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Made in gb
Decrepit Dakkanaut




Why? Why are extra, optional rules that you can use if you want to "comically stupid"?

If you were forced into using them you would have a glimmer of a point.
   
Made in us
Using Inks and Washes




St. George, Utah

nosferatu1001 wrote:
glimmer of a point.
Oh Jesus, feth off. You can share an opinion without being a giant dick about it, you know.

I'm of the opinion all the random tables, whether you're "forced" to use it or not, are comically, abhorrently stupid. Telling me that I don't even have a "glimmer" of a point is exceptionally rude.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Because there are no options. You literally have the 5pt choice between rapid-fire battle cannon or thermal cannon. Unless there's something I don't know about, that is the only difference between a Knight Paladin and a Knight Errant. This random table (which is random) is your only means of customising your force beyond that.

Sieg Zeon!

Selling TGG2! 
   
Made in au
Sure Space Wolves Land Raider Pilot





Whats the minumum in a primary detachment? 3? one for warlord and 2 as troops?

~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How about the profile?
The AV ist known and also number of hull points which seems to be equal to that of the Trans. C'tan.
Other than that, are there differences to Dreads?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Decrepit Dakkanaut




What about the profile? It is a superheavy, walker so has all the usual rules - smash, HoW, etc - that a SH walker would have.

SRSFACE - and so is quoting out of context.

You stated once that iwas comically stupid as fact, then correctly stated it is your opinion. In my opinion getting so clearly agitated over an optional rule in a codex you seemingly have no interest in using, meaning you will not even have to make the choice yourself, is not the most constructive use of energy.

This message was edited 2 times. Last update was at 2014/03/07 12:39:17


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

nosferatu1001 wrote:
What about the profile? It is a superheavy, walker so has all the usual rules - smash, HoW, etc - that a SH walker would have.

What I meant was the BS and whatnot.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 Zande4 wrote:
 Gloomfang wrote:
Unless they start in with Baneblade variants.

Still think the SH and d-weapons are out of the bottle.:


What happened to the plastic GWS Shadowsword / Stormsword?

Edit: Ah they just rolled them all into the Baneblade kit.

Looking at my Apocalypse book out of the 8 GWS Variants and the 1 FW Variant, only one has a Str D weapon; the Shadowsword. So as long as they keep that one out, we should be fine.


Actually the shadowsword is just fine for the inclusion of D weapons, its 400ish points iirc for the ability to remove 5 models a turn if the opponent plays it smart and spreads out his troops. It will also give hordes a part in the game now since a shadowsword will get overwhelmed quickly by hordes. Oh and also finally a screamerstar and seercouncil killer. So if they slap the shadowsword into the IG dex then happy days its back the old super expensive and complicated rock paper scissors days of yore.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Decrepit Dakkanaut




 wuestenfux wrote:
nosferatu1001 wrote:
What about the profile? It is a superheavy, walker so has all the usual rules - smash, HoW, etc - that a SH walker would have.

What I meant was the BS and whatnot.

Dreadnought stats, unless you have a Seneschal (your warlord is automatically one) which is +1 to both WS and BS, or an aspirant whcih is -1 to both
   
Made in gb
Dakka Veteran




nosferatu1001 wrote:
 wuestenfux wrote:
The knight detachment is separate from allies 1-3 can be taken, Do not score

So one can field an army with an ally detachment, a single super heavy unit, and Knight detachment consisting of 1 to 3 non-scoring Knights?

Knights are scoring....

SRSFACE - erm, you realise that the table is optional? IF you want....not YOU MUST.


According to the guy with the codex, Knights in the Knight detachment aren't.

Only knights taken as a primary are scoring.
   
Made in us
Dakka Veteran





Well: Speaking as someone that doesn't have the escalation or apoc rules, I'm glad they are included in the codex. And even if I don't plan on getting more then a single Knight I'm glad to have a "real" codex for it...

