of Chaos isn't a terrible rule, but it's not great. I do like that if my cultist champion kills a character with his shotgun he can turn into a DP, though.
I wish they had given us Daemon Weapons of "X". Like, sure, you have the BBoS and AoBF and other cool weapons, but you could also have thrown in a, "Daemon Weapon for 15 points, rules change based on which Mark of Chaos the character possesses."
And also drop pods. I really want drop pods.
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Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted |
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![[Post New]](/s/i/i.gif) 2013/09/02 12:54:04
Subject: Things we wish Chaos had in their new Codex
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Drakhun
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If I had drop pods I'd be happy.
Or could you imagine an upgrade for the Heldrake where it carries a drop pod, just think of the cheese from that.....
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2013/09/02 14:08:29
Subject: Things we wish Chaos had in their new Codex
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Troubled By Non-Compliant Worlds
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New twist: Heldrake is a drop pod with a baleflamer: it poops marines out of its giant rear thruster hole, then goes about flaming the enemy.
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Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted |
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![[Post New]](/s/i/i.gif) 2013/09/02 21:36:19
Subject: Things we wish Chaos had in their new Codex
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Extreaminatus wrote:New twist: Heldrake is a drop pod with a baleflamer: it poops marines out of its giant rear thruster hole, then goes about flaming the enemy. Also all enemy units within 120" of this model suffer 24D6 Str 10 AP 1 automatic hits and ignores void shields
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This message was edited 1 time. Last update was at 2013/09/02 21:36:36
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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