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Tyranids getting buffed by Forgeworld! Competitiveness discussion based on Frontline Gaming article  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Re the gargantuan creature thing, the Dima has a smaller base, its all about base size I guess lol.

and scouting/infiltrating units can't charge on their first turn.

Scouting models cannot charge during the first game turn.

a game turn being both players turns.

So either way you can't charge infil/scouts your first turn if you go second or first, does not matter. :(

This message was edited 2 times. Last update was at 2014/08/08 20:48:56


 
   
Made in it
Longtime Dakkanaut





This was clarified in a FAQ to say that going second would allow your infiltrators to assault turn 1.

Don't think that those FAQs are still valid, but there is a precedent to think that RAI they are allowed to assault if going second.
   
Made in us
Brainy Zoanthrope




Boston, MA

Ran two 1500pt games with Stonecrusher Carnifexes last night and was thoroughly impressed. The T7 against shooting is amazing against Astra Militarum, ignoring lasguns is huge, and with three, you can guarentee that some are going to get to their target. One charge kills a tank squadron pretty handily, and it's nasty.

Against Orks in my second game I gave them the flails to keep them from being tarpitted, and didn't miss the reroll for armor penetration at all. Managed to kill a Stompa with them pretty handily, and after that the game was basically over. Nasty nasty unit when properly supported.


   
 
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