What I don't think was needed, was the Companion book, that seems to be just more fluff and "how to paint them pretty like the studio models"

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

 DanielBeaver wrote:

Actually, I'm just puzzled in general at the lack of customization options. Other superheavies get lots of wargear choices, what's up with these?


My Eldar superheavies disagree with this greatly.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

 Farseer Faenyin wrote:
 DanielBeaver wrote:

Actually, I'm just puzzled in general at the lack of customization options. Other superheavies get lots of wargear choices, what's up with these?


My Eldar superheavies disagree with this greatly.

I guess you're right. BUT STILL, why on earth don't superheavies get lots of wargear options? That seems like such a missed opportunity to personalize your Lord of War!
   
Made in gb
Mighty Vampire Count






UK

Is there a minimum number of Knights for a Primary Detachment?

Can you just have one - who is the Warlord and so gets the bonuses without rolling on the table?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Dakka Veteran






So does a grav gun immobilize this thing on a 6?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Bartali wrote:
nosferatu1001 wrote:
 wuestenfux wrote:
The knight detachment is separate from allies 1-3 can be taken, Do not score

So one can field an army with an ally detachment, a single super heavy unit, and Knight detachment consisting of 1 to 3 non-scoring Knights?

Knights are scoring....

SRSFACE - erm, you realise that the table is optional? IF you want....not YOU MUST.


According to the guy with the codex, Knights in the Knight detachment aren't.

Only knights taken as a primary are scoring.

This is how I read it.

I plan to run a Ravenwing army or a biker army with a single Knight and maybe another in higher point games. That's fine for me.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Pony_law wrote:
So does a grav gun immobilize this thing on a 6?


Never mind, I just remembered they cannot be immobilized.

This message was edited 1 time. Last update was at 2014/03/07 15:49:10


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Pony_law wrote:
So does a grav gun immobilize this thing on a 6?


No, see the super heavy rules

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Decrepit Dakkanaut




 Mr Morden wrote:
Is there a minimum number of Knights for a Primary Detachment?

Can you just have one - who is the Warlord and so gets the bonuses without rolling on the table?

From memory, 3 - 6. You do not have to roll on the table. It is 100% optional.
   
Made in us
Dakka Veteran




Now a army of super heavys more titans that can't be killed in less you get lucky and glance them to death with a butt load of hp won't be easy to do and i thought ripetide and wrightknight spam a pain now my marines will never win again
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I love how people pan Land Raiders as super easy to kill despite bring AV14 and 4 HP, yet cry like angry babies over an AV13 vehicle with 6 HP. Knights cost more than 2 LRBTs, has less firepower, and only marginally better survivability. Yes, yes, its armed with a Str D CCW, which at most will remove 4 models in any give Assault, yet mostly likely will only kill 2 a round at Initiative. Stomp and the HoW together will account for more models removed than the Reaper Chainsword will.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Hallowed Canoness





Between

Ovion worked out that on average, you need to assault it with 6 Repentia to kill it comfortably, although 4 will do.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in fi
Dakka Veteran





WayneTheGame wrote:
 Ravenous D wrote:


There is mention of traitor Knights of house Drakon leading a daemon army.


Yet can't ally with Chaos



No worries. The Codex: Chaos Knights is next month. It's the same Codex, sprinkled with cool flames and evil black spikes. Notable changes in the Codex: Chaos Knights includes: allies table is upside down, one Knight is painted pea soup green, and the mandatory random table is for 'chaos god traits'. Oh, and throwing a 1 is 'replace your Chaos Knight model with a Chaos Spawn model'. Have fun!

This message was edited 1 time. Last update was at 2014/03/07 17:27:58


 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 jeffersonian000 wrote:
I love how people pan Land Raiders as super easy to kill despite bring AV14 and 4 HP, yet cry like angry babies over an AV13 vehicle with 6 HP. Knights cost more than 2 LRBTs, has less firepower, and only marginally better survivability. Yes, yes, its armed with a Str D CCW, which at most will remove 4 models in any give Assault, yet mostly likely will only kill 2 a round at Initiative. Stomp and the HoW together will account for more models removed than the Reaper Chainsword will.

