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Made in us
Executing Exarch





McKenzie, TN

That is a shame because the secret to playing 40K and winning is....
To have fun playing it. This way you win in life.

I would still learn how to write properly though as that will help in everything you do.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

zilka86 wrote:
You can all feth off I'm done with the game and how stuck up the players are and how they hate new players

I love playing against new players. Most vets want to play 1750-2000+ pt games and it is nice (and a bit of a challenge for me) to sit back and try to win with 500 pts of Nids.

and seem to no the best way to run all armies but won't let new people in on how this game really works.

I play two armies. Tyranids with no anti-air capabilities because we don't get to use quad-guns and I don't use Flyrants. Ulthwe Eldar, with only 1 AA choice - a single Flyer which half th time gets blown up the very next turn after it arrives, so maybe gets to shoot once. All I know about other armies is the different play styles and how to build a list suited for that play style. You want to run an armoured company of IG - CCS in Chimera, Vets in Chimeras, Hellhounds, Artillery, etc. You want to run a Green Tide - Big Mek with KFF (or two), 180 boys, 6 squads of 30. Every army has multiple different ways that it can be played and there is no "right" way or "best" way.

go to hell all of you sick of 40k gamers and ther we no evetr thing about 40k but won't let new people in


Wait, are you saying you wish us all to go to hell, and that you are sick of 40K gamers and their holier than thou attitude, or are you saying that you want people who are sick of 40K gamers (and their holier than thou attitutdes) to go to hell?

If the former, I sincerely hope you get into heaven, because when I die, I plan on chuckin' dice against the big red guy himself. If the latter, why do you wish to go to hell? We don't want your kind.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

zilka86 wrote:
You can all feth off I'm done with the game and how stuck up the players are and how they hate new players and seem to no the best way to run all armies but won't let new people in on how this game really works. go to hell all of you sick of 40k gamers and ther we no evetr thing about 40k but won't let new people in


You're half-right....

We tend to not let people in who display a staggering ignorance of how the game is actually played, the rules by which it functions, and the conventions by which it operates and who also seem to express a decided unwillingness to listen when people are telling them how it actually works.

For example... no TO is going to refuse you access to a tourney simply because you don't have flyers in your army, provided you have a legal Army List in hand. Certain tournaments might restrict the use of proxied models, counts-as models, or place limits on certain characters/troop-types/vehicles, whatever, but it's on you to know the rules of the tournament before signing up to play. However, if your Army List is written as badly as your posts, it would not surprise me if the TO could not figure out WTH it was you were trying to say. The TO might also have said "no" if you brought a 4K points list to a 2500 points Tourney. Or if you had 4 HQ ICs in your build where you're capped at 2. Or if you were using random army men toys to represent 1500 points of IG. Or a pack of Hoyle playing cards for a Rhino.

And, around here, a *lot* of people *do* know the best way to run a given army, considering that many of these people have been playing this game for many, many years and have, in those years, stuck with a limited range of armies and have learned the ins and outs of those armies across multiple editions of the game. I'm certainly not such a person, having switched armies entirely several times in my life, but I'm familiar enough with the *themes* of any given army, given that, at some point in the last 20-some years, I have probably fielded at least 750 points worth of them for a few months of random games, that I can speak, in general terms, about what a given army-type is capable of doing and what it plays like. This is why I can tell you that you do not need to sell off all your SM figures just because a new SM codex is coming out, nor do you need to replace your entire Tau force simply because a new edition of Codex: Tau Empire was published.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

4 pages of troll feeding... stop guys

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
 
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