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Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Rumor has it Orks will have access to S5 one way or another. If this is true then the DRAL Team will eliminate the revision of Furious Charge. Sorry Blood Angels!

I have a love /hate relationship with anything green. 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

New Article out of BoLS.... finally????

http://www.belloflostsouls.net/2014/02/40k-deep-thought-we-cant-ignore-problem.html

I have a love /hate relationship with anything green. 
   
Made in us
Brain-Dead Zombie of Nurgle




A few ideas

AV 10 has a 6+ save
AV11 has a 5+ save
AV12 has a 4+ save
AV13 has a 3+ save
AV14 has a 2+ save

That would seem a little more balanced as LRs with invul saves could easily be abused
Also for assaulting to try and add the fact that an assault could be less than or greater than movement maybe say that assault range is 2/3 movement plus d6. That keeps a random element while making it logical.
Also, while keeping the rules that were last posted involved, should units assaulting flyers only be able to make one attack it am I just insane

Rule 1: there always an exception 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

For you consolidation haters, maybe this one will come about as well: http://www.belloflostsouls.net/2014/02/breaking-imperial-knight-codex-inbound.html

I have a love /hate relationship with anything green. 
   
Made in nz
Disguised Speculo





Honestly, give me that "consolidate into a new assault" rule and idgaf how many D pieplates whatever it is they add to the game can throw out

Not sure how much I agree with the doom and gloom of the latest whinging re; the LVO winner. And thats odd because usually I hop right on the complain train at the first opportunity

This message was edited 1 time. Last update was at 2014/02/15 05:49:20


 
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

Redhawk wrote:
A few ideas

AV 10 has a 6+ save
AV11 has a 5+ save
AV12 has a 4+ save
AV13 has a 3+ save
AV14 has a 2+ save


The issue is that AV10 is too easy to kill, and giving it a 6+ save doesn't help it in any way.

I love the idea of vehicles w/ armour saves though, so what about:

Light armour (AV10/11) has a 4+ armour save
Medium armour (AV12/13) has a 3+ armour save
Heavy armour (AV14) has a 2+ armour save

this means that bolters, etc have a harder time with AV10 (making Dark Eldar and Ork trukks slightly more playable), and increases the uses for AP4 weapons (heavy bolters and flakk missiles are both slight winners here, while eldar AP6 scatter lasers and that bloody serpent shield are slightly less effective)
   
Made in us
Brain-Dead Zombie of Nurgle




I like that one. After all, most flyers are AV 11 or 10 and flak missiles are designed to shred flyers
I like the idea of grouping by Light, Medium, and Heavy.

Rule 1: there always an exception 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

So charges are apparently coming in the form of a revised 6th Edition. We will see how that stacks up against the DRAl Rules.

Some rumored changes will be the elimination of the Battle Brothers rules. DRAL supports this simple change and is considering adopting the FTN revised Ally Chart. Please see the following links:
http://2.bp.blogspot.com/-TK7buLKXL1s/U1kg0UV9mvI/AAAAAAAAlRo/ecLb72eyVUk/s1600/matrix-New.jpg

http://www.belloflostsouls.net/2014/05/how-to-bring-sexy-back-banning-battle.html

I have a love /hate relationship with anything green. 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Not what the DRAL Team was expecting but we think it just makes a stronger case for our own rule set: http://www.belloflostsouls.net/2014/05/40k-7th-edition-early-rumblings-7th_5.html

I have a love /hate relationship with anything green. 
   
 
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