SJ


AV 13 with a 4+ invulnerable save (or 3+ on your warlord) that is a super heavy so you have to score multiple vehicle explodes results to remove it, plus you have a very hard time reducing its effectiveness though weapon destroyed or immobilized results. And it can move 12" then charge, so you're not getting stuff in melta range of it without it charging you unless you drop them in.

I'm not saying you can't kill it. Just saying some of the complaints about it being harder to kill than a land raider are pretty justified.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in gb
Towering Hierophant Bio-Titan






 dementedwombat wrote:
 jeffersonian000 wrote:
I love how people pan Land Raiders as super easy to kill despite bring AV14 and 4 HP, yet cry like angry babies over an AV13 vehicle with 6 HP. Knights cost more than 2 LRBTs, has less firepower, and only marginally better survivability. Yes, yes, its armed with a Str D CCW, which at most will remove 4 models in any give Assault, yet mostly likely will only kill 2 a round at Initiative. Stomp and the HoW together will account for more models removed than the Reaper Chainsword will.

SJ


AV 13 with a 4+ invulnerable save (or 3+ on your warlord) that is a super heavy so you have to score multiple vehicle explodes results to remove it, plus you have a very hard time reducing its effectiveness though weapon destroyed or immobilized results. And it can move 12" then charge, so you're not getting stuff in melta range of it without it charging you unless you drop them in.

I'm not saying you can't kill it. Just saying some of the complaints about it being harder to kill than a land raider are pretty justified.


Sometimes very justified depending on what you run. Nids have trouble without spamming lots of Crones, and I'd hate to be an Ork player fighting Knights. Taudar and Necrons will have little trouble, though.
   
Made in us
Quick-fingered Warlord Moderatus





Wut, if you take knights as primary you can actually roll and make a knight worse? Weird

3000
4000 
   
Made in nz
Focused Fire Warrior



New Zealand

So is the knight detachment like the inquisitor detachment in that it doesn't count as an allied detachment per se? I love the model but at $180nz each i can't see myself shilling for more than one, can you just rock 1 as an ally, inquisitor style?

6000pts
3000pts
1500pts
1000pts
 
   
Made in us
Regular Dakkanaut




 wuestenfux wrote:
The knight detachment is separate from allies 1-3 can be taken, Do not score

So one can field an army with an ally detachment, a single super heavy unit, and Knight detachment consisting of 1 to 3 non-scoring Knights?

Were this May be possible the point total would be HUGE!! By that time you could actually take 2 super heavies as you wold have reached the 2000pt thresh hold and doubled you FOC chart.

Waaagghhhh!!!!!!!!  
   
Made in at
Tail-spinning Tomb Blade Pilot





Hm, I guess the rumour that popped up a while ago about Errants being 350, not 370 points was false then? Bummer... :/
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

nosferatu1001 wrote:What about the profile? It is a superheavy, walker so has all the usual rules - smash, HoW, etc - that a SH walker would have.

SRSFACE - and so is quoting out of context.

You stated once that iwas comically stupid as fact, then correctly stated it is your opinion. In my opinion getting so clearly agitated over an optional rule in a codex you seemingly have no interest in using, meaning you will not even have to make the choice yourself, is not the most constructive use of energy.


[MOD EDIT - RULE 1. Alpharius] namely the bit where you essentially said "no you can't have an opinion, you're dumb". SRS' statement about it being "comically stupid" isn't getting "clearly agitated", it's laughing at how stupid a rule is. Hence the word "comically".

Yes, they're harder to kill than Land Raiders. They're also a lot more expensive, and an army of these is going to be a very small number of models. It's not like it's Codex: Riptides. If your army can deal with heavy armour, it can deal with Knights. It really isn't that hard to deal with AV13, people, even if it does get an invuln (which is only for one facing, by the way).

This message was edited 1 time. Last update was at 2014/03/08 22:12:20


Sieg Zeon!

Selling TGG2! 
   
 
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